Just a few of the many Disco Elysium quotes that have become a regular part of my vocabulary
The fun thing about the fact that the only visual fanart creations I'm any good at are sewing and needlefelt is that I have to figure out how to turn grown people characters into fluffy little guys.
Love it when you have to suspend your disbelief over the fact that a character is able to function on any level given what they've been through. My boy is impossibly well-adjusted.
Oh I had no idea that there's a version where Orin doesn't show up! I really like your interpretation of the "correct" answers. I *love* your take on the "breaking a nail" line, and the callback to the line back in Grymforge is something I noticed too but hadn't thought about in connection with his past. I read it as a representation of his performance of vanity as a facade, (which is a topic I want to delve into in the future). You're also absolutely right about these being half-truths. I ran through this scene a bunch of times a while ago to see the different responses, and it's fascinating what the dryad seems to consider "correct" versus what Astarion considers "correct" in terms of approval, and how he approves of different answers in different ways. It's so cool how a scene as seemingly inconsequential as this is so complex and nuanced. Thanks for your additions!
So I haven't done any other character's romance yet, but I want to talk about the brilliance of Astarion's version of the “romance test” scene in the circus. While I do think it was a missed opportunity to show a little more vulnerable reaction when you first call him forward to do the test (calling him the "one you love"), before he covers it up with his usual mask, I think this is a beautifully subtle scene overall. Which is impressive given how indulgent it is. The whole premise is that you full well know the true answers to the questions, but if you want to make him happy and comfortable, you wont give them. He’s clearly uncomfortable with you bringing up personal information in front of an audience, even if it’s to correctly answer the question. He obviously isn’t taking the test seriously at all, and is doing it more to just have fun and mess around. As much as I adore sincerity, this scene is just so in-character for Astarion I can't be mad at it. You’re showing him how well you know him *by* answering incorrectly, because you know *that’s* what he wants. You're showing that you know him, and you don't need to prove it. While it would have been fun and cute to just have a little moment here that plays right into the dryad's game without any twists, this execution of the scene suits Astarion's current emotional state so much better, and makes it more engaging. The story doesn't just pander to the player, no matter how indulgent Astarion seems as a character. He’s imperfect and struggling a lot, and the player needs genuine patience to see the real him in those rare moments when he lets the mask fall.
He’s been making some very slow changes throughout the game up to this point, and he’s still grappling with that. It’s obvious that even he doesn't really understand or want to face his feelings and how he’s changed, as he’s unwilling to even put a label on his relationship with the player character at this point. He’s all about using his mask as a shield, and so the times we’ve seen behind it have been insanely vulnerable by his standards; private moments meant to stay between the two of you. So of course he wouldn't like it if you just bring up his deepest feelings in a public setting all for some silly carnival activity. He’s also very much the type to say: “like I need a dryad to tell me how I feel”, when prompted with the game in the first place. He probably only agreed because the player wanted to, and he wanted to just have a bit of a laugh. It’s not that he doesn't have genuine feelings for the character, but rather that he has no clue how to handle them. He’s probably holding back a lot at this point in the story, and it probably scares him that he’s getting so attached to someone. Someone that could be taken from him. He probably sees that as a weakness that Cazdor could exploit to hurt him even more, and so his natural instinct would be to keep everything close to his chest. Orin’s line about Gortash using our connection as a noose by which to hang us probably illustrates his fears perfectly. It’s scary when you have feelings beyond your control, and given that he probably hasn't felt this way about someone in as long as he can remember, if ever, he’s probably even more unnerved. This subtle internal struggle is perfectly illustrated in this scene. At this point in the story overall, he’s confused, on edge, afraid, angry, but also maybe the slightest bit hopeful for the first time in a long time, because of the player.
The best part is that his instincts about not wanting his personal information shared with a stranger is justified, as Orin shows up to ruin the fun. Apparently in early versions of the game, its at this point that she would kidnap the player’s romanced companion, but apparently play testers hated that (this is just what I've heard). It would be so neat, even though I'd panic and drop everything to hunt her down. That sinking feeling when Orin reveals herself is only magnified if you answer the “true” options during the love test, because now one of our greatest enemies has critical information that could be used to hurt our loved one.
