“Ages ago the divine touched the real and your living form is the real reaching back, hand in hand, two dancers twirling in the stars forever.”
the idea of protists is really funny. Ah yes, the kingdoms of life: Animals, Plants, Fungi, and Don't worry about it:)
Fate spins along as it should.
A bit of a strange question, but if there were any of your videos you were to "remake" today for any reason (ex: you feel like you misrepresented the original text or spread misinformation), which would it be and why? None of them is a perfectly valid answer
Again: bit of a strange question, but I've been thinking about my own creations and how I could have done so much better with some of them, but I also know that is a sign of my growth and constantly chasing "what if I did this instead" isn't always healthy for nurturing a creative mindset, and I was wondering what your opinion might be as a Creator of Things with a bit more experience than I
There's been a few trope talks where I've thought later of other angles I could've explored that might warrant sequels or part 2s, but I don't dislike any of the summaries enough to justify a rework.
I always find "I could've done this better if I made it now" to be a bit of a fallacy. I'm only better at making things now because I made all those earlier things. If I knew everything I'd learn from making a project before I started the project, it wouldn't come out the same.
I think when it comes to the "rework remake perfect" instinct, it helps to zero in on what the impulse is really grounded in. In my experience, more often than not, it's not actually about making the art better, except incidentally. It's usually about showing that you are better. It's demonstrating your competence and your higher standards and your skills, and more importantly it's overwriting the proof that you were once less than perfect. If people look at your old work and think that's all you're capable of, they'll be judging you poorly!
If that's the motivator, it's a very unhelpful one. You can't control for being harshly or incorrectly judged. It's a fruitless effort to stave off potentially upsetting outdated criticism, and it's not even going to work. Fear of critique is an unreliable and untrustworthy motivator.
If it really is about making the art itself better, perfecting your magnum opus with your newly leveled-up skills, that's a little more solid. But from where I'm standing, it's always better to use those skills to make something new instead of polishing something old. The older, unpolished work has already acquired its audience that finds it appealing for reasons that might never occur to you. Trying to bury or overwrite it just deprives that audience of the thing they like, and maybe makes them feel bad for having liked it in the first place. Also, usually when you look back on the older work, you'll conclude that the problem is everything and it'll need to be torn down and started from scratch. I know when I revisited the first three chapters of the comic, when I let my critic brain spin up, it wasn't shading or lineart I wanted to fix - it was panel composition, overall pacing, the entire structure of the chapters as a whole. I would've had to make them all over again to be happy with them, and they wouldn't be the same story by the end.
I've been thinking a lot about the Discworld through this lens lately. It ended up over 40 books long, but everyone agrees that the first two are not what you should start with, because they're the worst ones. They're entirely parodic, purely referential of at-the-time major fantasy series, and borderline mean-spirited in places. If you haven't read Fafhrd and the Gray Mouser and Dragonriders of Pern, you're not gonna understand like a full 50% of The Colour Of Magic.
It's clear that when he started in on them, Pratchett was entirely focused on taking the piss out of a genre he found mostly shallow and unimpressive. But the Discworld wouldn't leave his head, and everything he made fun of he clearly eventually found himself overthinking. He'd make little one-off jokes in the early books about Dwarves having no women and a hundred words for gold, and then twenty books later he'd have a Dwarf gender revolution make waves across the Disc, and then he'd write Thud!, a book that delves deeper into the nuances of Dwarf societal structure than Tolkien ever did.
If you look for them, there are continuity errors everywhere in Discworld. In his introductory book, Carrot defused a dwarf bar full of rowdy brawlers by guilting them all into writing to their poor lonely mothers back home. Shortly thereafter, Carrot will be outraged at the mere concept of an openly female dwarf. Pratchett even eventually wrote Thief of Time, a book that loosely explains that the Disc makes no sense because history has been broken and put back together incorrectly twice, and therefore any continuity errors are because of that.
He's the writer. He could've gone back and fixed it, edited the reprints to be less disruptively discontinuous with the later books. Instead he continuously moved forward and allowed the world he made to grow without cutting it off from its roots. And because he didn't bury his older, far worse work, we have the privilege of following the Disc's evolution from the very start, and seeing how this shallow, stock fantasy world parody became something incredibly rich and complex without ever pretending like its early installments never happened.
Anyway, that's why I think it's better to move forward. You make more good stuff that way.
Carabidae / ground and tiger beetles
Agonum viduum - 2023
Violet Ground Beetle (Carabus violaceus) - 2024
Carabus - 2024
Carabus coriaceus - 2024
The thing about Ashton saying "WHAT DO YOU WANT" is that I really do understand that they are coming from a place of great pain and a genuinely awful life (and the Arch Heart doesn't really give a good answer either, which is similarly frustrating) but we keep getting this answer throughout the campaign, if not for the Arch Heart at least for other deities, and it's that most simple and also frustrating of answers: consistent effort.
