The aim for this stretch of the project was to create thumbs, mapped layouts and sketch model mockups. It’s hard however to get the appropriate size when you don’t really know how much space 250 grams of Good Life Granola is going to take up.
Now, something I was told to work on was my ideation component so I worked really hard to come up with at least 50 thumbs to work with. I’m not the type to put myself into a box (*bdm tss*) so I found that just letting my pencil take up the space it wanted was the best way to go for me. This created a bit of a flow of ideas rather than me just trying to fill little squares with thoughts. Sometimes, you need to think outside of the box. (*bdmmmm tsssss*)
Here are the ideas I came up with.
I wanted to make sure that I worked through as many shapes as I possibly could think of to be thorough about the ideation period. Although I came up with some really fun, crazy shape ideas, I found myself drawn to a simple box for ease of production and cost when it came to the packaging and decided to develop those concepts further.
After fleshing those out a bit more, I decided to just sit down and have fun. I forgot how much I loved this part of the ideation and creation period. Although I messed up a couple of times, I didn’t let that frustrated me and instead just enjoyed the tactile puzzle I was dealing with.
These are the design solutions I have come up with thus far:
I can’t wait to get proper measurements down so that I have a better idea of what I’m working with. I’m not even sure at all which one I like best so far, although I can tell you that the most interesting one to try and create was definitely the rectangle with the pour spout! (I thought my brain was combusting a little bit as I tried to visualize what I had to do in my head.)
Today was fun! We took our digital work and printed them out to see how the type and colour looked and to make sure that we had our sizing right.
I had a heck of a time with it and needed to print my package out three times! The first time I did it, I accidentally cut a flap that was meant to be a fold. The second time I printed, I ripped my paper when trying to use the bone tool on it. For my third attempt, I realized that patience was key so when I glued the design onto the bristol, I pressed firmly and then waited for a few minutes before trying to use the bone tool on it. I also made sure that I had a fresh blade in before I tried to cut out my package.
I was happy to see that my colours worked perfectly! I used the pantone book last week to choose them but I was worried that they wouldn’t be quite right. Working with the gradient has been a bit of a chore but also fun! Getting it just right will be tricky so I really need to spend some time on that.
Now I just need to make sure that I have my type set perfectly before I send my package off to print!
The biggest challenge I have when looking at portfolio websites is that oftentimes, the user experience is poor because of the amount of focus the designer has put into the user interface. I can appreciate a flashy website with a lot of moving pieces but I don’t think that there’s a place for them on a portfolio website unless it’s serving a purpose. For example, it might make sense for someone whose career is in uiux to show off what they can do, but something that’s been drilled into me as a design student is the concept of function over form.
When looking for a portfolio website that inspired me, I found that I leaned towards websites that used grids, that had a definite branded look (colour, style, etc) and that was easy to navigate.
Kate Moross is a bit of a hero of mine. (Kate goes by they/them) They’re a fantastic designer that has been in the business for over a decade and is based out of London. Their work is vibrant, stylized and unique.
Their website neatly links to each piece and gives many examples of it in different lighting and with great photography. They lay out their involvement in the project in most cases and Kate’s site seems to update each year.
I really like the way Kate’s site is laid out because while they utilize a grid, it has a couple of quirks to it which stays true to their nature as a designer. Kate isn’t afraid to be themself on their own website and I think that’s important, as it was discussed in class, it’s vital to represent yourself truthfully.
I also really like how easy it is to navigate Kate’s website.
The sidebar is bright and easy to find and it pretty much takes you anywhere you might think to go. Kate also has an extensive background though with a lot more experience than I’ve had. They’re well known worldwide and even if you think you’ve never seen their stuff, you most likely have. While my portfolio will be smaller to start, I think a simple layout like this would be easier to keep building up.
Summary of takeaways for my own portfolio site:
Keep it simple, only use flashy stuff if it’s necessary. As a designer, I tend to lean towards a minimalistic approach so my website should reflect that.
Be honest. Don’t use language that you don’t mean when referring to yourself.
Give users the information that they’re seeking with minimal effort.
Try to use excellent photography and avoid unedited/poor quality imagery for the website. Reshoot if you have the time or use mockups for now.
Explain what you did for each project so that people can understand what they’re looking at and why.
We were asked to think about where we’d be in 5-10 years and what we’d like to be doing. This is a good tool for portfolio work because it can help guide what you want others to get out of it.
My Vision:
I want to be changing the world in a positive way through design.
Steps:
Work full time at Common Foundry and develop my design skills.
Create work for clients and passion projects for myself that is effective.
Involve myself in the community and take initiative.
Create every single day and travel often, meet new people, learn, grow, adapt and problem solve as best I can.
When I think about Design Thinking, I mainly just think about a circle. A circle represents fullness, infinite and the feeling of being complete. It also has no actual beginning or end, much like the design thinking process. Sure, you start with a problem and you end with a solution to the problem (hopefully) but your path to get there isn’t always linear and can involve a lot of back and forth. Or, you get there in one full turn. Either way, each step of the process is connected. Whether you choose to believe in design thinking or not, you most likely have a loose concept of it that you follow anyway.
This week I created some rules for my logo. My logo is interesting because it’s rather playful in nature and there’s a lot that can be done with it. I have three possible marks that can be used to represent place and four base colours to play with as well.
This base set of rules is a good way to get me going on my brand guide. There’s a lot more to implement though, and I’m excited to keep going.
Today was the end of activity two!
