Oh, it looks like someone didn't post yesterday. Yes, I admit, I'm sorry, I'll fix it now.
in fact, the problem lies not only in my fatigue and the fact that I draw poorly, but also in the fact that it is becoming more and more difficult for me to understand what to write. Sometimes it just feels like I've written everything I can, but no, actually I have a few more things that need to be discussed.
so I'm going to write something interesting. for example, the fact that Save is, in a sense, a living corpse.
(be careful, the subject may sound unpleasant in some places.)
Yes, it sounds crazy, but wait, let me explain, it's actually not as bad as it sounded.
So, basically, Gordon's body is dead. Yes, no matter how it sounds, it is. but it's also impossible to say that Save is a dead person, because they have a soul. and it turns out that either we understand that Save is a living dead person or we never think about it.
(To begin with, Save does not rot, because their vitality is ensured by the soul.)
there are actually several advantages to this. For example, Save does not need food, air, water, and so on. but strangely enough, they can still use sweets to restore their health.
In addition, Save has a higher pain threshold (which does not affect stats, they just have a higher pain threshold).
and probably the most obvious thing is that Save will never grow up, at least physically. so those who wanted to see a "grown-up Save", I'm sorry, it's impossible. they are already about 23-24 years old, and they still look like 13 years old boy.
Well, at least that explains why Save is so pale, even if no one needed that explanation.
Guys, I'm worried, so I need to get your opinion...
my blog is about to turn one month old. I need to think about something interesting to do on May 16...
but for now...
let's take a closer look at moving between SPs!
(part 2)
In the previous part, we looked at moving between SPs on a multiverse scale. but today we will look specifically at moving between two SPs. (and yes, I decided to draw in @miracle-negative (really cool guyl) style, because I was in the mood only for these doodles)
well, it's simple. Save can move between any SPs, without any special restrictions or debuffs. all items in the inventory are saved, including those in the bag.
in addition, Save can move things with them that they have in their hands (this is not actually the concept of "in inventory", by the way).
yes, that's how I drew it, on their heads. why? I dunnoooooo...
(cuz it's classic)
Save can also move living creatures with them if desired.
note: no Froggit was harmed during the experiment.
aaaaaand... uhh... that's probably the end of it.
the topic of moving between SPs is almost completely explained!
of course, I might have missed something, but as for me, this topic is understandable and disclosed.
and according to the classics, I ask you not to forget to ask questions and also not to forget about ask Save.
have a good day.
bonus: me who writing (and drawing) this all.
well... I don't look well-cared... eh! doesn't matter.
(yes, another old sketch)
Well... uh...
Save has an interdimensional bag with which they can carry their items. Interestingly, an emergency move to the SP causes the Save to lose items from the inventory, but not from the bag.
By the way, I wanted to save this for later, but I'll probably say it now... Save is a thief. yup. Since they knows how to move between AU, and SP doesn't break down that often, they involuntarily developed kleptomania (Kleptomania is a mental disorder that manifests itself in an irresistible urge to steal things, even if they have no value for him. Kleptomania refers to impulsive disorders and may be associated with other psychological problems such as anxiety disorders or depression. People with this disorder are often aware of the wrongness of their actions, but they cannot control their urge to steal).
ahem. but that doesn't make the character a bad person, even if it is. Save themselves is not so bad, they just takes what they can, because they knows that when the AU is reset, everything will return to its original state, which turns these robberies into a kind of farm.
there is nothing more to say about the bag and the theft, except that before the battle (if it turns out that way, because Save prefers to avoid confrontations), Save can pull out RANDOM weapons and armor from what they had in the bag. it is made so that, firstly, life does not seem like honey, and secondly... if you have a few seconds to pull out a weapon, then you would not choose, just pull out the first thing that fell into your hand. is not it so?
✧nervous sigh✧
I didn't write anything yesterday... IT'S BAD.
on the other hand, I have no idea what to write about... plus, I'm going to burn out soon...
In theory, to do this kind of work, I need to be an artist, not a nerd... preferably with a healthy mentality.
✧disappointed sigh✧
No, I still can't figure out what to write abo—
let's take a closer look at moving between SPs!
(chapter 1)
consider the SPs on an improvised map. it outlines here that Save can move between any two SPs... yes, I wrote about it anyway, but we need to look at it in more detail.
Let's look at another map.
Here is an outline of moving between AUs using SPs. as you can see, there are no restrictions.
the only problem is that initially Save does not focus on AU when moving, but on SPs, that is, in fact, the map of the multiverse for it is, so to speak, initially covered with fog, in which only SPs are visible.
but if Save can study this place thoroughly, they will be able to understand which SPs are in which AU (in short, they will know which SP to move to in order to get to a certain AU).
and this is what Save's mental map of multiverse looks like. (yes, I'm too lazy to sign the names of AUs, but imagine that it's there.)
in the next chapter, I will write down the details about moving between the two SPs, that is, I will do tomorrow what I planned today. bruh.
why not now? because that's what I decided. 'kay, just kidding, because the post is already big enough.
