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Two Additional Characters for Book 1:
Meet Logan Truth Jitters, the escape artist. Age 8 years old.
Song that makes me think of this character: "Get Out Alive" by Three Days Grace.
Dakota Bravebird, the survivalist. Age 11 years old.
Song that makes me think of this character: "Devil Town" by Cavetown.
Happy New Years everybody! If anyone wants the backstory on these characters lmk and I'll make a post about it.
Meet Erica Denise Triggs, the leader. Age 9 years old.
Song that makes me think of this character: "Let You Down" by NF.
Meet Knox Alastor Triggs, the navigator. Age 10 years old.
Song that makes me think of this character: "Warriors" by Imagine Dragons.
Meet Victor 'Vic' Wilder Triggs, the mechanic. Age 7 years old.
Song that makes me think of this character: "Radioactive" by Imagine Dragons.
Meet Alda Bellona Triggs, the scavenger and main lookout. Age 5 years old.
Song that makes me think of this character: "What I've Done" by Linkin Park.
Meet Berkley 'Berk' Lucian Triggs, the farmer/gardner. Age 5 years old.
Song that makes me think of this character: "Lemon Boy" by Cavetown.
Meet Buster Everett Murdock, the storage manager. Age 9 years old.
Song that makes me think of this character: "Protector" by City Wolf.
Meet Casey Shiloh Murdock, the hope for the future and secondary look out. Age 4 years old.
Song that makes me think of this character: "I'm Just A Kid" by Simple Plan.
Meet Bryce Scout Lionheart, the bait. Age 9 years old.
Song that makes me think of this character: "You’re Gonna Go Far, Kid" by The Offspring.
Meet Donovan Umbra Houdini, the weapons expert. Age 9 years old.
Song that makes me think of this character: "Ready Aim Fire" by Imagine Dragons.
Meet Melinoe Eiling Hickey, the medic. Age 9 years old.
Song that makes me think of this character: "How To Save A Life" by The Fray.
By the way, I was inspired to make these edits by this beautiful post right here. If you want me to explain why I picked the names let me know.
-Johanna Everstone, from 'Modern Monsters'.
-Erica Triggs, from 'The Deadly Game Of Life'.
Summary: What happens when the survivors of the zombie apocalypse consist of mainly children? Well, they turn it into a game and adapt of course.
Genres: Post-apocalyptic, fantasy, etc.
I'd love to hear more about your Modern Monsters story.
Specifically about Johanna and her relationships with her friends and boyfriend.
Johanna's relationships with her friends and boyfriend (and, by extension, her family) have always been seen as a bit odd.
Meaning the brunette has always been extremely loyal to her friends and her partners and even her family unless given an extremely good reason not to (i.e betrayal, a large difference in views, etc).
Her death (?) as a child at her mother and village’s hands affected her greatly—making it difficult for her to be around her family, even if she would still do anything for the Everstone family's descendants.
She's had brief interactions with her family members before the events of the story but she hasn't communicated with these modern descendants of hers (except for the oldest of the family) yet. And when she does, it's awkward because it's still painful for her.
It doesn't help that the town of Evermore hasn't forgotten her. Hasn't forgotten the history her mother rewrote. Like the not so little detail where her mother changed her age at death from 12 to 19 to make her look better (spoiler alert: it didn't work with most people).
Being in Evermore and being around her family is painful. Hence why Johanna never really stuck around with for long in the last 397 years.
(She was born in 1616 and Evermore, Massachusetts was founded in 1620. She died and was revived in 1628).
In those 397, she made a lot of friends and dated a good amount of people: all of whom Johanna cared about deeply.
The first of her friends that Johanna met was Lucius Ryder, an incubus—who she met while trying to summon a demon. She was cursed during the incantation out of frustration and poof! There he was.
When he realized what had happened he laughed at her and refused to take her soul. Lucius stuck around as Johanna tried to summon one who would take her soul. That led to Morana Crimson (a demon), Desdemona Grimm (no one knows what the fuck she is), and Octavius Taranto (some kind of shapeshifter) showing up.
All of whom refused her soul.
Much to her frustration.
The four of them ended up sticking around in her life.
It's because of them she was able to save Halmar Starkden when she was sixteen after finding him after what his witch hunter did to him when he released someone they thought was a witch. They helped her nurse him back to health to the best of their ability.
Long before they found out he was a wizard.
Johanna has an uncanny ability of being at the right place at the wrong time and the wrong place at the wrong time. It's because of that ability that Johanna met all of her friends and saved them/got saved by them.
She was there with a magic ring when Douglas Graves struggled with being a skeleton. To explain what happened to him and to help him get readjusted into society.
Johanna was there when Fin Finley, a merman, was dying of dehydration. There when Mako Akula seemed shady but turned out to just be a 'monster' like the rest of them. There when Clover Boggs, a fairy, injured her wings and couldn't escape hunters. There when Samantha Bellweed, a tree nymph, was struggling with pollution. There for their friends when Victoria 'Ick' Eyessacs confronted all of them on not being human and she was there to answer Ick’s questions.
