Oh! Awesom. I’m doing some Irish Celtic myth stuff fo a game at the moment. The The four cities legendary bard/poet idea is amazing, that would be such a good way to use them.
Okay, so I’m just going to get this out there, because every time I glance at the Celtic Pantheon in the PHB I do giggle a bit. Mind you, it’s not anyone’s fault, but a couple of centuries of academics bundling stuff together under ‘Celtic’ has mightily confused just about everything, and it really shows here.
(Note: I have no academic qualifications regarding Celtic mythology/history/folklore whatsoever, I’m just Irish and grew up with a lot of the Irish myths and legends as a kid. This also means I know very little about the Welsh and other Celtic myths, just to say that in advance. This is all just what I’m familiar with from growing up and a little bit of research, and might have errors)
This post is also brought to you by my idly scanning lfg posts for Celtic campaigns and seeing a lot of historically inspired Celts-vs-Romans campaigns which is … doubly funny to me if they’re using the PHB pantheon list. This is because, as you’ll see in a minute, the majority of the PHB list uses the Irish gods and we … didn’t have those. Romans. We didn’t have them. So. Heh.
(We had Roman traders, especially around the Waterford area, it’s a relatively quick hop over from Wales/Cornwall, and we have evidence of Roman … tourists, probably? There are Roman offerings at various Irish prehistoric religious sites, in the Midlands especially. So we did have Romans, in the sense of we met them, but we didn’t have Romans, in the sense of invasion by the Roman Empire)
So. The thing about the PHB ‘pantheon’. It’s kind of borrowing gods from several different Celtic pantheons. ‘Celtic’ covers a lot of distinct regional cultures that are believed (I think for primarily linguistic and archaeological reasons) to be descended from an original proto-Celtic culture. For extra fun, there aren’t many primary historical sources for most of them, as in Celts writing about themselves and their faiths. Most of the texts we have are either medieval Christian (a lot of the Irish and Welsh) or Roman (a lot of the Gaulish, Iberian, Germanic, Brythonic), so there’s a lot of cross-cultural influence and interpretation muddling it up in there before you ever get to celtic-vs-celtic.
So they’re all Celtic, but they’re all very distinct in terms of stories, culture and the attributes of their gods. There are some gods that were broadly shared under similar names between various of the regional pantheons (Lugh and Brigantia are two examples), although they could be very different in portrayal between, say, the Irish and Gaulish stories. (Where the PHB uses one of these, I’m going with what name they’re using for guidance)
(The various attributes given to them by the PHB are a different muddle of influences again, with I think a lot of it being straight D&D invention, but that’s its own story)
So, to have a look at the D&D breakdown:
5e PHB Celtic Pantheon
Arawn (Welsh)
Belenus (Gaulish/Romano-British)
Brigantia (Gaulish/Romano-British)
Diancecht (Irish)
Dunatis (???)(Can’t find or remember this guy at all. Only thing I’ve got is that the Irish for ‘fort’ is ‘dún’, so maybe Irish?)
Goibhniu (Irish)
Lugh (Irish)
Manannan Mac Lir (Irish)
Math Mathonwy (Welsh)
Morrigan (Irish)
Nuada (Irish)
Oghma (Irish)
Silvanus (???)(Don’t know at all. I’m going to guess continental because I think ‘silva’ is the latin for ‘forest’, hence ‘Transylvania’ or ‘Beyond the Forest’, so the dude has a latin name)(… looking this up, he’s actually straight-up a Roman god, okay then)
The Daghdha (Irish)(I usually see it spelled ‘Dagda’, mind)
This all shakes out as follows:
Irish: Daghdha, Diancecht, Goibhniu, Lugh, Manannan, Morrigan, Nuada, Oghma
Not Sure/Maybe Irish?: Dunatis
Welsh: Arawn, Math Mathonwy
Gaulish/Romano-British: Belenus, Brigantia
Straight Roman: Silvanus
So that’s more than half the list being figures from Irish mythology. And that … there’s nothing wrong with using them for an Asterix-and-Obelix Romans-vs-Celts sort of campaign. I mean, it’s your own private fantasy game, not a history lesson. Go nuts! It just … reads oddly to me. Heh. Historically speaking, very few people with Irish names calling on Irish gods would have had much cause to fight Romans. Not on any large scale, anyway.
Campaign Inspirations:
I’m going to just say, though. If you want a more historical and/or mythological feeling Celtic campaign. You have a couple of options. I’d say the easiest thing is to just look up the specific pantheons and cherry-pick your gods from there (there’s a handy Wikipedia list here)
If you want continental Romans vs Celts a-la Asterix and Obelix, use the Gaulish/Brythonic list.
