Someday I will speak wondrous tales
If you're a transgirl that's very open about her weird and embarrassing kinks you are genuinely so important!
It's not embarassing, bebe. Just be open abt it!
I am a trans girl. I have been for a long time. I wish I started my transition earlier when I first realized, but better late than never. I'm on HRT for 10 weeks exactly. Almost time for my 3-month follow-up with the doctor.
I'm coming out on Tumblr now because it hurts me so much to hold it in irl. Perfect opportunities pass for me to come out to my family and friends and it hurts, but I'm not ready for social change. My body doesn't match my brain yet and I need it to at least be closer than it is now to matching in order to come out. I need to be able to look at myself in the mirror and not cringe at the sight of myself. I need to be confident because nobody else will be for me. I need to be as happy outside in public as I am in the shower playing with my hair and discovering my new body for the first time.
I think it would help if I had more trans friends, people who could guide me and help me. People who could come over and do my makeup and help me try on nice outfits that I can be proud of. People I can be comfortable being myself around. I'm never myself unless I'm alone. Even with my boyfriend I'm a little reserved though I should try not to be, he's so sweet and supportive and as a trans man knows very well what I'm going through.
I hope very much that someday soon I can wear my favourite skirts outside my home, or feel pretty when I look in the mirror, or feel like I deserve the happiness I feel when my new breasts ache.
Maybe I'll be a little more talkative on the subject now that I've made my very own first post that isn't a reblog.
Posting a horror movie I made with some friends at Toronto Film School!
Tzimisce fashion show ft. Nikifor and Laszlo the Revenant
Alright! Let's actually talk about this waterfall thing. It is an amazing showcase of many things that I adore from late 90s graphics. I am replicating this in Blender, through mere observation of the final game, so some things might not be exactly accurate to what the PS1 does.
First off, this is what I started off with, straight from the Noesis exporter into Blender.
"Looks boring!" "What are those weird gradient quads?!" Oh we'll talk about those too, don't worry.
Let's start simple, figuring out the Layers.
We've got the base level geometry, then two layers of water, each with a different texture.
Let's focus on the bottom Water layer first. A waterfall's water falls, and the age old trick to replicate that behaviour is to scroll the texture along the mesh by offsetting the texture coordinates every frame.
Simple enough. Not too convincing yet.
Let's do the same with the other layer.
Look at it goooo!
An often-used trick to enhance the waterfall effect is to increase the distance between vertices (or squash texture coordinates) as the geometry goes down.
This affects the scrolling velocity for the texture in each section, making it look like gravity is accelerating the water.
MGS pulls yet another trick on top of that:
Vertices are subtly animated to oscillate, making the water flow seem more irregular.
It seems to be something similar to what is done to geometry when the camera goes underwater in the docks or vents area.
One opaque layer of water on top of another is no good.
Alpha Blending is an expensive technique and it'd not give the desired effect.
Additive Blending is used instead. The lower layer is rendered first, the second layer is then rendered on top, adding the color values together.
Now we get to talk about those weird quads.
They are darkening gradients! Instead of using Additive Blending, they do the opposite, the color value from the texture is subtracted from the scene that was rendered below, effectively creating shadowed areas.
Who needs HBAO+ anyway?
Lighting pass!
I just threw a few point lights to try and replicate the original vibes of the scene.
MGS, instead, uses lighting information baked into the vertices of the scene to create this mood. And what a mood it is!
Here's an additional example of the same techniques used in the bottom part of the same scene. Although the game seems to be rendering that water mesh as (almost?) completely opaque, there is an actual floor mesh under it.
There, I fixed this post. If you enjoy my posts, shit or not, consider supporting me on Ko-fi, I will appreciate it a lot 💞: https://ko-fi.com/parametricpalta
How does one... draw? I want to draw Odo and Lwaxanna Troi kissing :))
A very interesting and good article about the finale episode/battle of season 2 of Legend of Vox Machina.
Featuring these photos(including Liam doing The Thing! @samuraiko @confringo- @liamobrienlove)
Bloody Chalice
Art asset for The Elder Scrolls V: Skyrim
Dawnguard DLC
*Artist Unknown* If anyone knows the artist comment below
… and the Imperium of Man are not the good guys.
These guys, with the iron crosses and the scary face-masks, surprisingly not very nice.
Keep reading
Funeralopolis is a dread-filled apocalyptic body horror game where you discover a strange crack in your kitchen wall!
Read More & Play The Full Game, Free (Windows)
Gameplay Video:
i know we're all sick of self-care being a marketing tactic now, but i don't think a lot of us have any other concept of self-care beyond what companies have tried to sell us, so i thought i'd share my favorite self-care hand out
brought to you by how mad i just got at a Target ad