She was there when Ick turned out not to be human and she was there to help Silas Pan, a satyr, get used to the human world.
Johanna was there for the people who would become her friends and they were there for her.
Her friends were there for Johanna through every betrayal, every death, every tragic event, etc.
The lot of them are there to help discover the secrets of their pasts, the mysteries of the present, and being around one around is very beneficial to all of them because each of them? They are othered.
They are from different times, different places, and are living in a world that isn't full their own through choice and have been doing so for decades.
Does that make sense? I hope that answers your question.
I'm revamping the story so I can't mention every character. But I can definitely tell you more if you want.
Meet Erica Denise Triggs, the leader. Age 9 years old.
Song that makes me think of this character: "Let You Down" by NF.
Meet Knox Alastor Triggs, the navigator. Age 10 years old.
Song that makes me think of this character: "Warriors" by Imagine Dragons.
Meet Victor 'Vic' Wilder Triggs, the mechanic. Age 7 years old.
Song that makes me think of this character: "Radioactive" by Imagine Dragons.
Meet Alda Bellona Triggs, the scavenger and main lookout. Age 5 years old.
Song that makes me think of this character: "What I've Done" by Linkin Park.
Meet Berkley 'Berk' Lucian Triggs, the farmer/gardner. Age 5 years old.
Song that makes me think of this character: "Lemon Boy" by Cavetown.
Meet Buster Everett Murdock, the storage manager. Age 9 years old.
Song that makes me think of this character: "Protector" by City Wolf.
Meet Casey Shiloh Murdock, the hope for the future and secondary look out. Age 4 years old.
Song that makes me think of this character: "I'm Just A Kid" by Simple Plan.
Meet Bryce Scout Lionheart, the bait. Age 9 years old.
Song that makes me think of this character: "You’re Gonna Go Far, Kid" by The Offspring.
Meet Donovan Umbra Houdini, the weapons expert. Age 9 years old.
Song that makes me think of this character: "Ready Aim Fire" by Imagine Dragons.
Meet Melinoe Eiling Hickey, the medic. Age 9 years old.
Song that makes me think of this character: "How To Save A Life" by The Fray.
By the way, I was inspired to make these edits by this beautiful post right here. If you want me to explain why I picked the names let me know.
Define Her Allure: Craft her as enigmatic, charming, and intelligent. She should draw people in with her charisma and mystique.
Give Her Depth: Avoid clichés by giving her a unique backstory, motivations, or vulnerabilities that shape her actions.
Choose Her Strengths: Highlight skills like manipulation, resourcefulness, or combat abilities that give her an edge.
Decide Her Purpose: Determine if she’s an ally, antagonist, or morally gray character, and how her actions drive the story.
Design Power Dynamics: Show how she wields control or influence over other characters, often exploiting weaknesses.
Weave Intrigue: Keep her intentions ambiguous to maintain tension and mystery.
Contrast With Others: Develop relationships that show how she contrasts with or complements other characters (e.g., a vulnerable hero or a rival villain).
Show Complexity: Explore the layers in her interactions, such as her ability to mix truth with deception.
Reveal Gradually: Unfold her true nature over time, leaving both characters and the audience guessing.
Use Symbolism: Incorporate elements of her look that reflect her personality, like bold colors, sleek outfits, or unique accessories.
Convey Confidence: Show her self-assuredness in the way she moves, speaks, and holds herself.
Highlight Ambiguity: Blend qualities that make her both alluring and dangerous (e.g., a soft smile hiding sharp intent).
Establish Power Plays: Showcase her intelligence and cunning through strategic actions, manipulations, or daring risks.
Create High Stakes: Put her in situations where she must outwit others or face consequences.
Balance Strength and Vulnerability: Let her excel in some areas while occasionally exposing a flaw or fear to humanize her.
Choose Her Outcome: Decide if she triumphs, meets her downfall, or remains ambiguous at the story’s end.
Reflect Growth or Decline: Show how her actions shape her destiny—whether she evolves, succumbs, or holds her ground.
Tie Back to Themes: Ensure her arc aligns with the overarching themes of the story, like betrayal, love, or revenge.
Phyllis Dietrichson (Double Indemnity): Uses charm and manipulation to pull others into her schemes, embodying the classic femme fatale archetype.
Mal Cobb (Inception): A tragic yet dangerous figure, her motivations blur the lines between reality and illusion.
Nikita (La Femme Nikita): Balances vulnerability and lethal skill, creating a layered and compelling character.
Catherine Tramell (Basic Instinct): A brilliant, enigmatic writer whose intelligence and seduction make her a master manipulator.
Milady de Winter (The Three Musketeers): A cunning and ruthless antagonist, she uses her wits and charm to outmaneuver the heroes.
Amy Dunne (Gone Girl): Subverts the idea of victimhood with her calculated and chilling actions, redefining the femme fatale for modern audiences.
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The Forsaken Falls Kingdom/Camp in Year 1 of the full zombie takeover.
In honor of @bitchqueen1114 's birthday, here is a post.
Just an inspiring author posting summaries, concepts, and plot galore!
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