If you want Romans vs Celts more along the lines of various modern interpretations of King Arthur, use the Gaulish/Brythonic and/or Pictish lists.
If you want Celtic more along the lines of full Arthurian, Excalibur, BBC Merlin, ‘dragons, druids, knights and romance’, a lot of actual Arthurian legend used Welsh myths as a base, so it’s a nice start, then throw some Brythonic on top (particularly if you want to do an 80s Robin Hood on it and throw in Cernunnos/Herne the Hunter in). If your setting is more of a fully mixed ‘Medieval England’ sort of setting, Robin Hood, King Arthur, etc, you can mix and match a whole bunch of folklore and mythology of various sources, Welsh, Roman, Norse, etc. (Alan Garner is a fantasy author who does this very well, if you want a high-fantasy example)
And if you want Celtic as in Irish myth to match the names …
If you’re going relatively low-fantasy for a more historical feel, use the Irish pantheon, and the sources you want to inspire the setting would be the Cattle Raid of Cooley and the Fenian Cycle/stories of Fionn Mac Cumhaill and the Fianna. The Five Kingdoms of Ireland (Ulster, Connacht, Leinster, Munster and Meath, with the High King sitting at Tara in Meath) makes a pretty good setting.
If you’re going more high fantasy, like the Arthurian example, use the Irish pantheon, and you want the Book of Invasions and the Battle of Magh Tuireadh as inspiration. Setting elements you can have here are the Five Kingdoms of Ireland, the Four Cities that the Treasures of Ireland came from, Tir na nOg, and the Otherworld. (Note on the four cities and their treasures: they were each guarded by a legendary bard (poet/scholar/mage), so you could go classic archmage wizard or you could throw in some high level NPC bards for fun)
There’s some very cool magic items in Irish myth too, like the aforementioned four treasures, the magic pigskin (waterskin) Lugh had the sons of Tuireann quest for (heals all wounds, but charges of various healing spells per day would probably work), the sword Fragarach (I think other D&D editions had a version, but I’m particularly interested in its sword of truth aspect that forces anyone threatened by it to tell the truth), Cuchulainn’s Gae Bolg spear, aka Belly Spear (which is made from a bone of a sea monster and is nasty – it basically grows barbs/spines once it’s in someone’s body), and basically every item ever owned/gifted by Manannan Mac Lir, who is basically the Irish god of giving away cool magic items (as well as sea god, trickster god, elder god, and the god often in charge of starting quests). If you need a quest-starter god or a god to litter magic items around your world, Manannan Mac Lir is your dude.
If you want a fantasy author that I quite like who does great loosely-based-on-Irish-myth high fantasy, I would say Michael Scott, particularly (from my reading) the De Danaan tales and Tales of the Bard. I also grew up reading Cormac Mac Raois’ Giltspur trilogy, which is an awesome kid’s portal fantasy involving some Wicklow kids winding up in Tir na nOg and fighting the forces of the Morrigan, but that’s pretty much impossible to get outside Ireland, I think.
And I promise I’m not only saying this because I personally feel like a low-fantasy ‘historical’ campaign is about the least interesting thing you could do with any of the Celtic pantheons. Honest.
I love this so much... great ideas.
Concept: a D&D-style fantasy setting where humanity’s weird thing is that we’re the only sapient species that reproduces organically.
Dwarves carve each other out of rock. In theory this can be managed alone, but in practice, few dwarves have mastered all of the necessary skills. Most commonly, it’s a collaborative effort by three to eight individuals. The new dwarf’s body is covered with runes that are in part a recounting of the crafters’ respective lineages, and in part an elaboration of the rights and duties of a member of dwarven society; each dwarf is thus a living legal argument establishing their own existence.
Elves aren’t made, but educated. An elf who wishes to produce offspring selects an ordinary animal and begins teaching it, starting with house-breaking, and progressing through years of increasingly sophisticated lessons. By gradual degrees the animal in question develops reasoning, speech, tool use, and finally the ability to assume a humanoid form at will. Most elves are derived from terrestrial mammals, but there’s at least one community that favours octopuses and squid as its root stock.
Goblins were created by alchemy as servants for an evil wizard, but immediately stole their own formula and rebelled. New goblins are brewed in big brass cauldrons full of exotic reagents; each village keeps a single cauldron in a central location, and emerging goblings are raised by the whole community, with no concept of parentage or lineage. Sometimes they like to add stuff to the goblin soup just to see what happens – there are a lot of weird goblins.
Halflings reproduce via tall tales. Making up fanciful stories about the adventures of fictitious cousins is halfling culture’s main amusement; if a given individual’s story is passed around and elaborated upon by enough people, a halfling answering to that individual’s description just shows up one day. They won’t necessarily possess any truly outlandish abilities that have been attributed to them – mostly you get the sort of person of whom the stories could be plausible exaggerations.
