I agree that the phrase "being normal about [group]" can be used to mean "behaving like a typical person (which is good) with respect to [group]", which I dislike. In fact, while writing the above reply, I was thinking of another common usage of the phrase as meaning "having the correct opinions about [group]", which bothers me even more.
If "normal" is being used to mean "correct, popular among people I respect, typical, admirable, common sense", that is a bad way to use words, because it conflates concepts which are important to distinguish.
However, in this particular context, "normal" can also be read as "everyday, chill, neutral, default, forgettable", which does not strike me as a pernicious usage. If you read it this way, then "being normal about [group]" points at an important aspect of tolerating and respecting the group in question.
This concept of "capable of neutral, casual interactions" is particularly useful when assessing a potential friend (or someone you might invite to a groupchat, or someone whose party you might attend, etc.). In that circumstance, it's usually less relevant what their political beliefs are, how much they know about [group], or how much they care about the welfare of [group] -- what you want to know is whether they can treat you like any other person in the friend group. It is awkward and uncomfortable when the prospective acquaintance has very strong positive feelings about your demographic group, or when they are very concerned about interacting with you respectfully, even though those things are probably good in an abstract sense.
To inquire about this by asking "are they normal about [group]?" is suboptimal because of the ambiguity with other meanings of "being normal about", but it is a way to express something that needs to be expressed, and as such I am sympathetic to it.
Hate how people talk about “being normal” about something. That only applies to like, being weirdly obsessed with something unusual. You can tell me to please be normal about riding a train, or watching an Anne Hathaway movie. Things that I KNOW I’m weird about.
If you’re using it to describe whether someone is a bigot or not, it’s completely incoherent. Bigotry is normal to bigots. When I hear someone say “I’m normal about X group” I don’t assume that means they share my beliefs. I assume that means they’re uncritical about their own.
Is there something I’m missing here??
sygol framed poll (handle with care), 2024 mixed media on tumblr post
I'm not beating myself up for no reason, I have to acausally incentivize my past self not to have fucked up
One thing that's interesting about Dr. Phil is that his show is a spin-off of Oprah and one thing I've discovered, that's interesting, is that it's virtually impossible to find footage from Oprah's show. Go looking and you'll find it hard to find uncut clips of even well-liked famous moments; instead they're all intercut with commentary on the event. Interviews watched by tens of millions of people now exist only in twenty seconds of clips interspersed with talking heads telling us how to feel about it. Over 4,5000 episodes, almost all of it vaulted
Remember Oprah platforming anti-vaxxers and all kinds of alt-med scams and literary hoaxes? Uh, no you don't, prove it. She doesn't even let people see uncut footage of the Good Moments of her show (since she seems to be deeply embarrassed by literally all of it?) so of course she's burying any Bad Moments.
In conclusion the Rainbow Parties segment is one of the few full clips you'll find online intact, somehow. Enjoy.
This is the Eposette Sonatina (as opposed to a Sonata, because I think I played a bit too fast and loose with the form to call it that) I've been working on as a steal for @lesmisshippingshowdown ! It was a bit of a rush job since I only started it last week, but if you listen I hope you enjoy! I like to give a narrative to the music I write, so I've posted an 'analysis' explaining the narrative of this Sonatina under the read more of each movement - warning: it gets long! Bear in mind, it's going to be a very vague plot since it's just the idea of what's going on in the music, not a fully developed story
Before I start with an analysis of the movements, I want to break down the instrumentation. The brass and woodwind instruments are each meant to be the "voice" of a specific character, while the string and percussion are the accompaniment generally either representing the physical or emotional atmosphere. The instruments used are
Piccolo - This is Cosette's instrument. I chose it because of it's clear, cheerful, and bird-like tone that I thought suited her.
Oboe - This is Eponine's instrument. I wanted an instrument with a lower range and more "scratchy" sound than the Piccolo, both because of how Eponine's voice is described, and because I think it suits her personality.
Bassoon - This is Valjean's instrument. I want it to be a low-pitched instrument, with a warm sound. Originally I considered the Double Bass but I decided I wanted him to be a woodwind like Cosette.
