To preface I am a Tenko fan but even if I wasn't I still wouldn't get it, because you would only come to that conclusion if you changed Tenko’s entire backstory and I don't understand why you would because it's not really gendered.
Tenko’s master could have taught a boy that he shouldn't hurt women because that's bad and only what 'degenerates' do without the specific extra warnings about men that a woman may get because they are more susceptible to being assaulted by a man, then could still take Tenko out into the streets to protect woman, and beat up predators.
Tenko would then act pretty much the exact same as in the game, protecting women and hating men who hurt women, he might just be a little less overbearing on his hatred towards men (unless his master still told him about how bad and horrible men are without making a separation between bad men and good men and he grew up with some self hatred.) It might be a bit unnerving for a guy to be like "men are always trying to prey on vulnerable women" but he wouldn't be a misogynist.
And I don't think Tenko would be an alpha male or nice guy stereotype because there would be nothing to influence that. People aren't born with ideals or beliefs and there is nothing in Tenko's backstory that would have caused that.
Do people think that just because Tenko dislikes men as a women she'll dislike women as a man?
Tenko's animosity wouldn't change based on gender it would just transfer over.
I know Tenko's master had an anti romance stance, and might tell him that interactions with women would weaken his neo aikido energy so that he wouldn't date them, but then on the other hand if there's so many sexual predators out that they can just go out and find them multiple nights he would have to teach Tenko something about bad men and how some women get taken advantage of especially since Tenko in this situation is a man himself. Then he would still want to give Tenko a moral compass so they would still go out and protect woman.
Tenko's reason for hating men is mostly experiences anyway, the master's words are just the straw that broke the camels back.
There would be a lot of mixed messages, and the two would probably just cancel each other out and make Tenko more awkward around women. For example Tenko would protect Kaede or someone and then she would give him a hug and he would be like "no Kaede you can't do that you're going to make Tenko weaken his neo aikido energy."
Then Tenko would be afraid of having romantic or sexual thoughts about woman because A he doesn't want to fall back on his training and B he doesn't want to turn into the men he fought on the streets.
But that's just my characterization.
The gag is like Tenko as a man spews traditional gender norm like oh woman should be in the kitchen make me a sandwich but she doesn't say men are the earners of the household you shouldn't cry because you're a man etc so that doesn't make any sense.
Also male Tenko is basically just Kaito and plenty of people love him.
Second also if Tenko was a man he would transition to be a woman.
Someone please explain it to me because I don't get it.
I've always been terrified of body horror, not just because of the grotesqueness but because of how it strips away your autonomy, turning you into something monstrous in the eyes of the world. It's the fear of losing control of your own body, of becoming something unrecognizable not just physically but mentally, and I believe Danganronpa V3 follows this same theme.
Not to the same extent as body horror, but the true terror of V3 isn't the killing game, it's what comes after-the unraveling of your very identity, realizing that everything about you, your relationships' backstories and personalities are all written by someone else. You're left not as who you once were, but someone else entirely a puppet to the whims of a creator.
And the worst part, there's really no one you can confide in. You don't want to hang around the people from your past, the ones who cling to the person you once were and now only see you as a celebrity on their favorite show, but the people who have been through the same things as you remind you of your past trauma. The people who should bring comfort only bring more ghosts.
And Team Dr could have changed anything to fit their mold of a perfect character your body something minor from eye color to hair texture to more major things like body type or gender your backstory if they make your character unlikeable, you're remembered like that forever think Kiyo and Miu or give you such a horrible yet detailed backstory that you have nightmares about it like you actually lived it (Maki and Ryoma) the identity crisis is the true killer.
It's also the horror of freewill. Before, all of your choices were pre-written. Now you have control of your own body, but it's terrifying when you don't even know who you are, you don't have any foundation to build your future on. You also lose your sense of purpose in the killing game. At least you had escape to push you forward and motivate all your decisions, but now you have nothing what you are supposed to do with your life.
