A cute short version of the original platform boots, perfect for stylish everyday looks. Comes in 20 swatches, including a floral design. Great for casual or alternative outfits.
Base Game Compatible
All LODs
Maxis Match
Thank you very much for your support!
The Herald and The Defender
Absolutely worth the neglecting of sleep. I'm amazed it only took 3 hours
my hyperfixation is getting worse by day
anyway, here's an edit i made in capcut in 3 hours of neglecting my sleep schedule, hopefully it was worth it and also this song will never be not byler to me
Song: You&I by Rhodes
Adding this to my very tiny list of reasons to like Mike.
Also adding this to my "Duffer Brothers WHY" list.
Let me explain.
I’m not talking about him creating real problems. I’m talking about D&D.
Mike is the dungeon-master. He creates plot. He creates opponents. He creates problems and snares and tricks for the other players to face. We even see in one of the tie-in comics that he plotted out a campaign specifically with the intention to give Will the chance to feel like a hero instead of a victim (the Thessalhydra campaign) after his trauma in the UD, which mean he had to consider skills, inventories, weaponry, opponent strengths and weaknesses, and more, all to funnel toward a scene where Will gets to kill the Thessalhydra without making it obvious and patronizing.
So when it comes to making plans regarding the UD, Mike is brilliant and he is necessary. He’s the one who figures out El is taking about an alternate dimension because he thinks outside the box and isn’t hindered by conventional logic. He considers all sides. He’s the only one to view Will’s True Sight as a power that allows him to become a superspy—a change in perspective that helps Will save Hopper and in turn saves Hop, Joyce, Mike, and Owens at the lab. Only Mike knew Will was a spy and needed to be sedated, and if he hadn’t been there, Spy!Will would have known where they were at all times and the demodogs would have killed them all. Not only that, but he came up with the shed plan and was the first time bring up that closing the gate would kill Will.
Dustin is the one who proposes they distract the demodogs for El and Hop, but here’s the problem. His plan to lure Dart to the junkyard and Steve’s input on this plan—inspired by what he’d seen Nancy and Jonathan do in s1 with the gasoline trail—took forever. It was a smart plan, but it left them incredibly vulnerable and trapped in a small space, and in the end required Steve to go out into the open. It didn’t account for the possibility that there might be more demodogs, and it left part of the bus (the top hatch) exposed. It also doesn't account for an escape plan.
It’s very similar to what they do in s4 with Eddie’s trailer in the UD: fortify, lure, hide. Except they forgot to account for the vents (like the top hatch) and in the end, Eddie ran out into the open and was overwhelmed by the sheer number of the demobats. The main difference is that they did have an escape route (the trailergate) except they don't have the ability to close the trailergate, so they're still vulnerable.
So while we don’t know what Dustin’s plan would have been to distract the demodogs if Mike hadn’t been there, we still know that they needed Mike’s knowledge of the hive mind and the tunnels and the weakness to fire (beyond just a general “oh fire is a good weapon” knowledge like Nancy and Jonathan stumbled into in s1 and that Steve tried to replicate in s2, but a for-sure “fire is its weakness” knowledge that Mike gains at the lab) in order to pull off this plan successfully. Dustin’s idea to distract and his emotional connection to Dart in particular protects them, but Mike’s knowledge and outside-the-box thinking is vital. It’s likely that he’s even the one to make them all wear goggles and bandanas because he probably saw Hopper coughing and wheezing after prolonged exposure to the toxic air and knew that he’d needed to be hosed down at the lab. His plan is also a get-in-get-out plan, meaning he intended for them to get in, wreak havoc, and then immediately get tf out safely. Mike plans for after the attack as well.
In s3, Mike knows they need to act as fast as possible in regards to Billy because he has experience with a Flayed individual—the only one out of the kids’ party other than Will who actually experienced Will being Flayed. All the other kids only showed after he’d already been sedated, and only Mike was in the shed with Hop and the Byers once he woke up (and then and to be sedated again). Everyone else doubts, everyone else hesitates, but Mike and Will know they need to act now—they can’t sit and wait for information, they need to create a scenario to give them information. So Mike creates one: The Sauna Plan.
This isn't to say that Dustin isn't smart! He's incredibly intelligent! But Dustin is more science-minded and doesn't think outside of the box as naturally as Mike does. And this is why they're most successful when they work together.
