Okay, so I've been thinking about Chuubo's Marvelous Wish-Granting Engine, and I've been thinking about Welcome to Night vale, and I've been thinking about how to combine Chuubo and Night Vale together. More specifically, I've been trying to think about Chuubo Quest Sets and just how tricky they are to make.
If you don't follow Welcome to Night Vale, it's one of the most popular podcasts ever, about(and I'll use the cliche description everyone uses from the first episode) "A friendly desert community where the sun is hot, the moon is beautiful and mysterious lights pass overhead while we all pretend to sleep": http://commonplacebooks.com/welcome-to-night-vale/
If you don't follow Chuubo's Marvelous Wish-Granting Engine, it's an unreleased Tabletop RPG written by Jenna Moran, designed, primarily, for playing Miyazaki-inspired games, but its same sense of normalcy among the strange definitely can fit: http://www.kickstarter.com/projects/1710667762/the-chuubos-marvelous-wish-granting-engine-rpg
As a fun exercise that no one will ever get any use out of, I thought I'd mess around a bit with making a Cecil Quest Set, which I am going to tentatively call the Unreliable Narrative Quest Set.
Alright, so let's break down a Cecil Arc. In my mind, the Cecil Arcs of Welcome to Night Vale typically traverse a certain path:
Reporting: Cecil dispassionately observes and reports even momentous events, as if they are completely external to him.
Editorializing: Some crisis or issue strikes Cecil/Night Vale causing him express fear or concern OR state opinions that clash with official opinions
Becoming the Story: Cecil is, personally, drawn into events, whether it be physically, emotionally, or merely by association.
Human Interest: Cecil has some sort of personal revelation, emotional catharsis, or transformative event
A Return to Normalcy: Cecil settles back in, the revelations of the past ignored or integrated.
Now, for various reasons, I'm pegging Cecil as being on a Storyteller Arc, generally. The most obvious is the nominal relationship, but the authorship abilities of the Storyteller Arc, and the slow burn character development of its Quest set both fit the character, in my mind. As, Ms Moran said, he's almost a background character-type, not a lot of actual growth along his path for most of the story, except, perhaps, in short bursts.
Basically, the Storyteller Arc is as follows...
Doing your thing, being cool
Continuing to do your thing even as things start getting messy
Facing things outside of your expertise
Go for the gold, the biggest prize
Fall back to earth, rebuffed by your earlier overreach
It's not exactly a map, but it's not too far off. The overall shape of the Arc feels similar.
I think I should go to bed now... But I'll come back to this, i think. Maybe.
Well, maybe not.
Why do I do this? There's no particular reason....
Hello! I like your character concepts for Chuubo. I check the #cmwge tag often, but only discovered your work through third parties. Have you not been tagging them, or is Tumblr's tag system being wonky again?
I put #cmwge on all of these, I'm pretty sure(too tired to check), and definitely on this first several, so I don't know what to say.
Academics Skill: Wise Sports Skill: Tough and Strong as Anybody Favorite Foods: Tea, Rice, Noodle Soup Blood Type: O+ Animal: Ox Age: 18 An Interesting Fact About You: You have a secret love of romance novels. No one can ever know. Character Description ❀ You are a cursed knight who lives alone in a hut. You’re kind of young to be living by yourself, but you have such a look to you of extreme competence that no one dares to say anything. You’ve got the mien of someone much older than you are. That’s sort of your thing. You are competent and dependable and stoic. When Old Mrs. McGurt, with her weak eyes and bad hip, needs help getting to the doctor’s office, you’re there. When Farmer Tanaka needs an extra hand tilling the fields, you’re there. You don’t complain. Maybe you should? Maybe it would be good for you not to keep everything locked inside your stony exterior? ❀ That wasn’t a metaphor. Your skin is literally made of stone. Somewhere in your dramatic and sad backstory as the squire of an itinerant knight, you were struck by a terrible Outside curse. Your skin is thick and grey and hard, your face is marked like the side of a mountain. You’re self-conscious about it and that makes you mad. It’s hard being a teenager, and nobody understands. ❀ You’re going to tag along on your friends’ adventure because someone needs to protect them - from the dangers of the Outside and from themselves. They don’t know what it’s like out there. It’s your job to make sure they don’t find out. Sidebar: Shake it Up! For an atypical Granite Knight experience, pick 0-3 of the following: ❀ Instead of the young woman Oboliu Waite, you can be Dace Lillimut, a young man ❀ Instead of the squire to an itinerant knight, you used to be a superhero’s kid sidekick. ❀ Maybe you’re not 18, you’re actually thousands of years old. Wow. ❀ Your Curse isn’t stone-skin, it’s.... ✶ … a burning flame in your head that never goes out. ✶ … a transformative disease parasite that lets you grow tentacles. ✶ … lycanthropy. ✶ … a genius IQ that separates you from mortals.