Get a job? Where you'll be heckled for being in the latest season of Danganronpa by coworkers and fans alike, which brings me to my next point. You'll just be seen as the fictional character you were inside the game, and you know how some fans act theuy would admire you ridicule you treat you like an animal in a zoo like how some people act with celebrities stalk them have tattoos of them try to hurt them sexually, or otherwise it would be hard to go anywhere, and you may not even be safe in the privacy of your own home.
And sticking on the path of being a celebrity Team Dangaronpa using the cast for the press, especially if Shuichi actually ended the franchise, they would have to milk them for all their worth to try to hold onto straws as their biggest series falls apart around them invasive QnAs, forced smiles for photoshoots fake relationships to appease to the fans use your trauma annd suffering for content.
And wherever you go, you're haunted by your trauma. People dressing up as your friends in videos talking about your death, fans raving about your execution even after you escape. The pain isn't over.
That's the true horror of Danganronpa V3 not the blood, not the executions, not the killing game, but the aftermath. The terrifying questions of: were you ever real in the first place? How do you figure out who you truly are? And what does it mean to truly live?
Tenko's original character design character design screams her, so why did Danganronpa S take that away from her?
Tenko’s original character design embodies her as a character especially her personality. Her extra frills (which she added by herself to make them more appealing to women) and her abs (which only women are allowed to touch) socks and sandals multiple hair accessories. Kodaka literally described it as "a fashion disaster that shows off the light-heartedness of a sportsy girl mixed with the harmonious Japanese essence."
(I personally headcanon that when Tenko was at the temple she was reading those teen girl magazines and it said something like "girls love accessories and frills" and she said bet and went a bit overboard.)
Just by looking at Tenko, you can tell that she is a very passionate girl who puts her heart into things and is bubbly and eccentric and that is part of what a character design is supposed to do.
It doesn't just stop at her original design even her Tenko's 10th anniversary outfit reflects her personality. I love the suit top skirt combo, the top hat, her hair etc . I think it's very Tenko, and very pretty.
I don't, however, like Tenko's Danganronpa S swimsuit. In the game, Tenko wears a pink and plaid, two-piece that completely takes away everything I complimented about her character design. Tenko is supposed to be this eccentric character with a bad fashion sense (I guess plaid is a weird pattern for a swimsuit, but still.)
Where are the frills, the cutesy additions to make it appealing to women? It's just plain.
I guess there isn't much you can do with a swimsuit, but on the other hand, I've seen people design way better swimsuits for Tenko that really portray her well and encapsulate what I wish her original design had done. So I guess the devs wanted it to be boring.
Examples that I believe fit Tenko really well:
@chibigaia-art redesign is really Tenko and captures her essence and personality with her extra frills and abs. You can view her amazing redesign here.
https://www.tumblr.com/chibigaia-art/661063246304985088/gave-tenko-the-abs-and-frills-she-deserves?source=share
@cl4ret-10ko redesign looks like something Tenko would wear and differs from the basic two pieces all the other girls wear especially with the added additions of the inflatable armbands bands and the abs. You can view their amazing redesign here.
https://www.tumblr.com/cl4ret-10ko/657459375318941696/redesigned-tenkos-swimsuit-closeup?source=share
And then there's the other side of Tenko's design problem in Danganronpa S, the abs Where are the abs! Kodaka explicitly said she had them so where are they? None of the athletic girls except Sakura have abs, and knowing the fandom i'm pretty sure the majority would love seeing more muscular girls with scars, so I don't know why the devs were being cowards about it.
Tenko's character design was eccentric, passionate, and bold. But Danganronpa S stripped that all away, leaving her with a swimsuit design that could have literally belonged to anyone else. No frills. No chaotic choices. No abs. Just the shell of a girl that was never meant to blend in. If fan artists' swimsuit designs can capture Tenko's essence, what excuses do the devs have? They played it safe and, in doing so, gave us an okay swimsuit and erased everything that made Tenko her.
Tenko deserved so much better.
(And if either artist is uncomfortable with me doing that I will remove it. 👍)
You ever wonder about how Tenko and Kaito suck at taking their own advice like Kaito and Tenko would rather be crawling on the ground actively bleeding out than asking for help but when one of their friends are even in the slightest bit of distress they'll be all about supporting each other, vulnerability is okay etc.