Trumpet - Gavroche! Trumpets can sound both playful and heroic, which I thought was perfect for him. Also, his first appearance in the Sonatina is to annoy Eponine, which I feel suits a Trumpet pretty well.
Saxophone - Thenardier. So fun fact, to write this song I used MuseScore, which anyone who uses it will tell you... the soundfonts for the instruments are not the best, so I used the free BBC Sounds Orchestra plugin to make the instruments sound 1. more like the actual instruments and 2. prettier. Guess what instrument the plugin doesn't have. The Saxophone. I think it works though, the other instruments have a much smoother sound while the Saxophone comes in sounding abrasive, which was my intention anyways for choosing this instrument. I debated using a different instrument because technically the Saxophone wasn't invented until after Eponine died in canon, but I just feel like it's sound is so good for Thenardier.
French Horn - Javert. Brass instruments have a bit of an association with authority in Europe, so I knew I wanted him to be brass. I already gave the Trumpet to Gavroche (for completely different reasons), and I thought the Tuba was too low and the Trombone was too welcoming for Javert so... French Horn!
Harp - The Harp is the only constant in the entire Sonatina. It's there more for atmosphere, but to me it alternates between being Paris, water, and the sky.
Viola, Cello - Originally added to the score by mistake, but I decided to keep them!
Violin, Double Bass - I won't lie to you, I added these because the final movement felt too hollow without them. They can represent whatever you want, their real purpose is just to make the song sound more whole and warm.
Celesta - Generally, the night sky.
Glockenspiel - Generally, stars (in their multitudes).
None of the movements have all of these instruments at once, The first two movements have three instruments each, the third movement has everything but the Violin, Double Bass, Celesta, and Glockenspiel, and the final movement has everything but the French Horn and Saxophone.
Instruments: Piccolo, Oboe, Harp
0:00 - 0:05 : This first bit of melody here is inspired by the sound of lark song, I though it would be a nice idea for her melody.
0:00 - 0:22 : This is the introduction to Cosette, the melody is largely quick in rhythm to try and convey her personality as being cheerful a full of love of life.
0:22 - 0:47 : This is the transition to the B section, I imagine this as being a transition along the streets of Paris from where Cosette is to where Eponine is.
0:47 - 0:54 : This is Eponine's theme. It's slower in rhythm and largely descending to try and portray the underlying sadness in her life.
1:00 - 1:24 : Here Eponine pulls herself into a cheerful mood and bumps into Cosette.
1:24 - 1:51 : Eponine and Cosette, not recognizing each other, have a brief pleasant conversation.
1:52 - 2:01 : They introduce each other, Eponine gives Cosette one of the letters from her father asking for money.
2:01 - 2:12 : Both girls begin to find each other familiar.
2:12 - 2:17 : Eponine realizes who Cosette is. The Oboe plays a dissonant note as Eponine's kneejerk response is a mix of jealousy and resentment.
2:17 - 2:25 : Eponine tries to shut down her initial reaction, realizing that in their switched positions Cosette is much kinder than Eponine was.
2:25 - 2:30 : Eponine half admits who she is.
2:38 - 2:51 : Cosette realizes who Eponine is, and in doing so remembers her childhood and panics.
2:52 - 3:15 : Cosette's theme has returned, but now in a minor key. What she has remembered has thrown her off, and made her feel off center.
3:15 - 3:34 : Transition to the Thenardiers residence.
3:34 - 3:51 : Eponine reflects on the encounter with Cosette, feeling like shit about it.
3:51 - 3:55 : Cosette's little motif plays at the end to show that both of them are on each other's minds.
Instruments: Oboe, Harp, Trumpet
00:00 - 00:14 : Eponine is reflecting on her childhood with Cosette, feeling uneasy, the melody ends with a reference to Cosette's two note motif.
00:14 - 00:31 : Eponine realizes the unease is guilt, and that she doesn't know how to excuse it.
00:31 - 00:36 : Just as Eponine starts to really work herself up, Gavroche appears.
00:36 - 00:44 : Not knowing what's bothering her, Gavroche mimics Eponine's moping.
