do you have any other platforms to get cc?
Hey there! I had previously, but not for now. You can find my old works on SFS, Patreon, Google drive. Maybe I'll put all the recent content on SFS too later on. If you have any problems downloading from Boosty, send me a message and we'll solve it
NORMAL & SPECULAR ADDED
6 SWATCHES
TO FIND IT IN THE GAME SEARCH "GARGOYLE" OR "LION" STATUE
IN GAME RAW SCREENSHOTS :
PREVIEW CREDITS
TS2 stuff by @sims4fun
All that cool neon lighting by @syboubou
Wall banners, cage seen in the window by nelfeah
Outside stairs, grass sculptures, elven arch by @solistair
Door by @madlensims
A lot of spider web, roses, grass, arches by @natalia-auditore
Ivy by Mutske
Grass by severinka
Windows by mincsims and @madlensims
Archespores (you might not see it on screens, but they ARE here (photo limit), so just thank you for it @divadoom ^^
Rectangle lawn by @bakiegaming
Skyrim conversions by @mara45123-blog
Floor, table by @zx-ta
Walls by Caroll91
Thanks to all cc creators! ❤❤
fullbody outfit (tail and body separately)
for large dogs
Echo, Blue, Delta, Charlie +26 swatches
all LODs | maps | no morphing
HQ compatible
Cats & Dogs DLC is required
Jurassic World: Evolution conversion | Commission | Full-sized 4k preview poster
(early access, public 03.05.2023 | MAR 05)
@sssvitlanz ❤
Combining ingame meshes is actually a thing 🙇♀️☝ who might've guessed
Still WIP
Updated with:
weapon: Claws
weapon: Armor
Claws are functioning as normal arms with finger flexibility except minor clipping. Your sim can wear Armor with and without helmet as well 💖
Still in progress! See you in the next update or - who knows - maybe it will be the release 😆
Hey I hope you’re doing okay! Ive been stalking your page for a while! I’m in the same process of making a visual novel! I was wondering how you do the AI+Sims 4 without it looking you know jacked up! Would love to know your progress!
Hold your hats everyone, i'll be explaining in details...
I was quite sceptical about AI previously. It felt like I'm being replaced with something monstrous, artificial - the imitation of life that's superior me on every single parameter. The sudden sting of a guilt for years of seemingly vain trials and tribulations. Was it all just for nothing? I believe everyone of us came to that question sooner or later. But here I stand telling you how to make a machine fulfill your demands.
First thing. The machine loves precise. From my personal experience, a better formed human wish grants a better machinery result. A less formed wish gives it a choice. Think beforehand, seek the patterns (keywords) that may help you sustain the artstyle throughout the workflow.
Tell the AI what it needs to do. Give it a reference image and explain how you want it to be changed. For example, I want this alien dude becoming a:
"A visually ominous face of an eyeless humanoid creature. This divine image, resembling a digitally rendered painting, showcases the ancient Egyptian god of chaos in detail: sharp chin and cheekbones, dark gray and beige skin, shimmering with pulsating rainbow hues, blood is visibly circulating under his translucent, cadaverous skin. His mouth with tightened teeth grins menacingly. The overall composition is dynamic and captivating, evoking a sense of fear, malevolent power and impending chaos". That will be my prompt. If you're lacking skills then put your hands on other's results, copy their prompts and reshape according to your needs.
Oh. Not so eyeless. Let's give it less of a free will shall we?
Better now! Sadly the eyes are in place, as you can see it is not perfect even with precise input. Now let's make about 5-10 generations with same settings. It may take time to pass a cooldown after you'll run out of tokens, so be patient. If you have absolutely no spare money to buy a decent amount of generations (or if the transactions themselves are banned in your country 👍) and your enthusiasm is on pathetically vigorous level join me on free trial option almost any of the AI sites provide. That is fair exchange - money or your time.
You get what I mean? It could be anything shaped into another anything. Put here your sim, order a nice shot - here you go! Make something out of nothing with the power of words. Make a human being... some kind of.
Hooray! Not only we have the result we craved for but a whole bunch of reusable high-quality textures of various nature.
Our next step: we go in a deep dark lair of creator's mind. Hm-m, I'd correct here and there, erased that part and attached that one... Now we play "compile your Frankenstein out of everything that is not in its place". Of course a machine is not yet on the level where there wouldn't be a possibility to distinct its presence. So to hide these little (big, actually) inconsistencies we use a power of photo editing. Grab your software. With the power given to you by the sense of vision eliminate the overgrowing fingers and fight back mutilated teeth clumps.
Meet my favourite one hundred percent AI generated method. Generate a simple low quality image free and effortlessly (I use Craiyon, the perfect weapon)
Let another AI add the details for you. Catches the concept just great. Though it does not mean no handiwork after.
You can stylize it even further. Here you can see AI generated monster dudes crispy pixelated after a luxurious tour into pixelart AI. Good thing for a pixel indie gamestyle.
So, that's it. The secret is basically in your own hands. Acknowledge the style of your game, follow it while generating contents and patch up the AI mistakes.
+ zero investments
+ compensation for a lack of skills / hardware
+ easy to use
- even more work than if you would do all the same without AI
- straight dependence on sites / chat-bots, etc.
- time consuming
- many limitations (forget this if you're not on a free subscription... wait a second that abolish the first plus too!)
Hope it was helpful!
Continue showering you with small updates ✨
What do you think about (in)sanity control system? Quite fitting for a horror (game? why am i addressing it as a game 💀) if you ask me. Haven't seen many games using them as a part of a gameplay really.
The horrors beyond human comprehension - now bi-languaged! I'd definitely love to add more immersive icons instead of piles of boring text: it catches player's attention and simplifies the integration process.
23 | she/her | Russian | TS4 | WCIF friendly | Making edits and some weird stuff 🥰
171 posts