Kaito and Tenko's shared altruism and hero complexes intrested me and their dynamic was taking over my brain so of course I wrote something about it.
If this intrests you, check out Even a Hero Needs Saving. My three part series exploring Tenko, Kaito and what it truly means to be a hero.👇
https://archiveofourown.org/series/4590754.
Even a Hero Needs Saving.
Three short stories about Tenko Kaito and their hero complexes, putting others before themselves, playing off their injuries, and avoiding medical help like the plague.
This series will be about these heroes falling from grace, getting supported by their friends, and partners, and learning that even heroes need saving.
Being an ultimate is a blessing untill it isn't.
Do you think people who aren't Ultimates would hate Maki because she hates her talent like yeah she was forced into it at a young age and doesn't like taking people's lives but would people sympathize with her I'm sure some would but others just because she's in a prestigious academy in a place where talents are supposed to be hailed and practiced would see her as 'ungrateful.'
Then if people found put how many people Ryoma and Kiyo killed would it ruin hopes Peak reputation or are they desensitized to having murders be Ultimates.
I also feel like it would be awkward for Shuichi and Kyoko both being detectives it would be like: "we're looking for these people." "yeah... those are my classmates." It's definitely a moral dilemma because they know for most of their friends/ classmates at least that they were forced into it or there was more context behind it but to everyone else it just seems like they're protecting 'dangerous criminals.'
On that same note are people concerned about the ultimate assassin and yakuza honing their skills and being released into the world.
I'm sure someone is praying on hopes peaks downfall pointing out every weird questionable or controversial thing an ultimate does just to be like: "see they don't deserve to be there."
I bet people are complaining all the time about which Ultimates get accepted. "Cosplayer come on man are we even trying anymore."
That line between adoration and resentment has to be so so thin.
At the end of the day being an ultimate is a double edged sword fame and fortune for the rest of your life but still held to the same regard as celebrities in which there will always be people who hate you and scrutinize you for everything you do.
This is a rant/speculation about the addition of a second blackend in the Transfer Student From Beyond the Grave, especially with the implications of the first-come, first-serve rule.
"A lot of people talk about the missed opportunity and the idea of having two killers for Tenko and Angie in V3 Chapter 3, and yeah, I agree—having two blackends would’ve been cool.
It would’ve shaken up the trial, with the group debating when (or if) they should even bring up the second victim.
But the thing is, the real interest doesn’t come from the trial itself.
Sure, it might’ve made that useless scrum debate a little more intense, but the real draw for me is what happens after—when one of the blackends gets away scot-free."
Seeing the others having to live with a murder.
Now, you've seen how they treated Maki when she was revealed as an assassin they were nervous scared on edge and she was murdering people they never met.
Imagine how they would act if that were their friend, someone they cared about.
That's the part that would really mess with them. It's one thing to lose your friend, but it's another to know their killer is sitting right across from you.
The blackend might be alive, but socially, they're dead.
Every interaction would be laced with paranoia—the fear they will do it again—and infighting between people trying to pretend everything is normal and those being openly hostile.
Imagine the tension, the ostracization.
Of course, some people would try to make amends, but others would still see them as a potential second killer.
And the blackend, (seeing that with the rule only the first murder counts,) would probably realize they've just killed someone for no reason and are now being isolated from the rest of the group, being labeled a murderer and untrustworthy.
Maybe they would lean into their role as a villain, or maybe they would genuinely try to reach out and apologize, only to be shut down time and time again.
Even worse, what if the real danger isn't the blackend, but the others?
Someone could snap under the pressure and decide that if Monokuma won't bring justice, they will. Because who would care if a previously confirmed killer died?
They're a threat, and they killed somebody someone else cares about, so it's a win-win, right?
And the next murder—before no one had gotten away with it, but now it's been proven that it can work. You have the road map to get away with it.
You wait until someone murders, and then you kill someone who's a threat to you, someone you hate, and get away with it just like the murderer before you.
