A quick doodle of Princess Hereford, of the Bear Fairies. Don't ask,
Why do I do this? There's no particular reason....
Quick doodle of a Fortitude Rat wizard I'm considering finishing up for wizardbattles. Maybe. Or not. I think I'm out of practice drawing wizards.
She Who Lives in Her Name, the Principle of Heirarchy
Here's the pencil sketch of that Fortitude Rat from before.
Let's try that now....
Academics Skill: Scholarly Sports Skill: Clumsy Favorite Foods: Rice Balls, Sugar Cereal Blood Type: O Animal: Rabbit Age: 15 An Interesting Fact About You: You’ve never been further from home than School. Not even to Fortitude! Character Description ❀ You're just a simple kid, living in the Walking Fields. You like going to school, playing football with your friends that live down the lane, reading books, and listening to radio dramas on the wireless. Your parents farm strawberries for a living, shipping them to Fortitude where they are made into jam. You've never been very good at farming,but your dad doesn't mind, he has another son and two daughters to help him with the fields. You're a bit hapless and clumsy, the kid who tends to lose things, including himself, at the drop of a hat… which you lost. People say that you're unlucky, but you always seem to make it out okay. ❀ In your heart, you dream of being a great hero, traveling out of Town on a ship to explore the far shores of Big Lake or setting out to the edges of the Walking Fields and beyond. But those are just daydreams. In real life, you've never been further from home than School. You've never even gone on a trip to Fortitude! You have visited Arcadia (awesome!) and Old Molder (spooky!) but never for long. You tell yourself that one day you'll have your adventure. It turns out, your lucky day is coming up! ❀ Your next door neighbor is Ms. Kseniya, a sad-looking jotun lady who likes to sit alone on her porch and watch the storms come in. She always waves when she sees you, but she doesn't smile much. On summer nights you and your friends visit her and she tells giant stories from the time before people came to Town. You can tell she enjoys the company, she tries to teach you some of the Old Words that the Jotun know,though you usually don't have much luck. Once she taught you a charm to keep away hydras; it has always proven effective! Sidebar: Shake it Up! For an atypical Light Seeker experience, pick 0-3 of the following: ❀ Instead of Tripp, you can be Susan Numidia, a Rider girl. ❀ Instead of being strawberry farmers, your parents could be… ✶ … woodcutters. ✶ … cattle ranchers. ✶ … retired pirates. ✶ … ex-soldiers. ✶ … dead.
❀ Instead of living next door to Kseniya, your mentor is… ✶ … Ms. Numidia, your aunt, who teaches you the art of hiding who you are. ✶ … Mr. Calazas, a former masked wrestler, who teaches you his patented leg holds. ✶ … Mr. Carneleon, the mailman, who teaches you about origami and the value of a hand-delivered letter. ✶ … The Headmaster of the Bleak Academy, who, against your will, teaches you things you should not ever have to know.
Sidebar: Playing Susan Numidia You’re not just an ordinary boy living on your parents’ farm… you’re an ordinary Rider girl living on your parents’ farm. Besides having eyes of night and falling stars and… well… you know… you’re different from Tripp in a few ways. You’re a bit grumpier than Tripp. You’re bored with the Walking Fields and with your parents’ peaceful rural life. You have a feeling in your heart that you have a destiny out in the Outside. It’s where you’re from, even if you’ve never even seen the Outside. You’re still going to find yourself falling into trouble, but you’re going to be pretty annoyed by it. Your mentor is probably your aunt Bogud, a Rider witch who tells you stories of the Not and the Old War and teaches you the Outsider secrets of hiding who and what you are. ❀ Susan usually has the Magical Skill Changeling instead of the Jotun Cantrips skill. That’s not necessarily true, it depends on your mentor, but usually Tripp is all about weird ancient magics he only sort of controls and Susan is more focused on strange Bleak subterfuges.