Guyls, I seem to have succeeded in making magic for Save.
soooooooooooooooooooooooooo... let's celebrate, cuz now I'll tell you about...
SAVE!Frisk's magic!
so, it all started with an idea that I rejected very quickly...
(let's imagine that it shimmer)
After that, I thought about multi-level magic, and that's what I got.
So, Save will have three types of magic attacks, and each type will have two more alternative types, depending on the energy level of SP (let's call it SPE).
let's start with the types:
the first type is a knife type. An attack that will fly straight and spin while flying.
The second type is the spear type. This attack will simply fly forward, but will have a higher speed than a knife attack.
Well, the third type of attack is a blaster. it hits with a laser. I think we all know what a gaster blaster is, because it's an adaptation of them.
This is where the types of attacks end, but their varieties do not end. because I came up with such a thing as SPE.
SPE is the energy of SP. I think it's easier to put it in numbers than to try to make a normal explanation. There are three SPE levels in total:
Third level: maximum large and powerful attacks. The blaster attack lasts for 2 seconds.
Second level: shards instead of knives and spears. the size and damage are lower than at the third level. The blaster attack lasts for 1 seconds.
First level: instead of all attacks, small four-ray stars. The blaster attack lasts 0.5 seconds.
Level zero: there is no magic.
I also described at what SPE what level will be available.:
The third level is available if the SPE is 4.
The second level is available if the SPE is 3.
The third level is available if the SPE is from 1 to 2, but if the SPE is 1, the damage is reduced by 50%.
but how will Save get SPE? it's simple — passive, but more specifically:
each ESP in Save's eye socket gives 1 SPE (that is, if both ESPs are in place, then together they give 2 SPE).
SP gives 1 SPE (if Save is next to it).
MSP gives 2 SPE (if Save is next to it).
0 SPE = 0% magic power.
[!] interesting fact, each SPE gives a 50% increase in magic damage. well, to put it simply, then:
1 SPE = 50% magic power.
2 SPE = 100% magic power.
3 SPE = 150% magic power.
4 SPE = 200% magic power.
and if you have any questions, then ask, because I know that you will have questions.
(later I will talk about the combat system of Save and the main points of the battle)
—————————————————————————
And this is an explanatory note:
SP = save point.
MSP = main save point (in Void File).
ESP = eye save point (in Save's eye sockets).
Save = short name for SAVE!Frisk.
SPE = SP energy.
LV = LOVE Level of Violence.
EXP = EXPERIENCE POINT EXecution Point.
RG = me.
hmmmmmmmmm...
I don't want to create or explain anything today. I think I'll just write how I would describe Save other characters. Well, or...
Ink: This skeleton drinks paint and walks around with a big brush. He says that he is the defender of AU, but his behavior does not say so. In general, a mischievous colorful skeleton. He's fun to be with.
Dream: He's a very positive skeleton, unlike his brother. He's kind, he's even kind to me, or I just think he is. He has a cool positive bow.
Error: He is a glitchy skeleton. And he hates me because I'm an anomaly and because I fix SP and save files (hereinafter referred to as SF for short). He must not be allowed to find out about the Void File. But despite everything I've just said, Error is an interesting person.
Nightmare: To put it correctly, he's creepy. I want to see him as little as possible, or not at all.
CORE!Frisk: They're an anomaly. They are everywhere and nowhere at the same time. Strange. I also heard about Omega Timeline, but I do not know where it is, cuz there is no SP there.
Blueberry (swap sans): Kind, good, joyful, positive. It's clear why he's with Star Sanses. He often shares tacos (but most of the time I just steal it, I hope he's not mad at me).
Killer: I don't like him, he's weird and crazy. He also works for Nightmare, as I understand it.
Dust: ... Frightening. He organized genocides to stop genocides... He also has a schizo. Wait, is he in the Nightmare's team too?
Horror: From Horrortale. I have no idea why he's in the Nightmare's team. Also, he's scary. He also has a cool axe (which I want to steal from him).
(I would write more, but I don't have any ideas. If you have any questions, then ask.)
so. It's time to talk about something important.
Yes, you probably guessed without me that Save has a soul... I even left an Easter egg for the particularly attentive in one of my posts, but that's not the point.
The color of the soul was not chosen by chance. This soul color means "inquisity". if I'm not mistaken...
As you can see, even after the incident, Gordon remains inquisitive.