00:45 - 00:46 : She snaps at him.
00:46 - 1:00 : Gavroche gets Eponine to admit what's bothering her
1:00 - 1:07 Gavroche essentially says "oh well", since there's nothing that she can do about it now, and tells her to not be a dick to Cosette if they run into each other.
1:07 - 1:23 : Eponine agrees with him, he brags about being wise which she thinks is funny, and they sit together.
This movement is traditionally a Minuet & Trio in a Sonata. I've swapped the Minuet for a Bourree, and this is ironically the first movement in my sonatina to NOT be a trio.
Instruments: Piccolo, Harp, Bassoon, Viola, Violin, Oboe, Saxophone, Trumpet, French Horn
00:00 - 01:05 : Cosette reflects on her childhood and her current life The melody starts with a version of Eponine's motif, but with the notes played at half the rhythmic value, as Eponine is on her mind.
01:05 - 01:19 - Cosette calls for Valjean and asks him about her childhood. He is evasive, Here, the viola and cello pass a contrasting melody back and forth to show the clashing between what Cosette wants Valjean to tell her and what he wants to tell her.
01:19 - 01:39 : Cosette admits to Valjean that she remembers some things, and reassures him that she can handle whatever he isn't telling hre.
01:39 - 02:14 : In the repeat, Valjean tells her what he can without mentioning his own past. She realizes he is still hiding something, but he assures her that it has nothing to do with her and he will tell her eventually. Reassured, Cosette feels secure in her identity and makes peace with her memories.
02:14 - 02:28 : Cosette thinks on it and decides she is glad to have run into Eponine since it gave her the clarity of remembering how she came to live with Valjean.
2:28 - 2:37 : Upon remembering Eponine, Cosette feels sympathy for her situation.
2:38 - 2:47 : She remembers the letter Eponine gave her, adn decides to go with Valjean to offer them help.
2:48 - 2:54 : This new section is a waltz, since it features Thenardier I thought it would be fun to reference his songs in the musical. Cosette and Valjean arrive at the Thenardier's, where they exchange pleasantries with Thenardier and Eponine.
2:54 - 3:07 : Thenardier begins to recognize Valjean. Valjean, Eponine, and Cosette all try to evade this.
3:07 - 3:18 : While note convinced, Thenardier allows them to keep up the charade.
3:18 - 3:27 : Thenardier realizes who Cosette and Valjean are.
3:27 - 3:30 : Thenardier attempts to blackmail Valjean. Gavroche arrives on the scene.
3:30 - 3:34 : Valjean and Eponine try to bluff their way out of it. Gavroche realizes what's happening.
3:41 - 3:44 : Thenardier insists he knows them while Cosette and Valjean continue trying to deny it. Eponine threatens to scream for the cops if he doesn't leave them alone. He continues
3:44 - 3:48 : Eponine screams. Javert can be heard approaching. Thenardier panics.
3:48 - 3:50 : Just as Javert is about to arrive on the scene, Eponine, Gavroche, Cosette, and Valjean flee.
3:51 - 4:11 : Javert confronts Thenardier, who tries to talk his way out of the situation. Both instruments play some dissonant notes to portray how each of them is threatening in their own way.
4:15 - 4:44 : Cosette, Eponine, Valjean, and Gavroche have a conversation as they are secure that they were not followed.
4:44 - 5:20 : Cosette and Eponine discuss their shared past, making it clear to each other that there is no underlying resentment.
5:22 - 5:57 : Cosette reflects on the past few events, finding that even though it was scary she feels content knowing it's behind her. Valjean is just happy that she's happy.
I've run out of time to post the analysis! Safe to say, it's mostly just Eponine and Cosette continuing to meet with each other and their relationship growing romantic. When you hear the Bassoon that means Valjean is interacting with them, when you hear the Trumpet then Gavroche is there. The first section takes place in Cosette's garden where her and Eponine have a pleasant conversation, during the first waltz it's meant to show that Eponine is on friendly terms with Valjean as well and is regularly around as Cosettes friend. The first time the trumpet plays it's Gavroche popping up to tease his sister, but he quickly gets distracted by talking a mile a minute to Valjean. After that each section is essentially just Eponine and Cosette growing closer and their relationship becoming romantic.
