Honey Fungus Armillaria mellea
When NASA astronauts return to the Moon through Artemis, they will benefit from decades of innovation, research, and technological advancements. We’ll establish long-term lunar science and exploration capabilities at the Moon and inspire a new generation of explorers—the Artemis Generation.
Meet the Space Launch System rocket, or SLS. This next-generation super heavy-lift rocket was designed to send astronauts and their cargo farther into deep space than any rocket we’ve ever built. During liftoff, SLS will produce 8.8 million pounds (4 million kg) of maximum thrust, 15 percent more than the Saturn V rocket.
SLS will launch the Orion spacecraft into deep space. Orion is the only spacecraft capable of human deep space flight and high-speed return to Earth from the vicinity of the Moon. More than just a crew module, Orion has a launch abort system to keep astronauts safe if an emergency happens during launch, and a European-built service module, which is the powerhouse that fuels and propels Orion and keeps astronauts alive with water, oxygen, power, and temperature control.
Orion and SLS will launch from NASA’s Kennedy Space Center in Florida with help from Exploration Ground Systems (EGS) teams. EGS operates the systems and facilities necessary to process and launch rockets and spacecraft during assembly, transport, launch, and recovery.
The knowledge we've gained while operating the International Space Station has opened new opportunities for long-term exploration of the Moon's surface. Gateway, a vital component of our Artemis plans, is a Moon-orbiting space station that will serve as a staging post for human expeditions to the lunar surface. Crewed and uncrewed landers that dock to Gateway will be able to transport crew, cargo, and scientific equipment to the surface.
Our astronauts will need a place to live and work on the lunar surface. Artemis Base Camp, our first-ever lunar science base, will include a habitat that can house multiple astronauts and a camper van-style vehicle to support long-distance missions across the Moon’s surface. Apollo astronauts could only stay on the lunar surface for a short while. But as the Artemis base camp evolves, the goal is to allow crew to stay at the lunar surface for up to two months at a time.
The Apollo Program gave humanity its first experience traveling to a foreign world. Now, America and the world are ready for the next era of space exploration. NASA plans to send the first woman and first person of color to the lunar surface and inspire the next generation of explorers.
Our next adventure starts when SLS and Orion roar off the launch pad with Artemis I. Together with commercial and international partners, NASA will establish a long-term presence on the Moon to prepare for missions to Mars. Everything we’ve learned, and everything we will discover, will prepare us to take the next giant leap: sending the first astronauts to Mars.
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Artemis ⅼ Launch l Kennedy Space Center
“We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard.” — John F. Kennedy's 1962 "moon" speech
l NASALive: 16 Nov. 2022 l photo: John Kraus
When a company breaks a product you rely on — wrecking decades of work — it’s natural to feel fury. Companies know this, so they try to deflect your rage by blaming their suppliers. Sometimes, it’s suppliers who are at fault — but other times, there is plenty of blame to go around.
For example, when Apple deleted all the working VPNs from its Chinese App Store and backdoored its Chinese cloud servers, it blamed the Chinese government. But the Chinese state knew that Apple had locked its devices so that its Chinese customers couldn’t install third-party apps.
That meant that an order to remove working VPNs and apps that used offshore clouds from the App Store would lock Apple customers into Chinese state surveillance. The order to block privacy tools was a completely foreseeable consequence of Apple’s locked-down “ecosystem.”
https://locusmag.com/2021/01/cory-doctorow-neofeudalism-and-the-digital-manor/
In 2013, Adobe started to shift its customers to the cloud, replacing apps like Photoshop and Illustrator with “Software as a Service” (“SaaS”) versions that you would have to pay rent on, every month, month after month, forever. It’s not hard to understand why this was an attractive proposition for Adobe!
Adobe, of course, billed its SaaS system as good for its customers — rather than paying thousands of dollars for its software up front, you could pay a few dollars (anywhere from $10-$50) every month instead. Eventually, of course, you’d end up paying more, assuming these were your professional tools, which you expected to use for the rest of your life.
For people who work in prepress, a key part of their Adobe tools is integration with Pantone. Pantone is a system for specifying color-matching. A Pantone number corresponds to a specific tint that’s either made by mixing the four standard print colors (cyan, magenta, yellow and black, AKA “CMYK”), or by applying a “spot” color. Spot colors are added to print jobs after the normal CMYK passes — if you want a stripe of metallic gold or a blob of hot pink, you specify its Pantone number and the printer loads up a separate ink and runs your media through its printer one more time.
Pantone wants to license this system out, so it needs some kind of copyrightable element. There aren’t many of these in the Pantone system! There’s the trademark, but that’s a very thin barrier. Trademark has a broad “nominative use” exception: it’s not a trademark violation to say, “Pantone 448C corresponds to the hex color #4a412a.”
Perhaps there’s a copyright? Well yes, there’s a “thin” database copyright on the Pantone values and their ink equivalents. Anyone selling a RIP or printer that translates Pantone numbers to inks almost certainly has to license Pantone’s copyright there. And if you wanted to make an image-editing program that conveyed the ink data to a printer, you’d best take a license.
All of this is suddenly relevant because it appears that things have broken down between Adobe and Pantone. Rather than getting Pantone support bundled in with your Adobe apps, you must now pay $21/month for a Pantone plugin.
https://twitter.com/funwithstuff/status/1585850262656143360
Remember, Adobe’s apps have moved to the cloud. Any change that Adobe makes in its central servers ripples out to every Adobe user in the world instantaneously. If Adobe makes a change to its apps that you don’t like, you can’t just run an older version. SaaS vendors like to boast that with cloud-based apps, “you’re always running the latest version!”