It turns the situation into not just a killing game, but a discussion about morality, ethics, and motives. Of course, these themes are in place throughout all the blackends, but it's different when you're condemning someone to an inescapable death versus them sitting across from you at the dining table, eating breakfast.
Of course they're still human but what if they killed someone you loved, someone you truly cared about, your only friend in the game.
(The arguements especially between Kaito Maki and Kokichi. chefs kiss)
In the end, having two blackends with the addition of the first come first serve rule would turn the game from a simple survival battle into a psychological minefield, where trust is shattered and the lines between right and wrong blur beyond repair.
The real danger wouldn't just be the killers, but the fear of betrayal, the crumbling of morality, and the weight of survival, forcing everyone to confront their choices of whether to forgive or forget and what they're truly willing to sacrifice.
The true impact of two killers is the emotional fallout—the fractured relationships and shattered trust. It's the heart of what makes the killing game devastating.
It's weird how the characters that we and the game constantly call stupid are actually some of the smartest.
Well, a lot of characters fit this bill, but seeing as I am a DR rant blog, I'm talking specifically about Tenko Chabashira, Kaito Momota, and Gonta Gokuhara.
Now these characters are now referred to as dumb by the game and particularly the fandom for pretty similar reasons.
Gonta because of his speech pattern particularly is portrayed as Tarzan's speech, and his understanding of normal things we find simple like technology and most famously in chapter 4 where he was manipulated by Kokichi, but the localization, NIS America did change his character a lot they changed his backstory and how the whole killing game buster thing happened in chapter 4.
Which is funny because all three of the characters I'm talking about in this rant were changed pretty heavily by NIS America.
In the Japanese characterization, Gonta's backstory is more ambiguous, being raised by a forest family and developing an extensive knowledge of insect species, his speech pattern is more polite and formal, and the third-person way of speech is culturally associated with child-like innocence and a cute endearing or 'quirky' personality-not dumb.
And in chapter 4 he had more of an idea what was going on in Kokichi's plan from the beginning and acted upon his own decisions rather than just being a blindly lead victim till the end.
But in general, Gonta has a deep knowledge of insects and astrology (for this analysis we are ignoring the ending) and good observational skills that are helpful in class trials like how he noticed that he must be far away from home because the constellations looked different in chapter two and his knowledge about the state of the floorboards and the way the seesaw trick was carried out in chapter three which span both the Japanese and English translations.
Kaito is portrayed as being dumb due to his struggles in trials and his refusal to acknowledge certain truths because they go against his ideals.
But Kaito's intelligence while being shown in some ways on paper by passing the astronaut entrance exams excels in more ways than academically he has emotional intelligence and leadership shown by how he interacts with everyone particularly him supporting Shuichi and pushing him to grow his confidence and seeing past Maki cold exterior and helping her open up emotionally and also in chapter 5 acting out Kokichi's plan which shows strategy and trust.
He also possesses a good amount of street smarts that people overlook.
Tenko is often seen as dumb because of her loud over emotional nature and mannerisms. Some people also don't take her seriously because of her 'man-hating' and her relationship with Himiko.
Tenko also has the same problem as Gonta with localization. In the original Japanese her speech patterns are more elegant and refined, and her male hating is turned back exponentially.
Tenko is however extremely emotionally intelligent her flipping ability which allows her to read people's emotions contributes to this as well as her encouraging Shuichi to build his confidence and Himiko to express her emotions more.
It spans beyond this however in chapter 3 Tenko infiltrates Angie's cult to protect Himiko and avoids brainwashing as well as making it her mission to help Himiko grow from her emotional suppression.
Finally, Tenko allows herself to be the medium for Angie (whom she had a rivarly with) in the seance for Himiko showing her deep empathy self-awareness and willingness to prioritize someone else's emotional healing over her own safety. Is a clear demonstration of her emotional intelligence and wisdom.
In conclusion, whether a character is intelligent or not really depends on how the piece of media portrays the character and how the viewers define intelligence.
I think school systems have definitely skewed our perceptions of intelligence making us think intelligence is just test scores and book smarts rather than street smarts and emotional intelligence.