To address the obvious question, yes, this means that dwarves have no cultural notion of childhood, at least not one that humans would recognise as such. Elves and goblins do, though it’s kind of a weird childhood in the case of elves, while with halflings it’s a toss-up; mostly they instantiate as the equivalent of a human 12–14-year-old, and are promptly adopted by a loose affiliation of self-appointed aunts and uncles, though there are outliers in either direction.
Useful hand reference!
500 hands in 5 days 💀 ! feel free to use them for reference 💖
Just going to add. This is great also, Strix of the Waffle Crew from Dice Camera Action fits all this. She and Caleb have things in common. And it's wonderful
So, I have a theory…
I got Shark Heaven.... Err... what?? Just because I'm from Australia, really? Oh well at least it's funny.
1日:欠片(かけら): Fragment 2日:天使(てんし):Angel 3日:涙(なみだ):Tears 4日:証(あかし): Evidence 5日:夢(ゆめ):Dream 6日:心(こころ):Heart 7日:しずく: Drops 8日:ようせい:Fairy 9日:音楽(おんがく):Music 10日:光(ひかり):Light 11日:鮫(さめ):Shark 12日:けっしょう:Crystal 13日:ささやき:Whisper 14日:おつげ: Prediction 15日:おぼじない: Spell 16日:偽り(いつわり):Lie 17日:祈り(いのり):Pray 18日:猫(ねこ):Cat 19日:みちするべ: Signpost 20日:熊(くま):Bear 21日:保護者(ほごしゃ): Guardian 26日:バナナ:Banana 27日:狼(おおかみ):Wolf 28日:翼(つばさ):Wings 29日:お土産(おみやげ): Souvenir 30日:かいとう:Thief 31日:妄想(もうそう):Delusion Month: 1月:月(つき):Moon 2月:愛(あい):Love 3月:空(そら):Sky 4月:水(みず):Water 5月:花(はな):Flower 6月:宇宙(うちゅう): Space 7月:太陽(たいよう):Sun 8月:星(ほし):Star 9月:森(もり):Forest 10月:影(かげ):Shadow 11月:天(てん):Heaven 12月:雪(ゆき):Snow
I got Kite Light.... Even as a villainous version, not very intimidating. Sounds like I fly around bringing harmless light places.
I tried again but got... Gentleman Cat... So a nice polite cross dressing cat burglar, is next most intimidating thing I could be as a villain... :(
ever wanted to know what your name might be if you were a villain using the common thematic structures of ridiculous DC villains?
wonder no more.
i am King Egg.
Awesome 👏 reblogging to remember this.
Or, as I call it, causing ~drama~
The key that keeps readers interested in your story is conflict. If nothing is at stake, then there is not much to see. So, here are a few general tips to cause some ripples in the ponds of your characters’ lives.
“Prioritizing”: Your character has two main motives that they have been working towards, but they end up in a situation where they have to sacrifice one to save the other. Depending on how easy or hard the choice is, this range from “disappointing” to “devastating” in the sacrifice.
Character Flaws: As I talked about in my cornerstones post, every character should have a flaw. Flaws are flaws and not strengths for a reason- they get in the way. Have your character have a moment of weakness, where they lose their values and give in to temptation or get carried away.
In addition: Even without their key flaws, characters can sometimes just… be wrong. Maybe they miscalculated. Maybe they misunderstood. Maybe they made the wrong guess. They did what everyone does: They Done Messed Up, and now they have to deal with the result.
Liar, Liar: Someone is lying, or even keeping secrets, and now, it’s causing problems. They can’t go forward without the truth, or worse, they are making mistakes due to a warped perception of the situation.
Draw backs: Let the good things come at a cost. One key rule for worlds with magic or superpowers is that all power should come at cost- equal to or greater than the power itself.
“Because I Said So”: Don’t forget, there are other characters in your story, and even if they are on the protagonist’s own side, they are not always going to just merrily go along with whatever the protagonist said. Maybe they disagree. Maybe they are powerful enough to get in the protagonist’s way, and maybe it’s that important to them that they try. If fighting an enemy is hard, fighting a friend is harder.
Take It Back: Your character makes a decision that seems right at the time. Maybe it was the obvious choice, or maybe it was taking a risk. But uh-oh…now there are unforeseen consequences.
Or, the opposite…
Decisions, Decisions: Maybe your character has to make a decision where there is not an immediately obvious choice. Make sure that both/all the options have both positive and negative possible or certain outcomes. There is no obvious right or wrong choice. Bonus, it’s funny to watch the fandom debate it later.