The next version of Adobe’s apps will require you to pay that $21/month Pantone fee, or any Pantone-defined colors in your images will render as black. That’s true whether you created the file last week or 20 years ago.
Doubtless, Adobe will blame Pantone for this, and it’s true that Pantone’s greed is the root cause here. But this is an utterly foreseeable result of Adobe’s SaaS strategy. If Adobe’s customers were all running their apps locally, a move like this on Pantone’s part would simply cause every affected customer to run older versions of Adobe apps. Adobe wouldn’t be able to sell any upgrades and Pantone wouldn’t get any license fees.
But because Adobe is in the cloud, its customers don’t have that option. Adobe doesn’t have to have its users’ backs because if it caves to Pantone, users will still have to rent its software every month, and because that is the “latest version,” those users will also have to rent the Pantone plugin every month — forever.
What’s more, while there may not be any licensable copyright in a file that simply says, “Color this pixel with Pantone 448C” (provided the program doesn’t contain ink-mix descriptions), Adobe’s other products — its RIPs and Postscript engines — do depend on licensable elements of Pantone, so the company can’t afford to tell Pantone to go pound sand.
Like the Chinese government coming after Apple because they knew that any change that Apple made to its service would override its customers’ choices, Pantone came after Adobe because they knew that SaaS insulated Adobe from its customers’ wrath.
Adobe customers can’t even switch to its main rival, Figma. Adobe’s just dropped $20b to acquire that company and ensure that its customers can’t punish it for selling out by changing vendors.
Pantone started out as a tech company: a way to reliably specify ink mixes in different prepress houses and print shops. Today, it’s an “IP” company, where “IP” means “any law or policy that allows me to control the conduct of my customers, critics or competitors.”
https://locusmag.com/2020/09/cory-doctorow-ip/
That’s likewise true of Adobe. The move to SaaS is best understood as a means to exert control over Adobe’s customers and competitors. Combined with anti-competitive killer acquisitions that gobble up any rival that manages to escape this control, and you have a hostage situation that other IP companies like Pantone can exploit.
A decade or so ago, Ginger Coons created Open Colour Standard, an attempt to make an interoperable alternative to Pantone. Alas, it seems dormant today:
http://adaptstudio.ca/ocs/
Owning colors is a terrible idea and technically, it’s not possible to do so. Neither UPS Brown nor John Deere Green are “owned” in any meaningful sense, but the companies certainly want you to believe that they are. Inspired by them and Pantone, people with IP brain-worms keep trying to turn colors into property:
https://onezero.medium.com/crypto-copyright-bdf24f48bf99
The law is clear that colors aren’t property, but by combining SaaS, copyright, trademark, and other tech and policies, it is becoming increasingly likely that some corporation will stealing the colors out from under our very eyes.
[Image ID: A Pantone swatchbook; it slowly fades to grey, then to black.]
GUYS!!!!! IT'S GOING TO LAUNCH IN FIVE MINUTES!!!
I'M BEING SERIOUS
black cats for october
When our Space Launch System (SLS) rocket launches the Artemis missions to the Moon, it can have a top speed of more than six miles per second. Rockets and racecars are designed with speed in mind to accomplish their missions—but there’s more to speed than just engines and fuel. Learn more about the physics of going fast:
Take a look under the hood, so to speak, of our SLS mega Moon rocket and you’ll find that each of its four RS-25 engines have high-pressure turbopumps that generate a combined 94,400 horsepower per engine. All that horsepower creates more than 2 million pounds of thrust to help launch our four Artemis astronauts inside the Orion spacecraft beyond Earth orbit and onward to the Moon. How does that horsepower compare to a racecar? World champion racecars can generate more than 1,000 horsepower as they speed around the track.
As these vehicles start their engines, a series of special machinery is moving and grooving inside those engines. Turbo engines in racecars work at up to 15,000 rotations per minute, aka rpm. The turbopumps on the RS-25 engines rotate at a staggering 37,000 rpm. SLS’s RS-25 engines will burn for approximately eight minutes, while racecar engines generally run for 1 ½-3 hours during a race.
To use that power effectively, both rockets and racecars are designed to slice through the air as efficiently as possible.
While rockets want to eliminate as much drag as possible, racecars carefully use the air they’re slicing through to keep them pinned to the track and speed around corners faster. This phenomenon is called downforce.
Steering these mighty machines is a delicate process that involves complex mechanics.
Most racecars use a rack-and-pinion system to convert the turn of a steering wheel to precisely point the front tires in the right direction. While SLS doesn’t have a steering wheel, its powerful engines and solid rocket boosters do have nozzles that gimbal, or move, to better direct the force of the thrust during launch and flight.
Racecar drivers and astronauts are laser focused, keeping their sights set on the destination. Pit crews and launch control teams both analyze data from numerous sensors and computers to guide them to the finish line. In the case of our mighty SLS rocket, its 212-foot-tall core stage has nearly 1,000 sensors to help fly, track, and guide the rocket on the right trajectory and at the right speed. That same data is relayed to launch teams on the ground in real time. Like SLS, world-champion racecars use hundreds of sensors to help drivers and teams manage the race and perform at peak levels.
Knowing how to best use, manage, and battle the physics of going fast, is critical in that final lap. You can learn more about rockets and racecars here.
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Arches National Park, Utah photo: Elliot McGucken