Gonta Kaito and Tenko- while not in the same as Shuichi or Kokichi- are smart. And I don't think our skewed perception and bad localization should determine how we view them.
Some characters are written to be dumb, and that's fine but Gonta Kaito and Tenko? They aren't.
They're loud, naive, and emotional but they aren't complete idiots.
And I hope this rant helped you realize that.
Probably the most controversial part about V3 is the ending. I love it. I love it so much I have a shirt of it. I can see why others don’t somewhat but at the same time I’m like why?
Many people say the fact the game is fiction makes it meaningless, but I strongly disagree. I understand that an 'it was all fake' or 'and then they woke up' ending is annoying and overused and, depending on what happens in the piece of media, just bad writing, but DRV3 isn't one of those endings.
And if you do believe the game was meaningless, then congrats you fell for Tsumugi's lies, hook line and sinker.
In the sixth trial, Shuichi talks about how even though the game was fiction, it still hurt him to see the people he cared about die.
Even though they are being told that everything they went through is meaningless, it is real to them; if they feel sadness and anger and love, it’s just as real; it’s just as meaningful as in the real world.
Another thing is the theme of the whole game is truth vs. lies, so wouldn’t it make sense for the final twist to be that what they thought was the truth is a lie?
In the first two games, the final trial ends with a battle of hope vs despair where hope always triumphs and despair is crushed, but in V3 it’s different.
Tsumugi wants them to continue the game. The fans want them to continue the game.
Choosing hope—sacrificing someone to go on to the next killing game—will just cause the cycle to repeat, but choosing despair is also bad; it causes people to give up and lose everything.
Shuichi doesn’t want Maki (and Kiibo) to have to go into another killing game, but they also don’t want to fall into despair. So he refuses to vote, and as much as Tsumugi begs and pleads, he stands his ground.
The viewers also refuse to vote, proving that fiction does have the power to change reality, a powerful message that is one of the main reasons this ending is so great.
Even though Shuichi Maki, and Himiko were fictional characters, they changed the outside world and stopped a whole franchise, a whole movement, and in real life, fiction can spread ideologies, beliefs, and concepts, and these things can spread to people like wildfire and bring people together in ways that normal methods, (like by mouth,) cannot.
That's why artists try to put messages in their art, musicians in their music, and directors in their movies and TV shows. They know that's the type of media that will have the most reach and spread the fastest.
Or even social media spreading information; it might not be the best source, but it still spreads rapidly.
Media has influenced our way of life for years, influencing our speech, thoughts, and cultures because of what it says; this is what V3 is trying to show.
Shuichi also talks about using his friends deaths and the lie of the killing game to change the world.
This is why it matters; this is the power of fiction.
Shuichi using his friends' deaths, which may have been seemingly useless anyway, to take down the show that has trapped them in a cycle of deceit and forced them to play their game.
It’s also great when you remember that Shuichi was afraid of finding the truth, and Kaede and Kaito helped him gain more confidence.
He vowed to Kaede he would end the killing game, and this man not only found the biggest truth ever, he not only ended the game, but ended the whole franchise.
If that's not character development, I don’t know what it is.
Another reason people hate the ending is the portrayal of the fans, the fans are portrayed as Danganronpa obsessed, and they are shunned by watching the senseless killing of people for entertainment.
It’s a world where everyone has become so desensitized to kids getting killed on TV that they gather around screens all over the world eager to watch the next installment; that’s why there are 53 seasons.
The fans in the ending are an exaggerated view of what Kodaka feared would happen.
It's not trying to bash the fans of today but the fans of the future if this continues and we don’t care about the deaths anymore, and we just want more because you can have too much of a good thing.
It also has good messaging about fans (and corporations) tearing a TV show or game series apart in compensation for more, deriving it from the original message.
For example, Squid Game a show about the flaws of capitalism and exploitation for entertainment, was remade into a reality show by Netflix, Mr. Beast, and Amazon Prime to capitalize on the success of Squid Game when it first came out, actively hurting real people in the process, just for the sake of making money.