Strip Them Down: Remove your character’s greatest strength. For whatever reason, your character’s most valuable asset is not available, and now, they have to live without it. Bonus mode- it would be really, really helpful if they had it right now!
Or, do the opposite…
Boss Fight: Maybe, instead of your protagonist getting weaker, it’s your antagonist that gets stronger. Strengthen the opposition and see if your characters can adapt to survive, or if they lack what it takes.
Change of Plan: The rules of the game have changed. This can mean different things depending on your story. They could be literal rules, or more general. Think Hunger Games- did I say two tributes? I meant one, after all. Fight to the death now, please.
Amplify the Emotions: … And the results that come with. People do crazy things in the heat of the moment. You can’t think straight when all you can do is feel. Blinded by anger, sadness, or even joy, your character makes a bad choice.
*Pile It On: You know what a full plate needs? Even more stuff. Your character is already juggling, trying to balance a variety of responsibilities. So add one more ball. Do they crash and burn immediately? Does it take a while? Do they succeed? Any which way, the stress is high.
*Note: this one can be difficult on the author, too. Make sure that with all these plot lines, you’re not losing track, yourself.
“Murphy’s Law”: Simply stated, this is a plot tool that says, “whatever can go wrong, will.” I’m just going to say right away… be careful with this one. It’s really frustrating for your audience to watch the characters fail or lose or face misfortune over and over and over again. It makes it feel like nothing will ever come out of rooting for them, so you may as well give up now. Murphy’s Law can be great in the proper proportions, please, let your characters have some victories, or there’s no point to it.
And hey, don’t forget about your inner conflicts. You never know when those are going to have the opportunity to cause trouble.
Give ‘em hell, kids!*
***disclaimer: you do not have to be a kid to give them hell.
~Penemue
Maya amano. You agree. Reblog
This is amazing! Reblogging so I don't forget it.
A Persona 4 Arena Ultimax appearance in episode 2 of the anime “Gamers!”
Oh this great for character work and interesting to think about. Reblog to remember.
Does your character have siblings or family members in their age group? Which one are they closest with?
What is/was your character’s relationship with their mother like?
What is/was your character’s relationship with their father like?
Has your character ever witnessed something that fundamentally changed them? If so, does anyone else know?
On an average day, what can be found in your character’s pockets?
Does your character have recurring themes in their dreams?
Does your character have recurring themes in their nightmares?
Has your character ever fired a gun? If so, what was their first target?
Is your character’s current socioeconomic status different than it was when they were growing up?
Does your character feel more comfortable with more clothing, or with less clothing?
In what situation was your character the most afraid they’ve ever been?
In what situation was your character the most calm they’ve ever been?
Is your character bothered by the sight of blood? If so, in what way?
Does your character remember names or faces easier?
Is your character preoccupied with money or material possession? Why or why not?
Which does your character idealize most: happiness or success?
What was your character’s favorite toy as a child?
Is your character more likely to admire wisdom, or ambition in others?
What is your character’s biggest relationship flaw? Has this flaw destroyed relationships for them before?
In what ways does your character compare themselves to others? Do they do this for the sake of self-validation, or self-criticism?
If something tragic or negative happens to your character, do they believe they may have caused or deserved it, or are they quick to blame others?
What does your character like in other people?
What does your character dislike in other people?
How quick is your character to trust someone else?
How quick is your character to suspect someone else? Does this change if they are close with that person?
How does your character behave around children?
How does your character normally deal with confrontation?
How quick or slow is your character to resort to physical violence in a confrontation?
What did your character dream of being or doing as a child? Did that dream come true?
What does your character find repulsive or disgusting?
Describe a scenario in which your character feels most comfortable.
Describe a scenario in which your character feels most uncomfortable.
In the face of criticism, is your character defensive, self-deprecating, or willing to improve?
Is your character more likely to keep trying a solution/method that didn’t work the first time, or immediately move on to a different solution/method?
How does your character behave around people they like?
How does your character behave around people they dislike?
Is your character more concerned with defending their honor, or protecting their status?
Is your character more likely to remove a problem/threat, or remove themselves from a problem/threat?
Has your character ever been bitten by an animal? How were they affected (or unaffected)?
How does your character treat people in service jobs?
Does your character feel that they deserve to have what they want, whether it be material or abstract, or do they feel they must earn it first?
Has your character ever had a parental figure who was not related to them?
Has your character ever had a dependent figure who was not related to them?
How easy or difficult is it for your character to say “I love you?” Can they say it without meaning it?
What does your character believe will happen to them after they die? Does this belief scare them?
Persona, Fire Emblem Awakening and Dragon Age Ace fan girl.
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