The yellow outline of the soul is the SP energy, and when the SP energy is nearby, the outline will shine brighter.
and the scar on their soul is the aftermath of the BSP incident.
I do not know what else to write. :'|
Well, here comes the moment that a whole person has been waiting for.
It's time to talk about Gordon Kasaver.
Unfortunately, this post will be sad, because we know what happened to him.
(I don't have a drawing either, because I feel burnout coming... If you're wondering, until someone I know said that I'm a workaholic, I didn't even think about it...)
But we're not talking about me, we're talking about Gordon.
so. Gordon Kasaver. thirteen years old (at the time of the BSP incident). He was born on June 3, 2001. His family consisted of Mom, Dad, and his older brother (Henry). Gordon was a mischievous (in a good way) and curious boy (also in a good way). That gray hoodie he's wearing used to belong to his older brother. Gordon was sometimes reckless, which caused his body to become covered in Band-aids. Gordon Gordon is very Gordon was very fond of Gordon was very fond of his Gordon loved his eldest very much. Gordon loved his older brother very much (naturally as a brother) and together they had a lot of fun (for example, many times when Gordon hid Henry's glasses). Gordon was a good boy in his own right. You could say that Gordon was a bit hyperactive.
(unfortunately, I have to end the description here, because I feel mentally exhausted, and I feel like Ink Sans who didn't drink the paint... but if you have any questions, then ask.)
Okay, it's high time to outline Save's personality(?).
they usually make drawings for this, but I don't feel like drawing, but I still have to work.
I... I'll just take the standard "meet the" framework (you've probably seen it) and write more from myself.
If anything, I feel bad about what I'm doing.
————————————✧————————————
SAVE!Frisk (Save/Frisk/anomaly/living corpse)
age: 13 (physically)
gender: neutral/male (he/his/they/them)
height: 5 feet (152,4 centimeters)
favorite color: blue
sexuality: asexual/straight
strength [✦✦✦✧✧] laziness [✦✧✧✧✧]
stamina [✦✦✦✦✧] fashion [✦✦✧✧✧]
social skill [✦✧✧✧✧] introvert [✦✦✦✦✦]
cooking [✦✧✧✧✧] extrovert [✦✧✧✧✧]
humor [✦✦✧✧✧] patience [✦✦✦✦✧]
jealousy [✦✧✧✧✧] scary [✦✧✧✧✧]
empathy [✦✦✦✧✧] mean [✦✧✧✧✧]
passion [✦✧✧✧✧] cleaning [✦✦✦✧✧]
charisma [✦✧✧✧✧] cool [✦✧✧✧✧]
hygiene [✦✦✧✧✧] fun [✦✦✧✧✧]
pervert [✦✧✧✧✧] cute [✦✦✦✧✧]
————————————✧————————————
gee, what have I done...
You probably didn't understand anything like me— ahem, let's just continue.
Save is a good kiddo by themselves (if they weren't actually 23-24 years old). in one of their faces, childish joy and curiosity, caution, a little slow-wittedness and omniscience are combined.
Save is practically an innocent creature, at least that's how they behave and look. they wish everyone well, unless of course no one is going to break MSP, because then they won't know mercy, even if they don't really want to hurt anyone. In many cases, they can be seen with a neutral facial expression, but they can also be joyful, sad, and so on. Save doesn't know much about affection or anything like that, they just don't get it. sometimes they can think slowly, but it's not such a big deal, because a little slowness does not prevent them from being a being who can know something interesting. quite often they speak quietly.
of course, this is not a complete description, but I also do not want to squeeze them into a narrow framework, so perhaps this will be enough.
I'm waiting for your questions.
if you have any questions, of course.
hmmm...
this is a good question, now I'll tell you what BSP (broken save points) are and why they exist.
so. BSP is essentially a damaged SP. Is that really all I'm going to say? No, I've said the basic idea, and now I'll tell you more specifically.
BSP is actually very dangerous, because the consequences of interacting with it may be unexpected, but not good. BSP can break the save file, delete the saved player progress, break the world, destroy the player, or worse, because this is not yet a fully understood anomaly, because I received more problems from it than information. There are several reasons for the transformation of SP into BSP. the most common reason is code manipulation. Unfortunately, code manipulation can often damage SPs, which can break them, but if you manipulate the code very carefully, you can avoid this (maybe). The other reasons are less common, but they are also worth considering. the next way is damage. It so happens that if creatures that can interact with the SP accidentally damage it with an attack or other means, then the SP will also be damaged. and finally, if a creature that cannot interact with the SP accidentally hits the SP with its attack (or in other ways), then the SP may be damaged with some chance, so all battles are tried to be conducted at a distance from the SP.
maybe I'm wrong, or maybe I'm not telling you something, it will be clearer in the future.
I hope I answered your question, @udreams-of-peace