Instruments: Harp, Celesta, Glockenspiel, Oboe, Piccolo, Violas, Cellos, Violins, Double Basses, Bassoon, and Trumpet.
EDIT: I realized that the player might not showing how long the song is, so the final movement is 7:55 according to musescore
I love Golurk's looming, awkward appearance, and how it seems like it's held up by ancient magitek. All of its details contribute to an aesthetic of ruin and age. It seems like such a mournful, protective force. I particularly like the jagged crack in its chest that has been repaired with the same substance as its wristbands. Sometimes I wonder whether it repaired itself, or if another entity did -- and who created it in the first place?
Round 2 - Match 4
Our Contestants:
This poll is part of an event that allows the early eliminees from the main tournament have more time in the spotlight!
Is Ender Wiggin (pictured above as the little brother from Malcolm in the Middle) guilty of xenocide?
Actually, let's first answer a different, but related, question:
What game does the title "Ender's Game" refer to?
It's not as simple a question as it seems. There are three games that have a prominent role in the plot, all very different from one another.
The obvious answer is the Battle School zero-gravity game, where teams of competitors play glorified laser tag in a big empty cube. In terms of page count, most of the book is dedicated to this game. It's also the game depicted on the cover of the edition above.
Yet this game vanishes during the story's climax, when Ender is given a new game to play, a game he is told is a simulator of spaceship warfare. This "game" turns out to not be a game at all, though; after annihilating the alien homeworld in the final stage, Ender learns that he was actually commanding real ships against real enemies the whole time, and that he just singlehandedly ended the Human-Bugger war forever via total xenocide of the aliens. This is both the final game and the most consequential to the plot, despite the short amount of time it appears.
There's also a third game, a single-player video game Ender plays throughout the story. The game is procedurally generated by an AI to respond to the player's emotional state, and is used as a psychiatric diagnostic for the players. Of the three games, this is the one that probes deepest into Ender's psyche, that most defines him as a person; it's also the final image of the story, as the aliens build a facsimile of its world in reality after psychically reading Ender's mind while he xenocides them.
Because all three games are important, the easiest answer might be that the question doesn't matter, that the story is called Ender's Game not to propose this question at all but simply because the technically more accurate "Ender's Games" would improperly suggest a story about a serial prankster.
Fine. But why does the title use the possessive "Ender's" at all?
He does not own any of these games. He did not create them. He does not facilitate them. All of these games, even the simulator game, predate his use of them as a player, were not designed with him in mind, were intended to train and assess potential commanders for, ostensibly, the hundred years since the last Human-Bugger war.
It's in this question that we get to the crux of what defines Gamer literature.
These games are Ender's games because he dominates them into being about him. He enters a rigidly-defined, rules-based system, and excels so completely that the games warp around his presence. In the Battle School game, the administrators stack the odds against Ender, thereby rendering every other player's presence in the game irrelevant except in their function as challenges for Ender to overcome. The administrators acknowledge this in an argument among themselves:
"The game will be compromised. The comparative standings will become meaningless." [...] "You're getting too close to the game, Anderson. You're forgetting that it is merely a training exercise." "It's also status, identity, purpose, name; all that makes these children who they are comes out of this game. When it becomes known that the game can be manipulated, weighted, cheated, it will undo this whole school. I'm not exaggerating." "I know." "So I hope Ender Wiggin truly is the one, because you'll have degraded the effectiveness of our training method for a long time to come."
In this argument, Anderson views the game the way games have been viewed since antiquity: exercises in acquiring honor and status. This honor is based on the innate fairness inherent to games as rule-based systems, which is why in ancient depictions of sport the chief character is often not a competitor but the host, who acts as referee. In Virgil's Aeneid, for instance, the hero Aeneas hosts a series of funeral games (the games themselves intended as an honor for his dead father). Despite being the principal character of the epic, Aeneas does not compete in these games. Instead, he doles out prizes to each competitor based on the worthiness they display; his fairness marks him symbolically as a wise ruler. The Arthurian tournament is another example, where Arthur as host is the principal character, and the knights (Lancelot, Tristan, etc.) who compete do so primarily to receive honors from him or his queen.