Anyway I just love how subversive this scene is because of who Astarion is as a person, and how it illustrates the unique bond he has with the player character. His reactions are so cute when you give answers that he likes (like saying what he wants most is revenge, or that most things fear *him*, actually). This is a rare moment when it seems like he's actually having fun. It's just two idiots in love messing around, and that's important.
(This is all just my interpretation. Feel free to disagree)
For me, the Spawn ending means trying again to live a normal life, after a long Depression, while the Ascension is a complete break—a total "I don't care about anything anymore." Like a golden shot.
That's why the Ascension feels like a form of salvation, like an absolute surrender of oneself. Kind of: I do what I want, I don't worry about anything anymore. In contrast, the Spawn ending means experiencing things like friendship again. love, but therefore responsibility.
A total end vs a new beginning.
Both is tempting tbh
_Its time to try living again
_I feel alive
The idea of Astarion being a magistrate is so funny to me because the Astarion we know today would NOT be professional about it. He'd be scoffing and rolling his eyes at people and making snarky comments about their crimes before sending them to the dungeons every time. The man would not keep his opinions to himself.
the way disco elysium plays with and ultimately shatters the concept of "camaraderie" in the police and the military truly is So. Good.
it introduces you to kim who is this ideal of the Brother in Arms - you meet him and you know. he'd lay it all down for you.
you then proceed to realize this is a kim thing, not a cop thing, despite the skill that informs you about it being The Cop Camaraderie skill
the rest of the cops are not just unhelpful, they're cruel. they're a boys' club of toxic masculinity, homophobia and joking about how they abuse their power, like when jean stole mustard from a homeless man. if harry begs them for help, the greatest kindness the operator can do for him is pretend he didn't hear and cut the connection to save harry's pride. the more you put into this skill, the more the rancid underbelly of policing and policemen as individuals in this system comes to light.
and that's before we get into the plot-relevant stuff, how martinaise was abandoned by jean and co because jean was too damn busy trying to make a point to harry than do his fucking job.
then there's the bond between the paramilitary squad. unlike the cops, they're tight, a family to each other, and it makes them completely immune to reason the moment the Head of their hierarchy gets murdered. and this head of theirs, the most rational, most charismatic of them all, their leader, still was a monster who, for His Men and their Morale, saw kidnapping some poor girl and offering her like a human sacrifice to the pit of animals that was his squadron as a Rational course of action.
maybe there's love there, in a way, but it's the kind of love that wholly depends on seeing your circle as the only people deserving of life, and the rest of the world as insects.
and i think abt how so many other stories that try to be cop or military critical still fall into that trap of believing that the people in these environs are a Family doing their Best, that they got each others back and thats all that they need to get through this!(whatever plot event is happening)
and not that its like. a cesspool of keeping each other in Check or maintaining that Family only by Othering the rest of the world
These are the betrayals that aren’t loud. They don’t come with fireworks or screaming matches. These are the small, slow deaths. The ones that your character lets happen... while smiling politely.
» They say yes when they desperately want to say no. Every. Damn. Time. They show up when they're exhausted. They agree to things they hate. They make themselves smaller, softer, easier, because "good people" don’t make waves, right? (Spoiler: they're drowning.)
» They keep chasing people who only love them halfway. It's not even subtle anymore. They know these people leave them on "read," show up late, make them feel like an afterthought. But they cling anyway, spinning every scrap of affection into a story about hope. (It’s not hope. It’s hunger.)
» They refuse to believe good things are meant for them. They’ll hype everyone else up. They’ll believe in everyone else's dreams. But when something finally good lands in their lap? They’ll panic. Push it away. Tell themselves it was a fluke. (Because being disappointed feels safer than being lucky.)
» They’re waiting for closure that will never come. An apology. An explanation. A miracle where someone says, "You were right, and I was wrong, and I’m so sorry." They wait years. Decades. Lifetimes. But deep down, they know: some people never come back. Some stories just end without punctuation.
» They’re hoarding all their "almosts" like treasures. The job they almost got. The love that almost worked. The version of themselves they almost became. They replay those maybes like a greatest hits album. (Meanwhile, real life is slipping by while they mourn possibilities.)