Although I’m not 100% happy with my outcome, I’m proud of the work I’ve done. I learned a lot about packaging through this activity. The biggest thing was having the proper measurements to work with and having the original package and mock-up made by my partner to show me what was important.
Every little thing about a package has to be considered. For example, my package had little cut-outs on the bottom flap, and a cut-out on the top flap to make it easier to open. Two of my folded in flaps were also shorter than the other two by a mere millimetre! It was cool to understand this and figure out the best way to adjust for this.
My takeaway from this project is that it’s important to look at the small stuff and to sweat it when it comes to designing a package!
In a world where most people have access to the internet, having an opinion is a dangerous thing. Bringing facts to the table along with your viewpoint is essential for anyone who wants to start a conversation on a topic and while there were some points that I thought made sense in Natasha Jen’s talk, I can’t help agreeing with Richard Banfield’s critique of her critique.
While I’m not a person who really believes in the use of ‘buzz words’ to prove my point, I think that in some cases buzz words just appear naturally in conversation between two graphic designers. Buzz words are also often important to the client, depending on who you’re working with, they want to know the mystical process behind the design work.
Now, I don’t personally believe that just because you’re using a design term it’s a buzz word. I was looking at Natasha’s list of words and while some of her concerns seem to be valid, a lot of the words she listed are common, easily understood terms. (scale, empathy, user outcomes, etc.) I’d have to agree with Richard that her talk leaned more towards making jokes it seemed than actually proving anything.
I’m open to see both sides of the story, and I do think that there are probably some cases where a process is mislabeled as design thinking because it’s trendy, but I think it’s incorrect to write off a whole process just because of some outliers.
Also, though it’s popular to say so, a messy or cluttered space does not necessarily mean that the designer is a genius, nor does it mean that the designer did not use design thinking. (That felt like a desperate point in Natasha’s talk.)
The issue of ‘where crit fits’ in the process too is an odd one to me. Obviously, as a trained graphic designer, I know that crit comes at any and all stages of the process whether you’re asking for it or not. As someone who regularly critique’s my colleague’s work, I know that as soon as I show anything to them I will receive crit. Crit is in every single step of the process, for Natasha to focus so directly on where it fits almost makes me feel like she does not actually have a full understanding of her own design process, despite her lofty position.
Perhaps that is incorrect of me to say, but hey, it’s just a little bit of crit for her.
I think that everyone is entitled to their own opinions and can certainly choose to follow their design process how they see fit. Critique on a process is always welcome at any time and will be thoroughly dissected, ingested and critiqued in return by the graphic design community. The coolest part about graphic design is that we are a collection of creatives, all with different opinions and ways of doing things. If you’re going to give a talk where you critique an entire school of thought though, it’s probably best to come prepared with more than just some jokes about post it notes, buzz words and demands to see evidence when you could just google search some case studies.
Today, I brought in a sketch model and half of a mock-up. In class, I made the paper wrap-around for the box and made an insert for the inside to hold the knife in place.
The lid will slide off of the package and I will seal it closed with a wax seal. This is to create an experience for my audience as well as make something truly beautiful.
I really want the box to match the simple beauty of the knife, so what we’ve ended up with, is a fairly simply made box that will be joined together with wood glue and no nails to keep it in the Japanese style of wood joinery. I’ve also managed to find someone to help me make the box, which is excellent. We are using a nice, light spruce to create the box as that is what i could handle in my budget.
The plan is to paint the lid with a beautiful Japanese illustration, a big feat. Everyone knows that I’m not an artist but I also know that if I put my mind to it, I can do it.
After some consideration with Nancy, I’ve decided on using wax paper for the informational insert that will go inside. This is to further the experience of the user. I just need to find out where to get it printed!
I also started my digital file today. The only things that will truly be made on the computer are the paper wrap-around and the insert. Everything else will be made by hand.
My take away from this week is that sometimes I just need to get my hands going! I really had trouble starting this week for some reason, but once I got going, I got super into what I was doing. I enjoyed the simple happiness of creating.
What is the problem you’re trying to solve? The problem that we are trying to solve is that making coffee at home can be a messy process due to the current packaging for coffee or the tools used to brew it.
Frame it as a design question What can we do to streamline the brewing process for a better at-home coffee experience? State the ultimate impact you’re trying to have. To make at home brewing the chosen method of coffee drinking.
What are some possible solutions?
Redesign coffee packaging
Redesign the brewer (hassle-free load option)
Design a scoop with a lid that you can flick closed.
Write down context and constraints that you’re facing
Time constraint of >1 month.
Small budget
Perhaps context is bagged coffee + using a scoop.
The reason that coffee is bagged as it is:
Coffee bags have that little valve on them for a reason “A Degassing Valve: Sealed bags without a valve usually inflate and can even explode. A degassing valve allows the carbon dioxide that roasted coffee releases to escape the sealed bags. It's a one-way valve: carbon dioxide goes out, but oxygen doesn't come in.”
There has also been a few different neat redesigns of coffee bag to solve the sustainability and mess issues!
“Tchibo created a new kind of coffee package for its Caffe Crema Vollmundig coffee beans. The bag looks standard at first glance - side gussets and a one-way valve - but upon further inspection, a capped plastic spout is discovered inside the top of one of the side gussets. When the consumer desires to open the bag, they push down and unscrew the cap, cutting a hole in the film. They can then pour out their beans with greater control and reseal the screw the cap, eliminating the need for other reclosure systems.“