In Ender's Game, it is the antagonistic figure Bonzo Madrid who embodies this classical concept of honor; the word defines him, is repeated constantly ("his Spanish honor"), drives his blistering hatred of Ender, who receives both unfair boons and unfair banes from the game's administrators, who skirts the rules of what is allowed to secure victory. Bonzo is depicted as a stupid, bull-like figure; his honor is ultimately worthless, trivially manipulated by Ender in their final fight.
Meanwhile, it's Ender's disregard for honor, his focus solely on his namesake -- ending, finishing the game, the ends before the means -- that makes him so valuable within the scope of the story. He is "the one," as Anderson puts it, the solipsistically important Gamer, the Only I Play the Game-r, because the game now matters in and of itself, rather than as a social activity. In the Aeneid and in Arthur, the competitors are soldiers, for whom there is a world outside the game. Their games are not a substitute for war but a reprieve from it, and as such they are an activity meant to hold together the unifying fabric of society. The values Anderson espouses (status, identity, purpose, name) are fundamentally more important in this social framework than winning (ending) is.
Ender's game, as the Goosebumps-style blurb on my 20-year-old book fair edition's cover proclaims, is not just a game anymore. Its competitors are also soldiers, but the game is meant to prepare them for war; the spaceship video game is actual war. And as this is a war for the survival of the human race, as Ender is told, there is no need for honor. The othered enemy must be annihilated, without remorse or mercy.
This ethos of the game as fundamentally important for its own sake pervades Gamer literature beyond Ender's Game. In Sword Art Online (which I wrote an essay on here), dying in the game is dying in real life, and as such, only Kirito's ability to beat the game matters. Like Ender, Kirito is immediately disdained by his fellow players as a "cheater" (oh sorry, I mean a "beater") because he possesses inherent advantages due to being a beta player. In an actual game, a game that is only a game, Kirito's cheat powers would render the game pointless. What purpose does Kirito winning serve if he does it with Dual Wielding, an overpowered skill that only he is allowed to have? But when a game has real stakes, when only ability to win matters, it is possible to disregard fairness and see the cheater as heroic.
This notion of the "cheat power," a unique and overpowered ability only the protagonist has, is pervasive in post-SAO Gamer literature. To those for whom games are simply games, such powers can only be infuriating and obnoxious betrayals of the purpose of games; to those for whom games mean more than just games, for whom games have a primacy of importance, these powers are all that matter.
That's the core conceit of Gamer literature: the idea that the Game is life, that winning is, in fact, everything.
What sets Ender's Game apart from Sword Art Online is that it creates the inverted world where the Game matters above all, but then draws back the curtain to reveal the inversion. The Buggers are, in fact, no longer hostile. They are not planning to invade Earth again, as Ender has been told his entire life. The war, for them, is entirely defensive, and Ender is the aggressor. And due to Ender's singleminded focus on Ending, on winning, on disregarding honor and fairness, he ultimately commits the xenocide, erases an entire sentient species from existence. He wins a game he should never have been playing.
The obvious counterargument, the one I imagine everyone who has read this book thought up the moment I posed the question at the beginning of this essay, is that Ender did not know he was committing xenocide. The fact that the combat simulator game was not a game was withheld from him until afterward. Plus, he was a child.
Salient arguments all. Ones the book itself makes, via Ender's commander, Graff, to absolve him of sin at the end. They're probably even correct, in a legal sense (I'm not a legal scholar, don't quote me), and in a moral sense. In real life, it would be difficult to blame a 10-year-old in those circumstances for what he did. But in the thematic framework of Ender's Game the book, these arguments are completely inadequate.
Ender has been playing a fourth game the entire story. And this is the only game he doesn't win.
A game is defined by its system of control and limitation over the behavior of the players. A game has rules. His whole life, Ender has been playing within the rules of the system of control his military commanders place upon him.
