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In some ways, this post's topic sounds obvious, in others . . . not so much. On the surface, the tip seems simple, and yet, it is easily and often overlooked.
Your protagonist must be a problem-solver.
Yup.
A problem-solver.
I don't care if she's the laziest, most passive, most dimwitted person on the planet, within the context of the plot, she must be a problem-solver (even if a reluctant one).
Otherwise, she'll feel like a weak character.
Otherwise, the plot will feel weak.
Of course, I'm sure you can find rare exceptions to this.
But 99% of the time, your protagonist needs to be a problem-solver.
So let's talk about why.
Why it's Important for The Character
Imagine a protagonist who doesn't problem-solve. She encounters the antagonist, reacts emotionally, but doesn't do anything to try to win the conflict, or at least gain the upper hand of the conflict. She won't be interesting for very long. It's hard to care about what happens to her, when she's putting no effort in to resolve it, when she doesn't care enough to try to fix it herself. It may start to feel like she's stuck in a loop--just circling the same internal responses over and over again, never really progressing, never really moving on.
Sometimes writers mistakenly think this makes her more sympathetic, but in reality, as counterintuitive as it may sound, the opposite is true. Audiences lose interest or become annoyed.
We've all met people who talk, and whine, and fume about their problems but don't do anything to better their situation. We may feel sorry for them at first, but eventually, we want them to take action to improve their predicament. Often we may even find ourselves giving advice (or in some cases, doing the problem-solving work for them).
We feel the same way about characters.
Your protagonist doesn't need to be the next Sherlock Holmes or Violet Baudelaire to be a "problem-solver."
At the most basic level, what this means is that when she encounters an antagonistic force (a problem), she's coming up with--or perhaps shifting--goals and plans (however big or small, or grand or modest), and taking action to try to make those a reality.
If she's not doing that, she's probably too passive in the plot and not exercising enough agency. The story is happening to her, but she's not doing anything to make the story happen. She's not influencing the direction of the story.
When the protagonist is the one coming up with goals and plans, and implementing them, the audience becomes more invested in her. They want to stick around to see if she's successful. She also now holds some accountability over what happens--the consequences--and that actually makes her more interesting and more sympathetic. What happens, good or bad, is on her. She holds responsibility.
If your protagonist isn't problem-solving, it may be a sign that her wants aren't strong enough. Solid stories will showcase the protagonist's deepest desires (however big or small, or grand or modest), what she would sacrifice almost anything to obtain, avoid, or maintain. If the right desire is in jeopardy, the protagonist should naturally be driven to problem-solve. Characters with strong wants are more compelling. And in reality, we all have powerful wants we house deep within our hearts.
Great stories will test and challenge the deep desires of the protagonist's heart. And if that's not happening, you likely haven't figured out your protagonist's deepest desires or you need to alter the character so that she desires what she desires more deeply. Don't settle on something she kinda wants. Find what she'd be tempted to sacrifice her life for--literally or figuratively (meaning her current lifestyle). What does she want to obtain, avoid, or maintain bad enough, that she'd consider doing things she wouldn't ordinarily do? That's the kind of want you should showcase--whether it be obtaining recognition as employee of the month, avoiding responsibility by taking on a new identity, or maintaining control by offing all rebels.
It's usually helpful to focus on an abstract want--obtain recognition, avoid responsibility, maintain control--that can then manifest into various concrete goals. Most people aren't going to give their "lives" to become "employee of the month," but many have gone to such lengths to obtain recognition; becoming employee of the month is just one way to obtain that. So even if the goal seems modest on the surface, tie it to a deep abstract want. (A bit of a tangent, but it's useful, so I left it in here 😉)
When the protagonist is problem-solving, it conveys to the audience what she cares about. If the rebels are increasing in power, and she doesn't do anything about it, then obviously she doesn't really care about being in control very much. That's not a deep desire of her heart. So we need the protagonist to problem-solve to help convey character.
And finally, if she's not struggling to overcome (problem-solving), she's probably not growing through a character arc. She's stagnant. She's not changing her worldview as she strives for success, nor is she wielding her beliefs, growing in resolve. This can make any attempt at an internal plotline feel repetitive or nonexistent, because the character isn't progressing on an internal journey. She's just stuck in the same spot.
Why It's Important for the Plot
Solid stories will showcase the protagonist's deepest desires, and even if those desires are abstract (obtain recognition, avoid responsibility, maintain control), if the character wants them bad enough, they will manifest into concrete goals (employee of the month, new identity, off the rebels) that have specific plans (show up on time to work, move to a new city, locate the rebels' base).
So the protagonist has a goal. The antagonist opposes the goal.
And since there should be an antagonist for nearly every scene, this means there are problems in nearly every scene.
If the protagonist isn't trying to solve those problems, by adjusting his goals and plans, then it's likely the plot isn't properly progressing. Like I mentioned with the internal journey above, the external journey probably feels repetitive, or in some ways nonexistent. It's just circling the same situation over and over, in the toilet bowl.
