(requires Blender ver 2.80++)
Hi! I still can't believe I found your cc!! They're just perfect!! Thank for your hard work! I still have a question though. Do you intend to create some others monsters cc for sims? Like naga or Drider. Just a question ❤️❤️❤️
Hey there! Thank you so much for the kind words! ❤️❤️ The monsters are my literally everything 😂 When I wasn't a cc creator I was heavily lacking them for my fantasy story because you know, there's not that many supernatural creatures (and even less have the quality to make it to the story). Oh, to be honest, I don't know who these two are and how they look, maybe you can send me a couple of pictures?
Your renders are fatastic, could you please recommend some blender render tutorials(I know basic steps about rendering, but results are flat and boring. wonder how to make gorgeous works like yours) thanks in advance
Thank you so much! Unfortunately, I haven't seen many tutorials neither I can remember which ones. It was mainly general advices like "10 tips for better rendering results" etc. But the secret ingredient of what I do isn't really rendering itself 😂 I never post a fresh render as it doesn't look gorgeous at all, I do a lot of post-processing in Photoshop instead - removing the imperfections and adding details. I could give you some advice on Blender if you're interested, just send me a message.
Hello, I know that I just read your post about no longer doing sims 4 cc, but I did have a request/question if you would be available. I saw your raptor costume for the dogs and thought it was brilliant. I had the idea of something similar, but creating a costume for large dogs to look like the slags from borderlands. I hadn’t seen anyone do something with the pets like you did and I thought you may be the first person to ask on if it were even possible
Hi! Sorry, not familiar with the game and googling it only shows a weapon of some kind. I'll say if it's possible or not if you could show me what the creature looks like
it's time to show the working process! While I'm having a short break from rendering \ texturing \ posing \ ripping things 😆
The amount of work I had to perform is colossal comparing to my previous posts (it is somewhere near Sally Face and Fallout 4 posts) I have extremely warm feelings towards Prototype game series since it's been with me from childhood (even though the game itself IS NOT for children that's for sure 😅)
I've started from the idea. You need to know exactly what you're going to do before actually doing anything. So I've drawn a couple of simple sketches where Alex - the main protagonist - was depicted in various situations. The one sketch was a pure action scene: a tendril barrage devastator and a lot of Blackwatch troopers around - I've decided to stick to that at first.
I've yet had to realise that I'm critically missing models needed to build a convincing city background (burned cars, banners, pedestrians, etc.). Even though I've had some of characters and vehicles, it obviously wasn't enough. That's where you start to think how to solve the problem.
READ THE FULL POST BELOW, (a lot of text and pictures warning):
"I'll just rip them off the game!" me said with instant regret. I've ripped the models, yes, and then I realised how Ninja ripper works 😆 I then decided that scrolling through 1000++ ripped parts of models and again put them back into one piece is not the thing I want to spend time for.
So instead I found a map - a whole city map and was pretty satisfied even if there wasn't a single prop on it. The textures I ripped gave me a perceptible advantage - I made banners and I could now cover the ground with original ingame textures instead of trying to imitate them in Photoshop. The map is called gm_bigcity, I used Garry's mod map ported to SFM.
I started to build a scene. Was fun at first, but then I've noticed something. The bigger scene grew the less FPS I had in the viewport. I ended up with being unable to finish posing. It was only 200 000 ~ vertices and it is already too much for old computers. Will I be able to finish this poster one day I wonder? I like it a lot :(
It wasn't a time for sorrows so I had to give up on that idea and move towards the next - the one that did not require too much models involved. The one you can see on the posters below:
Before \ after and variation in more intense reddish colors that was never used.
Me and my friend (whose computer was used to render all of that) did render a lot of pictures from various angles but as you can see very few of them were actually used to create a finished poster.
And here is the one cover image that took me eternity to complete. I took clothing and claws from 2012 game and face with spikes from 2009 game and merged them into one solid model, posed it and rendered. I don't really like what Radical Entertainment did to Alex's face in Prototype 2 (and made him an empty cliched villain in general) so the original one seemed the best choice.
That's it! That is how it was done. Thank you for reading to the end ❤
fullbody outfit (body and tail separately)
for large dogs
20 swatches
all LODs | maps | no morphing
custom thumbnails
HQ compatible
Cats & Dogs DLC is required
ARK: Survival Evolved conversion
(early access, public 02.26.2023 | FEB 26)
@sssvitlanz 💜
I was tagged by @lady-moriel , thank you so much for a chance to participate!
This poster above is actually a portrait of myself 😅
Full sized image is here
Made in Blender (Eevee) + post processing in Photoshop. Half of used models are various game assets.
Favorite color : Red, White, Pink
Currently reading : Dante Alighieri - Divine comedy | H.P Lovecraft | Bible (what 🌝)
Last song listened to : Cellar of Rats - The House in Dust
Sweet, savory, or spicy : Savory
Currently working on : deco models pack, cas items, posters as always
I'm tagging @nv-games , @sewersims , @shandir
No pressure - feel free to ignore it ❤
fullbody outfit (body and head separately)
3 types of head
for male only
9 | 5 - 54 swatches in total
all LODs | normal map | morphs
custom thumbnails
HQ compatible
base game compatible
The Elder Scrolls V: Skyrim conversion
Bonus: Tribal markings
Head variations (from left to right):
Default
v1
v2
(early access, public 02.18.2023 | FEB 18)
@sssvitlanz ❤
I am more than happy to introduce you my latest creation!
This is a short story made from scratch. Soft used: The Sims 4, Blender and Photoshop. I hope you enjoy!
Watch EN version of the video here :
Also available on YouTube : https://youtu.be/AmX3QO3keL4
Watch RU version here :
Not a native English speaker so if there are any mistakes in my translation I'm sorry ❤
CREDITS
William
skin @o--b-s-c-u-r-u--s
hair @wingssims
shoes @strangestorytellersims
Eyebrows s-club
outfit @historicalsimslife
eyes @pralinesims
Henry
Hat lonelyboy
beard @igorstory
lips @o--b-s-c-u-r-u--s
skin @sims3melancholic
hunting rifle, flashlight @001StudioK
coat @historicalsimslife
Other
Pier model by me
23 | she/her | Russian | TS4 | WCIF friendly | Making edits and some weird stuff 🥰
171 posts