Their control extends even before he was born; as a third child in a draconian two-child-only world, his existence is at the behest of the government. Graff confirms this to Ender's parents when he recruits him to Battle School: "Of course we already have your consent, granted in writing at the time conception was confirmed, or he could not have been born. He has been ours since then, if he qualified." Graff frames this control utterly, in terms of possession: "he has been ours." He does not exaggerate. Since Ender was young, he has had a "monitor" implanted in his body so the army could observe him at all times, assess whether he "qualifies"; even the brief moment the monitor is removed is a test. "The final step in your testing was to see what would happen when the monitor came off," Graff explains after Ender passes the test by murdering a 6-year-old. Conditions are set up for Ender, similar to the unfair challenges established in the Battle School game; he is isolated from his peers, denied practice sessions, held in solitary confinement on a remote planetoid. It's all in service of assessing Ender as "the one."
Ender wins this game in the sense that he does, ultimately, become "the one" -- the one Graff and the other military men want, the xenocider of the Buggers. He fails this game in the sense that he does not break it.
The other three games Ender plays, he breaks. Usually by cheating. In the single-player psychiatry game, when presented with a deliberately impossible challenge where a giant gives him two glasses to pick between, Ender cheats and kills the giant. "Cheater, cheater!" the dying giant shouts. In the Battle School game, Ender is ultimately confronted by insurmountable odds: 2 armies against his 1. He cannot outgun his opponent, so he cheats by using most of his troops as a distraction so five soldiers can sneak through the enemy's gate, ending the game. At the school, going through the gate is traditionally seen as a mere formality, something done ceremonially once the enemy team is wiped out (there's that honor again, that ceremony), but it technically causes a win. Even Anderson, the game's administrator, sees this as a breach of the rules when Ender confronts him afterward.
Ender was smiling. "I beat you again, sir," he said. "Nonsense, Ender," Anderson said softly. "Your battle was with Griffin and Tiger." "How stupid do you think I am?" Ender said. Loudly, Anderson said, "After that little maneuver, the rules are being revised to require that all of the enemy's soldiers must be frozen or disabled before the gate can be reversed."
(I include the first part of that quote to indicate that Ender all along knows who he is really playing this game against -- the administrators, the military men who control every facet of his life.)
Ender beats the war simulator game in a similar fashion. Outnumbered this time 1000-to-1, he uses his soldiers as sacrifices to sneak a single bomb onto the alien's homeworld, destroying it and committing his xenocide. Ender himself sees this maneuver as breaking the rules, and in fact falsely believes that if he breaks the rules he will be disqualified, set free from the fourth game: "If I break this rule, they'll never let me be a commander. It would be too dangerous. I'll never have to play a game again. And that is victory." The flaw in his logic comes not from whether he's breaking the rules of the game, but which game he is breaking the rules of. It's not the fourth game, Ender's game, but the war simulator game, simply a sub-game within the confines of the fourth game, a sub-game the fourth game's administrators want him to break, a sub-game that gives Ender the illusion of control by breaking. When Ender tells his administrators about his plan, the response he receives almost taunts him to do it:
"Does the Little Doctor work against a planet?" Mazer's face went rigid. "Ender, the buggers never deliberately attacked a civilian population in either invasion. You decide whether it would be wise to adopt a strategy that would invite reprisals."
(And if it wasn't clear how much the administrators wanted him to do this all along, the moment he does it, they flood the room with cheers.)
Ender wins his games by cheating -- by fighting the rules of the game itself -- and yet he never cheats at the fourth game, the game of his life.
In this fourth game, he always plays by the rules.
In the inverted world of Gamer lit, where games define everything, including life and death, it's a common, even natural progression for the Gamer to finally confront the game's administrator. Sword Art Online ends when Kirito defeats Akihiko Kayaba, the developer. In doing so, Kirito exceeds the confines of the game, not simply by ignoring its rules and coming back to life after he's killed, but by demonstrating mastery against the game's God. Afterward, Sword Art Online truly becomes Kirito's Game, with nobody else able to lay claim to the possessive. Kirito demonstrates this control at the end of the anime by recreating Sword Art Online's world using its source code, completing the transition into a player-administrator.