Sidebar: Playing Dace Lillimut You’re a bit less stoic than Oboliu. Smiling comes easier to you and you’ve even been known, every once in a while, to laugh. Also, you are, most likely, a werewolf.
The Angel of Fortitude and Chibi-Sa'a Lingurth.
A Fortitude Rat from the upcoming Tabletop RPG "Chuubo's Marvelous Wish-Granting Engine" by Jenna Moran. This, specifically, is my character Remy Chiaroscuro, an Ace/Creature of Fable from an RPG.net game.
See the Kickstarter here: http://www.kickstarter.com/projects/1710667762/the-chuubos-marvelous-wish-granting-engine-rpg
Academics Skill: Scholarly Sports Skill: Clumsy Favorite Foods: Rice Balls, Sugar Cereal Blood Type: O Animal: Rabbit Age: 15 An Interesting Fact About You: You’ve never been further from home than School. Not even to Fortitude! Character Description ❀ You're just a simple kid, living in the Walking Fields. You like going to school, playing football with your friends that live down the lane, reading books, and listening to radio dramas on the wireless. Your parents farm strawberries for a living, shipping them to Fortitude where they are made into jam. You've never been very good at farming,but your dad doesn't mind, he has another son and two daughters to help him with the fields. You're a bit hapless and clumsy, the kid who tends to lose things, including himself, at the drop of a hat… which you lost. People say that you're unlucky, but you always seem to make it out okay. ❀ In your heart, you dream of being a great hero, traveling out of Town on a ship to explore the far shores of Big Lake or setting out to the edges of the Walking Fields and beyond. But those are just daydreams. In real life, you've never been further from home than School. You've never even gone on a trip to Fortitude! You have visited Arcadia (awesome!) and Old Molder (spooky!) but never for long. You tell yourself that one day you'll have your adventure. It turns out, your lucky day is coming up! ❀ Your next door neighbor is Ms. Kseniya, a sad-looking jotun lady who likes to sit alone on her porch and watch the storms come in. She always waves when she sees you, but she doesn't smile much. On summer nights you and your friends visit her and she tells giant stories from the time before people came to Town. You can tell she enjoys the company, she tries to teach you some of the Old Words that the Jotun know,though you usually don't have much luck. Once she taught you a charm to keep away hydras; it has always proven effective! Sidebar: Shake it Up! For an atypical Light Seeker experience, pick 0-3 of the following: ❀ Instead of Tripp, you can be Susan Numidia, a Rider girl. ❀ Instead of being strawberry farmers, your parents could be… ✶ … woodcutters. ✶ … cattle ranchers. ✶ … retired pirates. ✶ … ex-soldiers. ✶ … dead.
❀ Instead of living next door to Kseniya, your mentor is… ✶ … Ms. Numidia, your aunt, who teaches you the art of hiding who you are. ✶ … Mr. Calazas, a former masked wrestler, who teaches you his patented leg holds. ✶ … Mr. Carneleon, the mailman, who teaches you about origami and the value of a hand-delivered letter. ✶ … The Headmaster of the Bleak Academy, who, against your will, teaches you things you should not ever have to know.
Sidebar: Playing Susan Numidia You’re not just an ordinary boy living on your parents’ farm… you’re an ordinary Rider girl living on your parents’ farm. Besides having eyes of night and falling stars and… well… you know… you’re different from Tripp in a few ways. You’re a bit grumpier than Tripp. You’re bored with the Walking Fields and with your parents’ peaceful rural life. You have a feeling in your heart that you have a destiny out in the Outside. It’s where you’re from, even if you’ve never even seen the Outside. You’re still going to find yourself falling into trouble, but you’re going to be pretty annoyed by it. Your mentor is probably your aunt Bogud, a Rider witch who tells you stories of the Not and the Old War and teaches you the Outsider secrets of hiding who and what you are. ❀ Susan usually has the Magical Skill Changeling instead of the Jotun Cantrips skill. That’s not necessarily true, it depends on your mentor, but usually Tripp is all about weird ancient magics he only sort of controls and Susan is more focused on strange Bleak subterfuges.
