There was no thinking, I just wanted to do the alphabet at first and type the response. It was also originally done in teal ink that was barely darker than the sticky note.
You are lucky I didn't go and tiny write. My handwriting gets neater the smaller it is.
what made you start your blog?
show us a picture of your handwriting?
From the 40 assorted questions
Here's both answers in one image!
April Fools! I'm hiding two dozen tiny plastic babies in your characters' house :3
Oh no! Whatever will they do?
Here's an AU where none of the characters hate each other to death and lived in the same house ig.
Hades would know immediately that the babies are fake. She can get a vague feeling of what around her is alive, and so she would know immediately... and say absolutely nothing to the others. Especially to those she knows are scared of babies. There... there is a story behind why there are people scared of babies. She isn't going to tell.
Zeus would try to relocate them, but he wouldn't be serious about it. He'd move them so they are a bit... harder to see, but what you can see is way creepier than the original. Like places where all you can see are the eyes or where you pull something out and there a tiny baby is.
Nyx would scream in an attempt to wake them up and, when they don't wake, she'd leave them. She isn't scared of them, she just likes freaking people out. Especially because she's the quietest of the group.
Eros would be confused. He'd know they aren't alive, but he'd want to know which of the people he's slept with are sneaking plastic babies into his house to tell him that he got them pregnant even though he takes all measures to not do that.
Ares would scream bloody murder. Then he'd try to burn the house down. He'd also somehow break his leg in the process. He would rather be homeless than exist in a house with babies.
Aphrodite would collect them all and put them in a fire proof clear case that blocks out any and all heat so she can see them all and scare Ares whenever she felt like. She's part of why Ares hates babies. She gave him the talk and has tormented him with it ever since.
You called the negatives of my magic system intense. You have more... at least mine has a stage before death- yours has death first it seems, in reference to the divine magic stuff.
Very interesting! :>
Magic system
How many WIPs
And
Challenges you have faced with your WIPs
Thank you for the ask <333
There's an essay incoming, beware
—
I have no less than four novel-intended wips (Flamebearer, A Healing for the Birds, Soulswapped and the Lady's Lament), plus a few shorter works (The Disappearance of Charimone Eschredaine, [Succession of the Underground*] and [The Assassin's Promise*]) and a developing anthology of certain characters' backstories (This Blood-Stained Charcuterie)
*Placeholders; I've no clue what to call them yet
A Healing for the Birds:
The main challenge with this is dealing with all the plot threads. One thing that has remained consistent even after all the changes since the first ever iteration of this wip (it used to be called Seafarer, then Obsidian Sapphires, and now this), is there being loads of plot threads. The difference is now those plot threads are more centred around the Allaitri Chalice and the political chaos of it being unearthed.
Up until recently, I wasn't sure what the core of the story was, but now I know. It centres around familiar ties and the things that people do in the name of love. (Sounds a bit corny out of context, though lol)
Flamebearer
I put this one on hold because I know it's going to be complex due to the heavy political themes in this. Unlike A Healing for the Birds, where the political situation is a little bit lighter and more petty, in a sense, the political scene is very charged here. There's a lot of resentment pointed towards the royal family due to things like Serrantine trying to rejoin Selade or the legacy of the Twenty-Year Winter, leading to unrest, death, grief, a lot more sombre and complex issues to deal with. I hope to be more confident in my writing so I can do Flamebearer justice, I find people seem to really like the premise and starting ideas, its associated Flash Friday pieces do quite well 😅
Soulswapped
Again, another wip put on ice to focus on the bird wip. I do want to get back to this at some stage, I have some vague ideas for how I want it to play out. I don't envision it to be as long as the two above, because its concept (the main character has to fight her way out of jail and the court it's in) is more constrained. There's nowhere near the amount of plot strings here. (The darker intrigue happens around the end/slightly thereafter 👀)
The Lady's Lament
I do not have experience writing contemporary stuff, which I think is what made it hard to start it. The concept's there, easy enough, but it's just actually sitting down and planning it that's the main thing.
Another challenge that is unique for this one to an extent, is the presence of Gaeilge here. The book is intended to be an ode to Irish culture, and if I was to complete it, I do intend for there to be a Gaeilge translation.
This Blood-Stained Charcuterie
One word: timeline. The setting for this collection has thousands of years worth of history, and so the challenge is figuring out who killed who and when. And not to mention all the stuff going on in the background, some of it is more influential than others.
Basically, it's based on the idea of magic being a biological substance present in the world. Most living things have a tolerance for it, but not all living things can actively use it.