(Though I wonder, how much of a class reading could one give to this new brand of Gamer lit? If classical games were told from the perspective of the one who controlled them, then is there not something innately anti-establishment in Kirito overcoming the controller? This is the gist of many other death game stories, like The Hunger Games, though none of them may be the most sophisticated takes on the subject, more empty fantasy than anything else.)
Ender never fights or defeats his administrators. He never even tries, other than rare periods of depressive inactivity. He doesn't try even though the option is proposed to him by Dink Meeker, an older student whom Ender respects:
"I'm not going to let the bastards run me, Ender. They've got you pegged, too, and they don't plan to treat you kindly. Look what they've done to you so far." "They haven't done anything except promote me." "And she make you life so easy, neh?" Ender laughed and shook his head. "So maybe you're right." "They think they got you on ice. Don't let them." "But that's what I came for," Ender said. "For them to make me into a tool."
Instead, Ender finds comfort in the control exerted on his life. When sent to Earth on leave, he seeks out a lake that reminds him of living in Battle School.
"I spend a lot of time on the water. When I'm swimming, it's like being weightless. I miss being weightless. Also, when I'm here on the lake, the land slopes up in every direction." "Like living in a bowl." "I've lived in a bowl for four years."
Because of this, Ender never cheats against Graff. He could; Graff states several times that Ender is smarter than him, and the fact that they have Ender fighting the war instead of Graff is proof he believes it. But Ender never considers it. He never considers gaming the system of his life.
If Gamer literature emphasizes the inversion of the world order, where games supersede reality in importance (and, as in Sword Art Online, only through this inverted order is one able to claim real power by being a Gamer), then Ender's Game acknowledges both sides of the inversion. For Ender, the games he plays are not simply games anymore. The psychology game, the Battle School game, the war simulator game; all of these he must win at all costs, even if it requires disrespecting the foundational purpose of these games. But his real life? Ender wants that to be a game, craves it to be a game, can't live unless the walls slope up around him like a bowl, can't stand it unless there is a system of control around him. He does what Graff tells him, even though he recognizes immediately that Graff is not his friend, that Graff is the one isolating him from others, rigging things against him. He does what Graff tells him all the way up to and including xenocide, because Ender cannot tell game from real life. That's the core deception at the end: Ender is playing a game that's actually real and he doesn't know it -- or refuses to acknowledge it, since nobody has ever tricked the genius Ender before this point.
Actually, that's not true. They tricked him twice before. Ender twice attacks his peers physically, with brutal violence. The administrators conceal from him that he murdered both his foes; he simply thinks he hurt them. The only way to trick Ender is to do so in a way that insulates him from the consequences of his actions. The only way he will allow himself to be tricked.
So, is Ender guilty of xenocide?
Under it all, Ender believes he is.
The dying Buggers, after reading Ender's mind, recreate the psychology game in the real world. The story ends when Ender finds this recreation, yet another blurring of the lines between game and reality.
The psychology game is different from the other games Ender plays, because nobody expects him to win it. Its purpose is not to be won, simply to assess his mental health. Yet Ender approaches it like the other games, cheats at it and systematically kills all his enemies until he reaches a place called The End of the World. (Another End for Ender.) His drive to win, to dominate, does not come solely from the pressures of the system around him, but from deep within himself, which is what Ender fears the most. But it is here, at The End of the World, where Ender finds atonement, both in the game and in the game-made-real. In the game, he kisses his opponent instead of killing them, and reaches a resolution he is happy with. He stops playing the game after doing this, though the game seems to continue (when an administrator asks him why he stopped playing it, he says "I beat it"; the administrator tells him the game cannot be beaten). It is through this act of love that Ender can escape the game-like system of control that puppeteers him no matter how smart and clever he is or thinks he is.