Today I was posting on a thread in RPG.net about using Canon Characters and Franchise Settings when, quite unexpectedly, I wrote this lengthy explanation of how Luke Skywalker would work as a Chuubo Main Character if Star Wars were a GMD-style campaign rather than a movie series.
I'm actually pretty happy with it, so I'm gonna put it here so I don't lose it.
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Let's imagine Star Wars wasn't a movie but a game like Chuubo. You'd get a character playbook that says:
"Your name is Luke Skywalker, you're an orphan farm boy with a grand destiny to become a Jedi Knight! OR you could be:
Lulu Skywalker, an orphan farm GIRL with a grand destiny to become a Jedi Knight!
Lu'twach Skeewakka, an orphan wookie with a grand destiny to become a Jedi Knight!
Luke Amida, an orphan farm boy with a grand destiny to become an Ace Rebel Pilot!
Luke Skrontmeer, an orphan farm boy with a grand destiny that he's not sure of!
You'd get a list of generic but customizable starting Quests -- A Basic Quest that relates to being a farm boy out of your element; a Side Quest about befriending some droids, a Storyline Quest about being drawn off the farm and discovering a Wise Mentor.
You'd also get a generic Quest Set for someone on your Knightly path. A very VERY quick Knight Arc Luke Quest set would be...
The Legendary Deeds of Luke Skywalker...
Knight 1: Greater Things (Where you find a Mentor and are exposed to a new problem)
Knight 2: The Dark Side (Where you discover your flaw and stumble because of it)
Knight 3: Losing Things (Where you lose a mentor/lose faith/lose a hand)
And then the two optional:
Knight 4: Get Back on the Horse (Where you get back into the path of Destiny)
Knight 5: Balance (Where you face an Unbalanced Rival (a Walker in Darkness; like you but failing in their Vice) and defeat/befriend/mitigate them by your own control of your Vice)
Finally, you'd get some glimpses as to how this Quest Set can be arranged into Arcs that can be built into a campaign:
The Balance Arcs
Arc 1: Luke Skywalker, A New Hope (Where the Jedi Knight finds that he is the only hope to keep the Rebellion from collapsing to the Evil Empire)
Arc 2: Luke Skywalker, Among the Clouds (Where the Jedi Knight is Betrayed and Learns a Secret About His Past)
Arc 3: Luke Skywalker, A Very Personal War (Where the Jedi Knight Must Find a Way to Bring a Star-Spanning War to a Close)
Arc 4+5: Luke Skywalker, the Extended Universe (Where Other Things Happen - because I don't know the EU and can't really figure another whole Luke-centric Knight Arc out of the original trilogy)
So, if you lived in a world where Star Wars didn't exist but the Chuubo Star Wars game did, you could (By combining the Jedi Knight with the Smuggler, the Machine Conscience, the Rebel Noble, and (heck, maybe) the Treacherous Prince) approximate the entire plot of Star Wars just by going through those Arcs... but you could also end up somewhere else entirely! You'd have a general road map to a type of story without ever actually revealing more than a few landmarks of the story underneath.
A quick doodle of... okay, it's Meenah from Homestuck, but it's, in this case, the image I'll be using for my character in an RPG who is also a fish-chick with a trident. It's... complicated... whatever.
These are a couple of pictures I drew several (holy crap years ago. Sticking them on Tumblr to share them with an associate.
I was in an Exalted phase at the time so I did a bit of Homestuck/Exalted fanart. That's John Egbert as the Unconquered Sun and Dave Strider as Ligier, the Green Sun, Fetich Soul of Malfeas. I tried to do a Jade(As the Maidens) and a Rose (As one of the Deathlords) but couldn't quite get things working...
I think the John is my favorite. Lil' Cal Malfeas is a bit hard to decipher.