» They’re performing a version of success they secretly hate. Look at the Instagram. Look at the LinkedIn updates. Look at the shiny exterior. It looks like winning. But every trophy they collect feels heavier, not lighter. Every promotion tastes a little more like ash. (Turns out, chasing someone else's dream is still losing.)
» They forgive people who aren’t sorry. Not because they’re enlightened. Not because they’ve healed. But because it’s easier to pretend it didn’t hurt than to sit with the fact that it did—and that the person responsible doesn't care. (Some wounds scar better when you stop pretending they were accidents.)
» They punish themselves for still being soft. The world told them, again and again, that soft things get broken. And they believed it. So every time they feel too much? Every time they cry or hope or trust? They tell themselves they’re weak. Stupid. Embarrassing. (They're not. They're just still alive.)
» They downplay their own magic. They call their talents "lucky breaks." Their beauty "average." Their intelligence "no big deal." They shrug off compliments like they're dangerous. Because deep down, they've been taught that being remarkable makes you a target.
» They cling to the idea that if they just work harder, they'll finally be enough. They believe in meritocracy like it’s a religion. That if they hustle hard enough, self-sacrifice deep enough, burn themselves to ash perfectly enough, someone, somewhere, will finally say, "You're worthy now." (They were always worthy. The system is just broken.)
I completely agree with a lot of this, and thank you for bringing up some great points.
I agree that having meta knowledge of his character does change the experience, and as someone who is very into roleplaying in this game, I absolutely agree that having him tell the player about this specific trauma in act 2 could be a shock. On my first (blind) playthrough I just personally felt like something was off from early on in the way he spoke about sex, especially in the scene in the forest beforehand, as well as all the over-the-top hedonistic comments he makes so often. Even when I had no idea about his past, it felt like he was putting on a performance rather than sincerely wanting intimacy, and that's a big part of why I didn't want to go through with the sex on my first playthrough; something just felt wrong about it from how he was acting even though I didn't know why. (this was just how I experienced things). I only had the meta knowledge from a non-spoiler guide that this was the only way to initiate his romance.
I do love his story as it plays out in the game with the sex scene happening in act 1, and I do understand why people think that's the best way to tell his story. I just was trying to say that the integrity of his arc and the portrayal of his specific trauma responses are able to be conveyed just as strongly without the sex actually happening. It's just different. I DO love the fact that the way Astarion sets the boundary about not wanting to have sex for a while is SO important in the context of having slept together before. He's saying "I consented to this in the past, but now I don't" and that's *such* an important example of healthy communication and boundary-drawing that I LOVE that was portrayed in this game.
The whole unwarranted guilt over "not realizing sooner" is also such an important representation of reality as well and I love that you acknowledged it. Again, I just think that this feeling wouldn't be exclusive to having slept with him.
Also I totally agree about the blood drinking thing. Given how significant and intimate an act it would be in the context of their relationship, I wish there was a scene where we could tell him that we're okay with him drinking our blood in a completely non-sexual way.
TLDR: I agree with and very much appreciate this response, I just think that there are multiple ways his story can be told that are just as true to the character. Also that I just found it odd that this game goes to such lengths to prioritize the player's choices and freedom, but this in particular feels very rigid when it doesn't need to be. Anyway this is all just my opinions, and I just like talking about this character!
TLDR: player shouldn't have to sleep with him in act one to initiate the romance.
(also please correct me if I'm wrong about this being the way the romance triggers. All the information I found said that the act 1 intimacy scene is necessary)
First of all, this just locks you out of romancing him unless you’re a very particular kind of person. On my playthrough, my character is not at all the type to sleep with him casually, but I went through with it because I very badly wanted to see his romance storyline.
So let’s examine what leads up to the scene. Astarion, upon meeting the player, recognizes power in them and thus someone who can help protect him. He comes up with his “nice, simple plan” to seduce the player in order to get them to trust and care for him. This makes complete sense for his character, as he sees his main and perhaps only source of value being what he can offer physically. It’s what he knows how to do, and so in this crisis situation, of course it’s what he defaults to. The fact that he propositions the player is not what I have a problem with. It’s the fact that they have to say yes in order to further the romance, or else they’re locked out of it.