Even then, there's two broad categories; faerie creatures, whom rely on simpler magic like moving things or simple tricks, and then the faeries/Carithaikh [start with one fae/one human parent, subsequent generations by any combination that isn't two faeries; these people can also be dubbed as witches], who can perform magic in a wide variety of ways.
Most people are born with an affinity to an element (such as fire, plant, water/ice, air, light, shadow, blood, lightning, dust, rock, metal, etc), which is then honed as the person gets older. It is also possible to learn certain elements, but some are harder than others, going on into near-impossible (e.g, it's hard to learn fire if one doesn't have an affinity for it [the genes of those who do are adapted to prevent burns and manage the heat more efficiently], but water is fairly easy to learn).
Another aspect that some people have but is much less common, are skill-based abilities. Shapeshifting and teleporting are the most common ones, but there's also a select few who can weave souls or see/interact with the domain of the spirits. Those last two are about one or few in a generation. (And interestingly, in Helinda there's no records of anyone who can interact with the spirit world, likely because Helindians burn their dead!)
But sometimes you'll get people with bespoke abilities. Some are merely unusual powers, such as purple fire, wood manipulation, blending with the shadows etc.
Others, are actual divine elements. They manifest as fire, light or water, and usage of then can have catastrophic effects. If the user doesn't die after using divine magic, it can cause things such as blindness, burns, nerve damage/neuropathy, constant dehydration, reduced magical abilities/stamina, chronic fatigue and/or other symptoms.
If the user has a part of a deity's soul entwined with them, then the effects are mitigated to an extent. (It occurs frequently with Fate's reprisals [her element is blue fire])
And then, there's also the external systems. These rely on the magic of the world instead of/as well as the user's. Things like runes, languages, diagrams, items, gestures and/or other tangible things are used for them.
These systems vary from place to place and between cultures, they're like programming languages in a sense. Each system has strengths and weaknesses.
For instance, Helinda's five-pointed star is great if you are a) in Helinda [or Morilaste]** b) looking to do things like a locating or summoning* spell, as well as anything relating to Helindian geography. It's great with maps!
However, it's not great for highly complex spells with lots of rules. That's where Seldaika's system shines. It has a four-pointed star, but the main mode of it is its language. It's a spell language, the grammar and vocabularly are tailor-made to support spells. Intention is also important, which is an aid in differentiating normal speech from a spell. Gestures also come into play, as do wands (syrchels), which are used as social indicators and statements of magical intent as well as to apply runes.
—
*summoning items is perfectly fine, as long as it's not someone else's item. Summoning people/spirits is illegal under Helindian law
**there's a decent amount of lore underpinning the reason for this phenomenon
—
I'm going to end it here, I hope you enjoyed it :D
Last Line Tag
Tagged by: @oros-ash3s
Oo I just started a new story.
So this is currently the final paragraph of the prologue for this new story, though there is definitely more to be done for the prologue.
"Her soul is slipping from her, and she can't gather enough strength to hold on. She can feel herself going weightless, her muscles no longer responding to her. She soon stops feeling her body, her consciousness going with her soul."
Tagging: @rumeysawrites @aalinaaaaaa
If a side character interests me more than the main character they might become the main character in their own little story-
I do.
Hey fellow writers! Do you also try to focus on the main characters and their stories, but constantly get distracted by side characters and their hypothetical dynamics that are only explored far, FAR later on?😅
My current story is being rewritten for the... I have no idea what number it is. My favorite part of writing this story is when the main character is just pronouns. Her original version took many, many paragraphs to get her name in. I have personal symbolism for doing this, and I can explain this later if anyone is curious.
For example, if I rewrite this story how it currently is, it takes two whole chapters to get her name. If it were up to me, she'd never be named. She'd just exist as pronouns. This would be intentionally done. Not because she doesn't have a name, but because that is how her narration is.
Take over. Control everything. He is... ah... very creepily attracted to the main character. He wants to rule the world with her at his side and make her carry his children. Which is a bit hard considering she hates him and would hate him even more if he did something that would harm her brothers.
And he wants to see her eyes uncovered, which would kill him. Not the seeing her eyes part, but the her seeing him without her eyes covered.
Magic system
How many WIPs
And
Challenges you have faced with your WIPs
Thank you for the ask <333
There's an essay incoming, beware
—
I have no less than four novel-intended wips (Flamebearer, A Healing for the Birds, Soulswapped and the Lady's Lament), plus a few shorter works (The Disappearance of Charimone Eschredaine, [Succession of the Underground*] and [The Assassin's Promise*]) and a developing anthology of certain characters' backstories (This Blood-Stained Charcuterie)
*Placeholders; I've no clue what to call them yet
A Healing for the Birds:
The main challenge with this is dealing with all the plot threads. One thing that has remained consistent even after all the changes since the first ever iteration of this wip (it used to be called Seafarer, then Obsidian Sapphires, and now this), is there being loads of plot threads. The difference is now those plot threads are more centred around the Allaitri Chalice and the political chaos of it being unearthed.