The ending of V3 reminds us that the connections we make and the experiences we have give our lives meaning. And even if we only affect one person with our actions, it will be all worth it, and that's the greatest truth of them all.
It’s about freedom, the problems of beating a piece of media to death just to have more, using deceased loved ones' wishes to help move forward, and finding meaning in the things that seem meaningless.
The V3 ending is a roller coaster of emotions and a masterful experience. It serves as a great ending to a great series that keeps you on the edge of your seat, makes you feel sympathy for some fictional characters, and still holds up even eight years later.
I don't think this rant/analysis will fix the wedge in the fandom this ending has caused (we've argued about much more ignorant things in the past.) But I hope it at least resonated with you and re-kindled elements you remember loving about the ending for people who did enjoy it; and for those who didn't I hope this gives you some insight into why I and many others appreciate the ending.
So before your start to conclude that V3's ending was meaningless think to yourself-is that the truth or just the lie you were meant to believe.
In Danganronpa, Hope vs. Despair aren't just opposing forces—they’re intertwined like yin and yang.
You can’t have one without the other. Each moment of hope carries the potential for despair, and each moment of despair can give birth to a new form of hope.
The series doesn’t just explore this dynamic; it forces the characters to confront it, shaping their growth and evolution throughout the story.
Take Makoto Naegi, for example. As the Ultimate Hope, he stands in direct contrast to Junko Enoshima, the Ultimate Despair. But Makoto’s hope isn't simple optimism—it’s been tested and shaped by the despair surrounding him. His journey shows how hope can survive even in the darkest circumstances. On the flip side, Junko manipulates despair, using it as a tool to corrupt and reshape hope into something sinister. She twists the idea of hope, showing that it too can be warped when exposed to extreme despair.
Despair is often depicted as the absence of hope, like the color black, while hope is like white—full of aspirations, dreams, and ambitions. But, just as there are varying shades of black and white, hope and despair are not as clear-cut as they might seem. There are nuances, shades of gray that blur the lines, making it harder to see where one ends and the other begins.
In SDR2, the pattern continues, but with more complexity. It’s still hope vs. despair, but with the added layer of past vs. future. The characters' pasts represent despair to them, but through confronting their dark pasts, they create new hope. Their stories show that hope isn’t just about looking forward—it’s about confronting the past and using that pain to forge something better.
Then there’s Nagito Komaeda, who’s obsessed with hope. His view of hope is twisted because he believes hope can only arise from despair. For him, creating despair is the means to achieve his ideal hope, showing just how tangled these forces can become. Nagito represents the extreme, where hope and despair bleed into each other in the most disturbing way.
In V3, the lines between hope and despair are even more blurred. Monokuma’s Death Road of Despair is a perfect example of this cycle. The characters are given hope—a potential escape that’s always within reach—but as they fail repeatedly, their hope turns into despair. They begin to believe that escape was never possible, that they were wasting their time from the start.
The constant cycle of hope and despair leaves them trapped in their own feelings, forcing them to reevaluate what hope even means.
Then, we have characters like Kaede, Kaito, and Tenko, who embody hope for those around them. When they die, the survivors are filled with despair, but instead of succumbing to grief, they use their deaths as a source of strength. Their deaths become a new form of hope for the survivors, pushing them to continue the fight. The cycle isn’t over; it’s reborn from loss and pain, showing that hope can arise even from the darkest moments.
Ultimately, Danganronpa isn’t about choosing hope over despair or vice versa—it’s about understanding the complex relationship between them. Both hope and despair are essential to the human experience.
One cannot exist without the other, and each gives rise to the other in ways we may not fully understand. The characters are constantly forced to confront this reality, evolving in response to the ever-present pull of these two forces.
By rejecting the notion that hope and despair are opposites, Danganronpa teaches us that life isn’t about simple binaries. It’s about the messy, complicated truth that both hope and despair are necessary for growth, and in the end, it’s the balance between them that gives life meaning.
Hear me out, okay? Post-Game AUs in the sense of Danganronpa hold a special place in my heart. They’re what first brought me into the fandom space, they’re some of the first fics and fanart I made, and yeah, I know it’s kind of weird, but there’s just something about them that I can’t shake.