On a practical level, I can understand what the thought process behind this might have been. Having a character proposition the player, being turned down, and then coming onto them again in the future might make them come off as a pest, which can make a character majorly unlikable. However I would argue this can be worked around because it is made very clear that the first encounter with him is meant to be a purely casual intimacy. Having a confession scene later where he proposes something more sincere would feel completely different, offering something new rather than not taking no for an answer.
But the game forces you to accept his offer if you want to further the romance. This leaves the player in an uncomfortable position no matter what. There are two intimacy scenes possible in act one, the first being his high approval scene that can trigger whenever, where he makes the offer and the player can choose. Skipping this one does not lock you out of the romance IF you do sleep with him at the Teifling party afterward (if I’m not mistaken). The Tiefling party version of the scene is much much better if you care about him as a person, in my opinion, because he keeps the fact that he sees it as a transaction to himself. In the high approval scene, he outright says, albeit flirtatiously, that this is a reward for letting him drink your blood. Him presenting the encounter that way feels very icky if you say yes. So while it’s very in-character and a very honest and raw portrayal of how his trauma has affected him, it leaves the player in a bad position.
Now, this plot point is crucial to his overall story, yes. He needs to initiate this kind of pandering to the player character, trying to seduce them and get their trust and loyalty. My argument is that this can be done *without* the sex scene. If I were to rewrite this scene, I would have it that he invites the character to the woods after the party in a more ambiguous way unless you yourself bring up the topic of sex. Then, when you’re both there having your private conversation, you can choose to decline his advances. He could become puzzled and maybe a little annoyed and say something like “why did you come here, then?”. The player could then have the option to respond with “I wanted to get to know you better” or something. This could be a really sweet and heartbreaking moment to look back on after you learn more about him. Give him a genuine moment of confusion in this scene, because it challenges what he thought about himself and other people; someone doesn't want him just for his body, and they also want to get to know him as a person. This would probably be a confusing and difficult feeling for him. He’d mask it quickly, of course, but still. Then, there could be a nice moment between them where they just have a cute conversation about anything. Maybe they could even just make this scene into a slightly different version of his scars scene the morning after. He showed up shirtless after all, so the player could go on to ask him about that and it could be a wholesome bonding moment. This would allow the player to show interest in him without it being explicitly sexual, but also not locking you out of the romance route with him. Also it’s asexual friendly. On a narrative and emotional level, this serves basically the exact same purpose as the sex scene(s), with the exception of the regret and moral greyness, which I think the player should be able to avoid anyway if they choose. Especially upon replays, this forces the player to engage in something they know is not an enjoyable experience for him, in order to trigger his romance storyline, which I think is kind of wrong.
Interesting point here, though: If you’re playing as origin Karlach, then you can't sleep with him at first without, you know, burning him to a crisp. The romance plays out the same otherwise, PROVING MY POINT that it’s not necessary. In this version of events, they just “talk and fall asleep”. This would be exactly what I wanted. I just really wish this were an option in any other case.
I'm too demisexual for this.
Can we talk about how when Mizora turns Wyll into his devil-ish form as a punishment... it's like really messed up? I get that it could have been much worse, but she literally violated his body irrevocably. Not for the first time. I'd probably have a panic attack if my body suddenly changed like that. Not to mention that him now looking this way is kind of devastating to the heroic, evil-fighting image he wants to present. It's like Mizora saying smugly: "who will look at you and think you're a hero when you look like *this*?" Because she knows how deep that would cut for him.
I've talked about this before, but I wish Wyll was allowed to have more moments that show that he's hurting, and I wish that his reaction to the transformation had more emphasis. Honestly his interaction at the Tiefling party is kind of heartbreaking. He basically says "you go on and enjoy the party without me. I'd just bring everyone down". Just another example of him keeping his feelings neatly tucked away for the sake of others. Wyll is going through so much in act 1 but it's portrayed so subtly compared to other characters that I think people overlook it.
Just my current hyperfixations and whatever else I can't get out of my head✧˖⁺。˚⋆˙ A practice in self-expression ˖⁺。˚⋆˙ ✧writer ✧ she/they ✧ autistic ✧ pansexual ✧ demisexual
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