Up until recently, I wasn't sure what the core of the story was, but now I know. It centres around familiar ties and the things that people do in the name of love. (Sounds a bit corny out of context, though lol)
Flamebearer
I put this one on hold because I know it's going to be complex due to the heavy political themes in this. Unlike A Healing for the Birds, where the political situation is a little bit lighter and more petty, in a sense, the political scene is very charged here. There's a lot of resentment pointed towards the royal family due to things like Serrantine trying to rejoin Selade or the legacy of the Twenty-Year Winter, leading to unrest, death, grief, a lot more sombre and complex issues to deal with. I hope to be more confident in my writing so I can do Flamebearer justice, I find people seem to really like the premise and starting ideas, its associated Flash Friday pieces do quite well 😅
Soulswapped
Again, another wip put on ice to focus on the bird wip. I do want to get back to this at some stage, I have some vague ideas for how I want it to play out. I don't envision it to be as long as the two above, because its concept (the main character has to fight her way out of jail and the court it's in) is more constrained. There's nowhere near the amount of plot strings here. (The darker intrigue happens around the end/slightly thereafter 👀)
The Lady's Lament
I do not have experience writing contemporary stuff, which I think is what made it hard to start it. The concept's there, easy enough, but it's just actually sitting down and planning it that's the main thing.
Another challenge that is unique for this one to an extent, is the presence of Gaeilge here. The book is intended to be an ode to Irish culture, and if I was to complete it, I do intend for there to be a Gaeilge translation.
This Blood-Stained Charcuterie
One word: timeline. The setting for this collection has thousands of years worth of history, and so the challenge is figuring out who killed who and when. And not to mention all the stuff going on in the background, some of it is more influential than others.
Basically, it's based on the idea of magic being a biological substance present in the world. Most living things have a tolerance for it, but not all living things can actively use it.
Even then, there's two broad categories; faerie creatures, whom rely on simpler magic like moving things or simple tricks, and then the faeries/Carithaikh [start with one fae/one human parent, subsequent generations by any combination that isn't two faeries; these people can also be dubbed as witches], who can perform magic in a wide variety of ways.
Most people are born with an affinity to an element (such as fire, plant, water/ice, air, light, shadow, blood, lightning, dust, rock, metal, etc), which is then honed as the person gets older. It is also possible to learn certain elements, but some are harder than others, going on into near-impossible (e.g, it's hard to learn fire if one doesn't have an affinity for it [the genes of those who do are adapted to prevent burns and manage the heat more efficiently], but water is fairly easy to learn).
Another aspect that some people have but is much less common, are skill-based abilities. Shapeshifting and teleporting are the most common ones, but there's also a select few who can weave souls or see/interact with the domain of the spirits. Those last two are about one or few in a generation. (And interestingly, in Helinda there's no records of anyone who can interact with the spirit world, likely because Helindians burn their dead!)
But sometimes you'll get people with bespoke abilities. Some are merely unusual powers, such as purple fire, wood manipulation, blending with the shadows etc.
Others, are actual divine elements. They manifest as fire, light or water, and usage of then can have catastrophic effects. If the user doesn't die after using divine magic, it can cause things such as blindness, burns, nerve damage/neuropathy, constant dehydration, reduced magical abilities/stamina, chronic fatigue and/or other symptoms.
If the user has a part of a deity's soul entwined with them, then the effects are mitigated to an extent. (It occurs frequently with Fate's reprisals [her element is blue fire])
And then, there's also the external systems. These rely on the magic of the world instead of/as well as the user's. Things like runes, languages, diagrams, items, gestures and/or other tangible things are used for them.
These systems vary from place to place and between cultures, they're like programming languages in a sense. Each system has strengths and weaknesses.
For instance, Helinda's five-pointed star is great if you are a) in Helinda [or Morilaste]** b) looking to do things like a locating or summoning* spell, as well as anything relating to Helindian geography. It's great with maps!
However, it's not great for highly complex spells with lots of rules. That's where Seldaika's system shines. It has a four-pointed star, but the main mode of it is its language. It's a spell language, the grammar and vocabularly are tailor-made to support spells. Intention is also important, which is an aid in differentiating normal speech from a spell. Gestures also come into play, as do wands (syrchels), which are used as social indicators and statements of magical intent as well as to apply runes.