When I first sat down to write this, I stared at a blank screen for hours. I really wanted to talk about this topic, especially since no one else seems to have tackled it in depth before. But I was stuck. At first, all I could think was, "I want the V3 cast to be happy and alive," and, "I love angst."
However, after re-reading some of my favorite post-game fanfictions and really reflecting on them, I realized there’s so much more to this AU than I initially thought.
Post-game AUs are so compelling because they dive deep into themes like healing, found family, rediscovering happiness, self-identity, and the truth about fame.
These themes are what make the stories emotionally impactful and really connect with readers. They make you think, and they allow the audience to resonate with the characters and the world they inhabit.
For example, when I read about Kaede digging her nails into her neck, desperately trying to pry off the chain that dragged her to her execution—a chain she never actually wore—it makes me stop and think. It makes me feel something.
Or when I read about Maki having nightmares about killing people and being tortured, even though she never actually did. Those moments resonate deeply, and I find myself thinking about them long after I’ve finished reading.
Then there’s Kokichi, atoning for his past mistakes and opening up, allowing himself to be vulnerable. And when I see Ryoma discovering that there are people who genuinely care about him, it hits so hard.
It’s like watching that final, epic battle in a movie that everything’s been building toward. It’s satisfying, and it gives you an ending you can feel content with.
I know a lot of people complain about V3’s open ending, but honestly, if there had been a definitive conclusion, we might not have gotten all the creativity that’s poured into post-game fanfics and fanart. The beauty of that open ending is that it left so much room for fans to craft their own narratives—nothing feels too absurd because there was no ending at all.
And I’m not going to talk about every single post-game fan art or fanfic that’s completely changed my view and perception of post-game, but some of these fics have inspired thoughts that go beyond just the post-game world For example, It’s Just Showbiz got me thinking about the reality TV side of fame and made me start headcanoning Tenko as a trans woman, which I hadn’t considered before.
Here Comes the Sun shifted my perception of Kiyo, showing me a different side of him that I hadn’t thought about in the context of the original story.
The Friends We Used to Know led me to a rabbit hole of exploring platonic Chabahara, which opened my mind to new dynamics between characters.
These fanfics didn’t just change how I think about post-game—they expanded how I view the characters and their potential after the events of the original game.
There are so many vastly different takes on what happened to the V3 cast after the events of the game. (Well, all the casts, but V3 is the most prominent in the post-game space, followed by SDR2.) Some interpretations focus on the survivors struggling with guilt, forced to carry the weight of everything that happened. Others bring back the dead students in different ways—some with injuries reflecting how they died, some as puppets controlled by Team Danganronpa for publicity, and some just living happily together in a one-bedroom apartment.
Some fics depict V3 as the final game, while others frame it as just the beginning of something even bigger. Some characters signed up willingly; others had no idea what they were getting into. Post-game AUs are completely open to interpretation, with no right or wrong answer. Sure, you could say the same for Hope’s Peak, non-despair AUs, or even pre-game stories, but there’s something about post-game that just hits different. Maybe it’s the characters. Maybe it’s the themes. Maybe it’s the perfect balance of angst and healing. I can’t fully explain it—but it works.
Post-game AUs are more than just a way to keep the story going—they’re a way to explore what happens after the cameras stop rolling, after the killing game ends, after the characters are left to pick up the pieces. They allow for healing, for growth, for alternate interpretations that make us rethink everything we thought we knew. And maybe that’s why they hit so hard.
No matter how many versions exist, no matter how different the interpretations may be, post-game AUs will always be special to me. They take everything I love about these characters—their struggles, their resilience, their ability to change—and push it one step further. They remind me why I fell in love with Danganronpa in the first place, and why I keep coming back.
I love post-game aus so much and I can’t wait to see what other incredible stories and art will come from this space, because if there’s one thing I know for sure, it’s that post-game AUs aren’t going anywhere.
I decorated a box with a bunch of my pre-game Kokichi pen doodles I made at work, and now I have a Bonkichi box! It will hold all of my treasures :]