Why did FCG catch the eye of the Changebringer? consistent, repeated prayer, even if it wasn't perfect and could get kind of silly or even annoying to others. Orym is not a worshiper of the Wildmother, but he still repeatedly has reached out and tried to talk to her in good faith (pun unintended). And looking back at others from past campaigns, we learn of their ongoing service - in the cases of those who are introduced as already faithful, often from a young age (Pike, Caduceus, Jester though her deity is not one of the Prime/Betrayer pantheons). Both Vax and Fjord made considerable sacrifices of their own without promises from the gods first, in addition to smaller, regular moments of worship in the course of their stories.
I've never loved the line about there being no atheists in foxholes, because frankly I think it's unfair to atheists and paints them as selfish, fickle, and spineless when many atheists are none of those things. But I do think that a lot of the anti-god arguments fit into that sort of philosophy, that the gods are only to be paid attention to in the moment of great and desperate need and neglected otherwise, and we've seen the attendants of temples repeatedly say that isn't how it works; it takes time. The gods don't necessarily answer a single yell off the cliffs of Zephrah or a single visit, but they do see the repetition and respond to that.
I think everyone in the fandom, regardless of how they feel about the gods, understands there's not going to be a quick easy painless fix to this mess once Ludinus set it in motion, but I do think a lot of people expect there to be a lot of quick fixes to other things (in the story, in fandom, and in real life). And yeah, it does suck that Ashton, having a terrible time, might have had more luck had they prayed or gone to the same temple regularly for a while without necessarily seeing results...but it's also very real. You do have to take your stupid mental health walks regularly for a while (let alone your meds) before there's a payoff. you do still need to do the dishes while you're depressed or sick lest they pile up and make things worse. consistent effort that doesn't always have immediate satisfying results is extremely unglamorous and also it's how you have to do basically everything in life. Even in a time of crisis you need to avert the crisis and then get back to the slow and consistent work of fixing it and improving things in the aftermath.
So here’s my thought, because I don’t think the Archheart is wholly wrong about the gods needing to leave, but I think, as in all things, there’s nuance to that solution. Specifically, I don’t think all of them leaving at once is the best option.
I think the Archheart and whoever the second god is that wants to leave need to take the plunge and go off on their own. Because their argument hinges on this notion that mortaldom cannot grow with them still there, but by refusing to leave without the whole of their family beside them, they too are refusing to grow. To go off on their own and explore the cosmos for themselves. They are waffling on the choice of sticking with their family as they always have or leaving the home they found and made together, just as many of their siblings have waffled on their children VS their siblings. But the thing is, they (the Archheart plus one) know they want the latter choice—leaving—more than they want to stay (and as such stick w the family), so they want to force their family’s hand so they come with and they (Archheart plus one) can get their cake and eat it too.
Which is understandable! With all they’ve been through, all the family they’ve already lost, it makes sense that they don’t want to leave anyone else behind! But in order for them to grow, they need to. And I think, with time, if the Archheart and their fellow did leave, others would follow. Would see that the choice wasn’t as calamitous (heh) as they once feared it might be. Some would stay, because the world needs its constants—the sun, death, hope, nature—and because they care for their children too deeply to stray too far and that would be okay.
Staying close may well be as suffocating as the Archheart believes it to be, but then surely the inverse—severing that tie completely by all abandoning Exandria at once—must be just as harmful. There has to be balance; some stay, some go. Perhaps one day some even come back to visit. But the gods—the Archheart, their fellow, the rest—need to realize they can survive without each other too, just as they want to show mortals they can survive without them. They’re the same, after all.
look at me. listen to me. this is directed at americans for the record. the reason you think North American animals are boring is because you live here. there are so many cool and beautiful animals here. we have beavers. we have wolves. we have moose. we have sea lions. we have armadillos. we have mountain lions. we have alligators. we have foxes. we have bighorn sheep. we have manatees. we have bears. we have ocelots. we have BISON. and that’s not even touching on the birds! or the turtles! or the snakes! we have amazing beautiful and diverse wildlife right here and it deserves to be appreciated and protected
"It took me TWO years to finish this sketch book!" Well that's cuz you're not fuckin sketching. Those are fully painted pieces dawg that's a renderedbook. I've gone through four sketchbooks in my off time this year alone I just draw stupid faces and shit for fun. pussy up like the rest of us and start drawing stick figures with guns
who’s sexier than the Arch Heart NO ONE