—
*summoning items is perfectly fine, as long as it's not someone else's item. Summoning people/spirits is illegal under Helindian law
**there's a decent amount of lore underpinning the reason for this phenomenon
—
I'm going to end it here, I hope you enjoyed it :D
reblog if you have skilled writer friends and you're damn proud of them
Oo I was tagged! Thanks, @rumeysawrites.
Rules: Write the given line in the voice of my characters. Possibly make another line.
Fun, fun.
My line is: "I'm not feeling well".
Lets see what chaos I can do with this.
For Stars Of The Sky- The God-named's voices
Hades: "I am not fine, but I am alive, so I am fine."
Zeus: "My body is fighting me. THUNDER!"
Ares: "I am losing to my body. This will not do."
Eros: "*sighs* Okay, so which of the three lovely ladies I was with had a cold? Because it certainly wasn't ME who had this first!"
Aphrodite: "Awww, the bacteria like me!"
Apollo: "Being sick is for peasants, and I am no peasant. Begone, disease!"
Artemis: "I've faced worse on the hunt."
Athena: "I am feeling unwell, but you needn't concern yourself. I am still stronger than you."
Demeter: "The harvest is low and prosperity thin."
Dionysus: "I need more wine. Or alcohol in general."
Nyx: "The night yearns for me to remain, lest the sun claim me."
There are more God-named, but I think you can tell that the God-named might be influenced by the gods they are named after in some cases. Some are dramatic, I feel, and others are... Whatever Zeus is. He's supposedly calmer than that in the story. I dunno haven't written a ton of him.
For the Gods... Yeah, they don't feel unwell in canon so I am not going to think about it.
For Sightless
Astro's Twin: "... Solitude is better than my current health."
Astro: "My sis can heal me, it's fine."
Solar: "What Astro said."
Granda: "I can't work the forge for a bit, is all. I'll be back to it in a few days."
Dreakan: "I am... sick? No! I mustn't be! I cannot possibly be sick! I need her! (Referring to Astro's twin. Who has a name, btw. I just like hiding it-) She will nurse me back to health! And then we-" *continues to blabber on about evil plans and making babies-*
Val: "Alas, my health is in decline and my bed calls my name! I must heed its call!"
Anyway, I am not tagging anyone, but I will come up with a line if anyone wants to do it.
"My heart cries, yet I want more."
tagged by @theink-stainedfolk (tysm ^^ your lines were awesome)
Rules are to simply write the line you’re given in your character’s voice.
My line was “Here, take this.”
Kaiden
“You could use this.”
Felix
“Hey, I got you something you may enjoy!”
Aleksi
“Here.”
Li Hua
“Here you go! Make good use of it, yeah?”
Tobias
“Eh, I’m not really needin’ this anymore.”
Noha
*they toss The Thing to you without a word.*
teehee
Your line is “What are you doing?”
no pressure:
Tag Game List! Lemme know if you’d like on/off via dm:
@sableglass @viridis-icithus @allaboutmagic @paeliae-occasionally
@inky-anathemata @vsnotresponding @nightlylaments @ancientmyth
@thebookishkiwi @verdant-mainframe @threedaysgross @fifis-corner @bamber344
@seafloor509 @viwritesthings @rumeysawrites @pizzamanstan
@vesanal @an-indecisive-nerd @the-ellia-west @willtheweaver @write-with-will
@teratheo
and open tag!
Better than what I imagine the requirements of invoking anti-Dark-God magic are. (Who would want to recite a whole incantation in a different language while pouring your blood on the ground and hoping you have enough magic power to not fail and or die that could very easily be stopped by even a second of hesitation- I'd fail.)
Magic system
How many WIPs
And
Challenges you have faced with your WIPs
Thank you for the ask <333
There's an essay incoming, beware
—
I have no less than four novel-intended wips (Flamebearer, A Healing for the Birds, Soulswapped and the Lady's Lament), plus a few shorter works (The Disappearance of Charimone Eschredaine, [Succession of the Underground*] and [The Assassin's Promise*]) and a developing anthology of certain characters' backstories (This Blood-Stained Charcuterie)
*Placeholders; I've no clue what to call them yet
A Healing for the Birds:
The main challenge with this is dealing with all the plot threads. One thing that has remained consistent even after all the changes since the first ever iteration of this wip (it used to be called Seafarer, then Obsidian Sapphires, and now this), is there being loads of plot threads. The difference is now those plot threads are more centred around the Allaitri Chalice and the political chaos of it being unearthed.