In the game-made-real, Ender finds his atonement in the same place, The End of the World. The Buggers left for him here, in this place that they (reading his mind) understood as the location of his mercy and compassion, an egg that can repopulate their species. Through this egg, Ender is given the chance to undo his xenocide. But that chance is also contingent on what The End of the World means to Ender, an end to the game, not simply the games he plays but the fourth game, the game of his life. Ender's Game.
for /-yr/ i like the song La Monture from Notre-Dame de Paris
for the fun-to-say pile: méli-mélo, micmac, assujetissement, eussent été, farfelu
i'm now looking at my list of least favorite french words to pronounce and going "too many r's" for about 40% of them and "skill issue" for most of the rest. some of these are actually very fun to pronounce i just couldn't wrap my tongue around them a year or so ago, but now i can i guess??? so that's very exciting. makes me hope that someday i'll be able to pronounce the rest of them. this is a bit pie in the sky because i really don't see myself ever getting there with procureur du roi but you never know. and luckily the french abolished the monarchy so it's not like i'll ever have to use that phrase in modern conversation.
anyway here are the words i actually love pronouncing now: décaféiné diététicien filleul pneumonie
i now feel normal/neutral about these words that used to be hard for me: automne, condamner douloureux électricité, énergie inférieur, supérieur, etc. itinéraire lourdeur salmonellose sclérose subodorer succincte
words that are definitely within the realm of my current capability but i haven't practiced them enough: bugle hiérarchisation méditerranéen phtisie
words that are still the bane of my existence but i live in hope: [yʁ] plus at least one other r or [y] sound: chirurgie, fourrure, marbrure, moirure, nourriture, ordures, peinturlurer, procureur du roi, prurit, purpurin, sculpture, serrurerie, structure, sulfureux, tournure all words beginning with ur-, hur-, or sur- other difficult sequence of r's and vowels: construire and other -truire verbs; lueur and sueur; utérus too many r's: marbre, martre, meurtre, opprobre, proroger, réfrigérateur, rétrograde, rorqual difficult sequence of vowels and/or semivowels: coopérant, extraordinaire, hémorroïdal, kyrie eleison, météorologique, micro-ordinateur, micro-organisme, mouillure, quatuor, vanillier not pronounced the way i would expect from the spelling: indemne, penta-, punk just hard for some reason: humour
being as i am an idiot, and having been one my whole life, i just wanna say that i find it very easy to do nothing, and go nowhere. i eat chocolate late at night in the dark. i stand in the garden also. and i’m often waiting for something to happen. and i’m stupid.
This is a good example of what are called "Barnum statements" -- things which are true of almost everyone, but which seem insightful when you read them because they are true of *you*. Furthermore, each result contains many statements (I counted 56 in mine), so that if any one of them matches your current preoccupations or self-concept, you'll forget the ones that didn't apply or only slightly applied.
A fun exercise when you encounter something like this is to tally up all the statements and see how many were really true. In my results, I counted 20 statements that were true about me and 25 that were false.
This doesn't mean that the results are useless, since you may not have thought about your life and emotions in these terms before, and it is still useful to consider e.g. whether you harbor resentment about someone in your life, or whether peace is truly achievable with your current approach. It just means that the usefulness of the results depends entirely on you and your self-knowledge, and the test has no special insight about you.
Quotes from my results under the cut for spoilers.
[disliked olive green] ...inhibiting limitations. Difficult circumstances limit your opportunities for experience and your freedom of action. You feel deprived because you have to do without some of the things that would make life pleasant. You expect far too much understanding for your needs from other people, and as a result, you often feel disappointed. You might ask yourself how much understanding and empathy you extend to others. You would like to be free of your...
I think it's quite clever in the way it mixes different motivations and traits. Here, the main topic is "inhibiting limitations", which makes me think of anxiety and an aversion to breaking rules. But then the next two sentences are about being constrained by non-omnipotence and unable to afford everything you want, which is a universal complaint among finite beings, but not one that seems particularly related to inhibitions. Then, the next two sentences are about wanting others to understand you but not being very understanding of others, which again is very common among humans, but which has even less to do with inhibitions.
As a result, someone whose main problem is any one of {anxiety, poverty, ingratitude} might feel like this paragraph applies to them "uncannily well". And there are 12 such paragraphs! It's no wonder that so many people upthread have felt understood.
where’s that quiz where you choose lke 4 colours u like and 4 u dont and it hands your ass on a plate