positively glowing
Lookit it's them it's the little ecoterrorist cryptid
And the last artfight post for the day, @liqvo's Mortimer ! :D
NEW ROCKS IN THE WORKS and stones...... working on refreshing DV's ore visuals in order: Vanadium, Beryllium, Iron, Platinum, Palladium and Tungsten Iron and Tungsten need a little touchup still but I feel I'm on the right track maybe perhaps
There is something weirdly poetic about things that are designed to look like they're function over form, but in reality are still form over function because it's a videogame and none of the visible parts are actually needed to do anything
union hypocrisy
doodle from last night, I think I wanna make these lil guys their own, full, characters.
hello!!
how do you do this really cool cel shading look on your renders? i’m assuming you use blender…
Hey there! You're right that I use Blender for the majority of my 3D art, this one in particular involves a very simple node setup that I put together earlier this year for shiny stuff like metal or gems.
You can change the colors of the surface and reflections through the ColorRamp node
And alter the angle of the reflections by rotating your light sources
Super simple, but I use it for a lot of scenes nowadays
another fun little lava lamp guy
(model is by @moopdrea, song is Wilton, Clarkson, James)
Seeing something I made be put in a game I enjoy is an immensely cool feeling :) Presenting the Obonto Construction Platform 209 ! A decommissioned work ship entering the second-hand market in the rings of Saturn, with a huge side-loaded cargo bay, 2 heavy hardpoint mounts, and a cool rotating habitat section Ship model is mine, backgrounds by Koder of Kodera software. HUD by both