Dustin has a ton of D&D knowledge, but he doesn’t really apply it until prompted. I can think of at least 2 instances where Mike describes a supernatural occurrence in detail and then Dustin names it with a D&D reference. Mike explains what he thinks El means by flipping the board over and he suggests/describes an alternate dimension, and then Dustin says, “like the Vale of Shadows.” In s2, Mike describes in detail the hive mind and how it works, and then Dustin says, “like the Mind Flayer.” Dustin is able to label but he doesn’t understand before being able to label it like Mike does. In fact, Dustin doesn't question why Vecna is creating the gates until Erica prompts it – if Mike had been there, this question would've undoubtedly been prompted much sooner because Mike asks a billion questions all the time (for example, "Why would he give me a pen that doesn't work?")
Dustin and Nancy actually approach problems in a very similar way. When Nancy encountered the Demogorgon in the UD, she started looking through a science book to rationalize it in terms she understood. Dustin did the exact same thing when he found Dart – he went to the library and did research on amphibians and pollywogs. Both times, they found valuable information! Nancy was able to figure out that the Demogorgon was attracted to blood and Dustin figured out that Dart would continue to molt and is heat-sensitive. But in s2, Mike is the one who took Will's knowledge and experience seriously and accepts right away that Dart is from the UD, and treats Dart as a serious potential danger even before they know he's a demodog.
Nancy is also incredibly intelligent, and she's a fighter through-and-through. I adore her! But here's the thing about Nancy: she hates feeling powerless. She hates being emotionally vulnerable in a way that makes her look weak. She can be emotionally vulnerable in an affectionate way and be okay with that! But she hates being vulnerable in a way where she feels hurt and scared and grieving, and when she feels this way, she feels the intense need to Immediately act and stomp out what’s making her feel that way. We see it in s1 where after she learns about Barb’s death, she wants to immediately go back and kill the Demogorgon.
Nancy prefers the direct approach, even when that's not the best choice. Her choosing the direct approach against Vecna required a lot of time they didn't have trekking across the UD, and it didn't account for what would happen if they got snagged in the vines. In fact, her approach is very similar to Hopper's in s2 when he goes to the tunnels for the first time! He chooses to be direct and it nearly kills him because he didn't plan for backup and can't free himself from the vines without external aid.
And the more I think about it, the more I suspect that Vecna gave Nancy the vision of his plan and her family dying specifically to make her emotionally vulnerable and therefore impulsive and brash and direct.
And in s4, we see what happens when Mike isn’t there to challenge Dustin's logical, science-based thinking and Nancy's direct, brash attack style – when Mike isn't there to present outside-the-box thinking and see the problem from all angles:
The demobats get into the "fortified" trailer, Eddie goes out into the open and dies, Nancy & Co. get immobilized by vines, they only prepared one music source for Max and so when her Walkman is destroyed, she's wholly and utterly vulnerable, and if it weren't for El piggybacking from the other side of the country, she would've died permanently.
The one time Mike isn't in Hawkins, they fail.
After making my own UI override, I've been itching to look back in time and try to recreate The Sims 2 UI in TS4, and here it is!
I tried to capture the look & feel as best as possible, so I hope you can enjoy this mod and reminisce a bit c:
Changelogs Current version: updated for 25th Birthday Patch ✅ Latest mod update: 26 January 2025 PC/Mac: 1.112.481.xxxx Older game versions than the ones listed will not work with this mod.
UI overhaul in the style of The Sims 2's UI.
Over 500+ additional icons recolored for CAS & BuildBuy!
Sims 2 style cursor recolors.
Most text are kept in their original color, though they might get changed/updated down the line.
// Main mod
Before installing/updating, remove any old versions of Sims 2 UI whenever there's a new mod update and clear your caches.
Download & extract the zip file within your Mods folder.
Install the latest UI Cheats Extension mod and make sure it loads after the Sims 2 UI mod. Current version needed: v1.45
// Extras
Main Menu Override - now separated from the main mod.
Loading screen: download only one loading screen file. Available in: 4:3 - 16:9 - 16:10 aspect ratio.
Opening screen: file to replace the intro TS4 screen. Choose the file that pertains to your game language.
Phone icon addons: pick & choose depending on which mod you use.
TS2 Cursor: recolored TS4 cursor to match with TS2's cursor. Unfortunately, some cursors are missing their recolors (rotate cam & grab+arrows in CAS).
EA Notif: optional file if you prefer to keep the notification in its original color scheme.
// Recommended mods for more immersion:
CAS overrides: bodyshop room & icon + CAS organizers, TS2 room by simsi45
buildbuy gizmo override (outline mesh + ts2 swatch)
TS2 buildbuy boundary box texture override
TS2 font & want sound replacement by thepancake1
TS2 music for TS4 by buurz
Map replacement by 20thcenturyplumbob
Taxi mod & sound override (same object as the loading screen taxi)
// Compatible Mods ✅
UI Cheats Extension by weerbesu - original mod required
Fully compatible w/ UI Cheats Extension v1.45. To avoid any issues, keep the original mod in your mods folder (both .package and .ts4script) and have it load after the Sims 2 UI mod.
