I’ve said it a bajillion times and I’ll say it a bajillion more: motive.
It fixes 99% of writing problems.
Scene is boring? Give the characters a motive. Character doesn’t feel real? Find their driving motives behind their worldview and actions. Tension missing? Find a motive and prevent the anyone from getting what they want.
Dig into those passions, however big or small. Prevent characters from reaching it, make it glaringly, blindingly obvious what they, in their deepest parts of their soul, crave.
Motive motive motive.
angst with a happy ending is my favourite honestly like yes bitch give me emotional conflict but dont completely ruin my soul you know
behind the scenes with Gemma Arterton for Harper’s Bazaar UK (January 2020) [x]
"To think I'd have trouble with a couple of intruders. Oliver is going to be mad at me later"
V.E. Schwab’s advice on creating memorable characters.
i talk a big game about enemies-to-lovers but i’ve only just now begun considering the possibilities of friends-to-enemies-to-lovers. they were friends. there was a BETRAYAL. now they’re enemies. but then… they fall in love… maximum potential for pining… achieved
Hi! I'm Kit I write and occasionally do other stuff
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