Academics Skill: Average but people think more than that Sports Skill: Exactly as Incompetent as Expected Favorite Foods: Pierogies, Gyros, Outside Dust Blood Type: B- Animal: Pig Age: 16 An Interesting Fact About You: You’re probably the richest kid in the Walking Fields. Character Description ❀ You’re a Titov. In Town that usually says all anyone needs to know about the sort of unsavory fellow you probably are. And, honestly, that first impression isn’t really wrong. You like to imagine yourself as a Byronic hero, romantic and brave and wrestling with deep dark emotions. But, really, you’re mostly just a jerk. You think of yourself and your own needs more than you think of other people. When you’re feeling especially self-reflective, you blame your upbringing for how you are. And it is true that the Titov family magic and its associated curse tends to breed a sort of listless, amoral hedonism. But… When it comes down to it… yeah… you’re mostly just a jerk. ❀ You live in a vast gothic mansion down the road from the Light Seeker. Your family had it moved, brick by brick, from Horizon when they chose to leave the hustle-and-bustle of Town for the idyllic countryside. It’s a strange place. Outside dust tends to collect in the carpets and drapes, lending a psychedelic, phantasmagoric feeling to everything. You spend your days skulking around your domain, lounging on chaise longues, eating individual grapes sensually, practicing your magic to get anything that you want. ❀ You’re probably going to go on this quest for selfish reasons. You’re friends with the Light Seeker, but the habit of self-interest is a hard one to break. In your dreams, you’ve been hearing a whispering voice promising you power and magics. In the Outside there is a treasure... a True Thing, the voice says, and all you have to do is find it and claim it. Becoming a God sounds good to you, doesn’t it? Sidebar: Shake it Up! For an atypical Vice Magus experience, pick 0-2 of the following: ❀ Instead of Roderick Titov, you can be Zoey Titova, a girl ❀ Instead of Roderick Titov, maybe you’re... ✶ … Roderick Susanov, a rogue seer who was tempted by what he saw with his magic. ✶ … Roderick Yatskaya, a channeler guided by vast dark powers. ✶ … Leonardo deMontreal, a nightmare-scientist questing to complete his Incomparable Nightmare Engine. ✶ … Colbrand, the False Light, one of the Mysteries of the Rats who wants to become the new sun.
Sidebar: Playing as Colbrand, the False Light
Roderick is verging on inhumanity, you take it much further. You are Colbrand, the False Light, who is called Monstrous, one of the Mysteries of the Rats. Once, you were the thing that made all of the world worthwhile, the thing which even the swans agreed made reality true and good. And then you were lost… and, as it turned out, the world didn’t really need you after all. You do not want to be small and unimportant, you do not want to be unneeded. You look to the sky, to the void left by the sun, and you see the chance you’ve been waiting for for so, so long.
Academics Skill: Not Dumb but Extremely Unfocused Sports Skill: Without Equal Favorite Foods: Banana Cream Pie, Steak Tartare, Pineapple Blood Type: A+ Animal: Monkey Age: 5015 An Interesting Fact About You: You were grown from a seed! Character Description ❀ You are a spirit without peer, if that wasn’t clear enough. You live alone in the woods in a (treasure-filled) cave, doing whatever you like, whenever you like it. Your neighbors see you at best as a charming nuisance and at worst as a dangerous menace. You’re not an evil person, per se, but you are rude, arrogant, and selfish. Despite all of that, of course, you are often lonely. You’ve never been good at making real friends, not in your entire long life, And it has been a ridiculously long life, because… ❀ You are not human. Five thousand years ago, the Heron Queen planted a seed on a hillside under the noonday sun and you grew from that seed like a tree. Vines twine in your hair and flowers bloom at your temples when you’re embarrassed. You share a kinship with birds and can speak the language of squirrels and hedgehogs and moles. That’s just the sort of thing nature spirits can do. ❀ You’re probably going to go on this adventure just… because. You’re going to hear that the Light Seeker has a mission and they’re probably going to go out into the Near Outside and die, and you think that sounds like an awesome place for an awesome person like you. And you’re worried about him probably, too. Sidebar: Shake it Up! For an atypical Peerless Spirit experience, pick 0-2 of the following: ❀ Instead of Sonya, you can be Sonny Hou, a boy spirit ❀ Instead of a forest spirit, maybe you’re... ✶ … a fox-faced spirit ✶ … an ogre ✶ … a highly-advanced cyborg designated SWK-2456
Sidebar: Playing SWK-2456 You’re not a spirit at all! You’re an advanced combat cyborg! Don’t try to trick me! You were crafted ages ago by a team of scientists working to build a perfect organism. You were locked away in a cryosleep chamber for centuries, waiting for the right time to be revealed to an unsuspecting world. You’re a bit less full of bravado than Sonya is, but you are no less confident, your self-regard bolstered by inhuman calculation rather than pure pride. You’re definitely not as good at telling jokes as Sonya is.
A quick doodle of... okay, it's Meenah from Homestuck, but it's, in this case, the image I'll be using for my character in an RPG who is also a fish-chick with a trident. It's... complicated... whatever.