Other major mods are also compatible (BetterBuildBuy, TOOL, More Traits in CAS, etc.)
// Known Conflicts ❌
UI overhaul mods (Chalk'd UI, Dskecht's UI mods)
Main menu mods (Minimalist Main Menu, Skip Main Menu, TMEX's Clean UI, and other similar mods)
Custom wrench icons
Searchable menu mods by TMEX (Better Inventory, Searchable Pose Player, Searchable Restaurant Menu, and Smarter Save Menu)
Smarter Pie Menu by TMEX (choose between standalone or compatible version)
Phone icon override
S4Studio, UI Texture Squasher (CmarNYC), Image Viewer (luniversims), JPEXS Flash Decompiler
Loading screen tut, splash/opening screen, UI/world map override tut, UI setup, phone icon resources by xosdr
Base files from the UI Cheats Extension mod (weerbesu)
SimFileshare / Patreon
This includes 3 different options :
8 files with the diagonal and no diagonal version of the doors
English + Spanish title and description
Original swatches for a seamless look
4 Files with the original doors that won't change when placed on a diagonal wall
English + Spanish title and description
Original swatches for a seamless look
4 Files with the diagonal doors that won't change when placed on any wall
English + Spanish title and description
Original swatches for a seamless look
💡You can find all my CC by typing ‘EstenzoLarra’ into the search bar💡
⚠️This is not an Override ⚠️
Made with S4S
🔽Download & Screenshots under the cut 🔽
—-TERMS OF USE—-
Please avoid redistributing or upload my CC elsewhere. Contact me if you want to publish any recolors of it If you use it, kindly tag me so I can reblog it.
💙Thank you so much for your support!💙
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Additional Screenshots:
You know what drives me nuts in The Sims 4? (Many things) but in this case it’s that most terrain paints don’t have matching floor tilings and the ones that DO have matching floors do not have matching names. E.g. is how the terrain paint “Two-tone stone” does in fact have a matching flooring but instead the floor is called “Antique Stone Tile”. WHY.
Well, here’s a remake of most of the non-grass terrain paints made into floor tilings.
Just search for the name of the terrain paint you want the matching floor tile for (in Build/Buy catalog) and you shall find it!
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Download Links ⤵️ ✦ Ko-fi (Free) ✦ Patreon (Free) ✦
Follow me on Patreon and/or Ko-fi for free if you want access to new CC before I post them on tumblr!
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Note that some Terrain paints and Floor tilings seem to differ in color during certain seasons/weather conditions!
Let me know if you would like me to make any other terrain paint into floor tiling or a specific floor tiling into terrain paint. I'll update this post if I make more
★ T.O.U. ★ Questions? Ask here! ★ Ko-fi ★ Patreon ★
Lounge bar with a dance floor and a terrace with a view :)
lot type: bar
lot size: 40x20
DOWNLOAD (SFS)
My galery ID: Yellowduck3
Only NO CC building
Use bb.moveobjects
add the files to your “Tray” folder
I think you can come to such a place at sunset, eat some snacks and drink an aperitif, stay after sunset to listen to a DJ performance, sing karaoke and play board games with friends …
💕enjoy..
Cute chunky heeled Mary Jane shoes coming in a bunch of lovely swatches. ✨
custom thumbnail
15 swatches
base game compatible
edited EA mesh by me
please read and respect my TOU
you can buy me a coffee on Ko-Fi if you want
Public release: 25th February, 2025
✩ CC on previews: Socks #1 / Socks #2
i always thought children's lack of more presets options kind of infuriating, so i made those, and i'm sharing with you'all now. i expect to post a part II in the future with presets for other face parts, but i don't know when (lol, i'm so tired); enjoy!
⭐ INFO
base game compatible (bgc).
child only, all frames.
disabled for random.
available for occults, except werewolfs.
custom thumbnail.
⭐ PREVIEWS
13 presets.
some come with their own textures, but will look better with custom eyelids or skin overlays.
14 presets.
recommended to use with skin overlays or nosemasks.
⭐ NOTES / T.O.U
don't reupload, but you may include it in sim dumps.
don't put behind paywalls.
⭐ DOWNLOAD
simfileshare / patreon (free)
any problems, PLEASE tell me. feel free to tag me if you use it, i will love to see!
she/her, 28 🇧🇷 Experimenting with Maxis Match CC for The Sims 4! Other blogs: stranger-things-yapper [byler&co] sterlinggothdarlings [fanart reblogs]
185 posts