If you find yourself arguing against this, then it's likely because another character is the one doing most of the problem-solving, in which case, it's also highly likely that character is the true protagonist, and your "protagonist" is really more of a viewpoint character spectating the external plotline.
The plot needs conflict in order to progress properly. If the antagonist shows up, and the protagonist allows himself to just get beaten, it's not strong conflict. Sure, stuff is happening, but if the antagonist is hammering him to the ground without his resistance, it's not much of a conflict. It's passive victimization. And while that might work in a scene or two, it's not going to hold for a whole story, or even a whole act.
A passive victim isn't a problem-solving protagonist. Obviously.
So, suffice it to say, your protagonist needs to be a problem-solver.
People with low spoons, someone just recommended this cookbook to me, so I thought I’d pass it on.
I always look at cookbooks for people who have no energy/time to do elaborate meal preparations, and roll my eyes. Like, you want me to stay on my feet for long enough to prepare 15 different ingredients from scratch, and use 5 different pots and pans, when I have chronic fatigue and no dishwasher?
These people seem to get it, though. It’s very simple in places. It’s basically the cookbook for people who think, ‘I’m really bored of those same five low-spoons meals I eat, but I can’t think of anything else to cook that won’t exhaust me’. And it’s free!
i'm AWARE this is a stupid hill to die on, but like. trope vs theme vs cliché vs motif vs archetype MATTERS. it matters to Me and i will die on this hill no matter how much others decide it's pointless. words mean things
Acacia: Since ancient times, acacia has been associated with purity and innocence. It is also a symbol of resurrection and new beginnings.
Amaryllis: Amaryllis is a symbol of passion and desire. It is also associated with strength and courage.
Anemone: Anemone is a symbol of grief and sorrow. It is also associated with hope and new beginnings.
Azalea: Azalea is a symbol of love, passion, and desire. It is also associated with beauty and elegance.
Carnation: Carnation is a symbol of love, affection, and appreciation. It is also associated with motherhood and childbirth.
Chrysanthemum: Chrysanthemum is a symbol of longevity, happiness, and good luck. It is also associated with death and mourning.
Daisy: Daisy is a symbol of innocence, purity, and simplicity. It is also associated with childhood and new beginnings.
Delphinium: Delphinium is a symbol of wisdom, knowledge, and understanding. It is also associated with royalty and nobility
Frangipani: Frangipani is a symbol of love, passion, and desire. It is also associated with beauty and elegance.
Gardenia: Gardenia is a symbol of purity, innocence, and grace. It is also associated with love and admiration.
Gerbera Daisy: Gerbera daisy is a symbol of new beginnings, happiness, and joy. It is also associated with optimism and hope.
Hyacinth: Hyacinth is a symbol of love, passion, and desire. It is also associated with grief and sorrow.
Iris: Iris is a symbol of faith, hope, and wisdom. It is also associated with royalty and nobility.
Lily: Lily is a symbol of purity, innocence, and chastity. It is also associated with resurrection and new beginnings.
Lily of the Valley: Lily of the valley is a symbol of purity, innocence, and sweetness. It is also associated with new beginnings and springtime.
Magnolia: Magnolia is a symbol of love, beauty, and elegance. It is also associated with femininity and motherhood.
Orchid: Orchid is a symbol of love, passion, and desire. It is also associated with beauty, rarity, and luxury.
Rose: Rose is the most popular flower in the world and has a wide range of symbolism. It can symbolize love, passion, desire, beauty, romance, friendship, gratitude, and respect.
Tulip: Tulip is a symbol of love, passion, and desire. It is also associated with springtime and new beginnings.
Flowers can be used to foreshadow events or themes in a story. For example, a writer might use a white rose to foreshadow a character's death, or a red rose to foreshadow a romantic encounter.
Flowers can be used to represent characters' emotions or motivations. For example, a character who is feeling sad might be described as holding a wilted flower, or a character who is feeling passionate might be described as surrounded by roses.
Flowers can be used to create symbolism that is specific to a particular culture or region. For example, in some cultures, the lotus flower is a symbol of purity and enlightenment, while in other cultures, it is a symbol of death and rebirth.
i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
ZenGM - simulate sports
Tamajoji - browser-based tamagotchi
IFDB - interactive fiction database (text adventure games)
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
At the risk of sounding anti-intellectual, I think that college should be free and also not a requirement for employment outside of highly specialized career fields
Good alternatives to generative AI that allow you to represent yourself without supporting corporate art theft
Picrew and other dress up games.
F2u bases.
Heroforge tabletop minifigure maker
Ponytowns avatar customization feature
Certain roblox games.
Emuferal, an emulator of the shutdown game fer.al
Or draw, your art doesn't have to be good to represent you!
Commission someone (if you have the money)
Please feel free to add to this list.
being a self-taught artist with no formal training is having done art seriously since you were a young teenager and only finding out that you’re supposed to do warm up sketches every time you’re about to work on serious art when you’re fuckin twenty-five