Up until recently, I wasn't sure what the core of the story was, but now I know. It centres around familiar ties and the things that people do in the name of love. (Sounds a bit corny out of context, though lol)
Flamebearer
I put this one on hold because I know it's going to be complex due to the heavy political themes in this. Unlike A Healing for the Birds, where the political situation is a little bit lighter and more petty, in a sense, the political scene is very charged here. There's a lot of resentment pointed towards the royal family due to things like Serrantine trying to rejoin Selade or the legacy of the Twenty-Year Winter, leading to unrest, death, grief, a lot more sombre and complex issues to deal with. I hope to be more confident in my writing so I can do Flamebearer justice, I find people seem to really like the premise and starting ideas, its associated Flash Friday pieces do quite well 😅
Soulswapped
Again, another wip put on ice to focus on the bird wip. I do want to get back to this at some stage, I have some vague ideas for how I want it to play out. I don't envision it to be as long as the two above, because its concept (the main character has to fight her way out of jail and the court it's in) is more constrained. There's nowhere near the amount of plot strings here. (The darker intrigue happens around the end/slightly thereafter 👀)
The Lady's Lament
I do not have experience writing contemporary stuff, which I think is what made it hard to start it. The concept's there, easy enough, but it's just actually sitting down and planning it that's the main thing.
Another challenge that is unique for this one to an extent, is the presence of Gaeilge here. The book is intended to be an ode to Irish culture, and if I was to complete it, I do intend for there to be a Gaeilge translation.
This Blood-Stained Charcuterie
One word: timeline. The setting for this collection has thousands of years worth of history, and so the challenge is figuring out who killed who and when. And not to mention all the stuff going on in the background, some of it is more influential than others.
Basically, it's based on the idea of magic being a biological substance present in the world. Most living things have a tolerance for it, but not all living things can actively use it.
Even then, there's two broad categories; faerie creatures, whom rely on simpler magic like moving things or simple tricks, and then the faeries/Carithaikh [start with one fae/one human parent, subsequent generations by any combination that isn't two faeries; these people can also be dubbed as witches], who can perform magic in a wide variety of ways.
Most people are born with an affinity to an element (such as fire, plant, water/ice, air, light, shadow, blood, lightning, dust, rock, metal, etc), which is then honed as the person gets older. It is also possible to learn certain elements, but some are harder than others, going on into near-impossible (e.g, it's hard to learn fire if one doesn't have an affinity for it [the genes of those who do are adapted to prevent burns and manage the heat more efficiently], but water is fairly easy to learn).
Another aspect that some people have but is much less common, are skill-based abilities. Shapeshifting and teleporting are the most common ones, but there's also a select few who can weave souls or see/interact with the domain of the spirits. Those last two are about one or few in a generation. (And interestingly, in Helinda there's no records of anyone who can interact with the spirit world, likely because Helindians burn their dead!)
But sometimes you'll get people with bespoke abilities. Some are merely unusual powers, such as purple fire, wood manipulation, blending with the shadows etc.
Others, are actual divine elements. They manifest as fire, light or water, and usage of then can have catastrophic effects. If the user doesn't die after using divine magic, it can cause things such as blindness, burns, nerve damage/neuropathy, constant dehydration, reduced magical abilities/stamina, chronic fatigue and/or other symptoms.
If the user has a part of a deity's soul entwined with them, then the effects are mitigated to an extent. (It occurs frequently with Fate's reprisals [her element is blue fire])
And then, there's also the external systems. These rely on the magic of the world instead of/as well as the user's. Things like runes, languages, diagrams, items, gestures and/or other tangible things are used for them.
These systems vary from place to place and between cultures, they're like programming languages in a sense. Each system has strengths and weaknesses.
For instance, Helinda's five-pointed star is great if you are a) in Helinda [or Morilaste]** b) looking to do things like a locating or summoning* spell, as well as anything relating to Helindian geography. It's great with maps!
However, it's not great for highly complex spells with lots of rules. That's where Seldaika's system shines. It has a four-pointed star, but the main mode of it is its language. It's a spell language, the grammar and vocabularly are tailor-made to support spells. Intention is also important, which is an aid in differentiating normal speech from a spell. Gestures also come into play, as do wands (syrchels), which are used as social indicators and statements of magical intent as well as to apply runes.
—
*summoning items is perfectly fine, as long as it's not someone else's item. Summoning people/spirits is illegal under Helindian law
**there's a decent amount of lore underpinning the reason for this phenomenon
—
I'm going to end it here, I hope you enjoyed it :D