Tw/// gore / minor blood
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Bear with me. Fo4 au in which synths are less like blade runner runaway cyborgs and more like fucked up flesh aliens from the thing.
Ultimate security as Harry is the only one capable of opening it.
Myrtle proudly spending her time acting as a guard/lookout.
Later, Harry diligently teaching Ron, Hermione, and a few choice others, like Neville, how to mimic parseltongue so that they can open it too.
Muggleborns experiencing vicious satisfaction that they’re using this chamber as a place of education and defense, reclaiming the very space Slytherin built to rid the school of their presence.
Hermione methodically dismantling the basilisk’s corpse, covertly selling the priceless ingredients to potion masters, using the funds to continue their work - buying books and battle robes and new wands for those who can’t afford it.
(Hermione saving a portion of those ingredients for her own research, straightening in triumph when she learns what basilisk venom does to horcruxes, knowing she has vials of it hidden up in her room).
Harry reverently adding the Chamber of Secrets to the Marauder’s Map, proudly continuing his family’s work and reveling in the difference they’re making.
These students - these kids - choosing to train in a dark, horrifying place that was never meant for them. Learning spells amongst shadows, growing stronger in inches of murky water, the smell of a decomposing corpse in their noses, memories of all that had happened here haunting them. They know this is what war is really like and it helps to push them forward.
FUNDAMENTALLY, CYBERPUNK 2077 IS NOT A GAME ABOUT OBTAINING RICHES, FAME OR ANYTHING LIKE THAT, DESPITE WHAT MANY PISSY REVIEWERS MIGHT SAY ABOUT IT- FIRST AND FOREMOST, IT'S A GAME ABOUT HUMAN CONNECTION IN FACE OF A GREAT TRAGEDY, EITHER PERSONAL OR SOCIETAL. V IS DYING, AND SO IS THE WORLD AROUND THEM, DUE TO CAPITALIST EXPLOITATION- V'S DESIRE TO GET RICH AND CLIMB THE SOCIAL LADDER TO GET OUT OF POVERTY BY AQUIRING MONEY AND FAME, A GOAL THAT'S VERY TYPICAL FOR PEOPLE LIVING IN A HYPERCAPITALIST SOCIETY, AND THE PLANET SLOWLY DYING DUE TO CORPO EXPLOITATION, WITH FLORA AND FAUNA DYING OFF, WATER AND AIR BECOMING POLLUTED AND CLIMATE CHANGE BECOMING MORE AND MORE RUTHLESS. IN A WORLD LIKE THIS, WHAT DO WE HAVE TO HOLD ON TO? THE GAME SEEMS TO IMPLY THAT OTHER HUMAN BEINGS ARE THE ONLY THING WORTH FIGHTING FOR- BY DOING QUESTS FOR CHARACTERS LIKE JUDY, PANAM, RIVER, KERRY, CLAIRE, MISTY OR EVEN JOHNNY, V IS ABLE TO BRING POSITIVE CHANGE INTO THESE CHARACTERS' LIVES. CRUTIALLY, ALL OF THEIR QUESTS CENTER AROUND MOURNING, SHOWING JUST WHAT BIG OF AN IMPACT DEATH HAS ON YOUR LOVED ONES, SOMETHING THAT TIES BACK TO THE PROTAGONISTS, V AND JOHNNY, GIVEN THAT ONE OF THEM WILL DIE SOON, AND ONE OF THEM HAS DIED ALREADY- IT'S A WAKE UP CALL FOR THEM, FOR V TO USE THE TIME THEY HAVE LEFT WISELY AND FOCUS ON WHAT MATTERS, AKA THEIR LOVED ONES, AND FOR JOHNNY TO SEE JUST HOW BIG OF AN IMPACT THE SELFISH LIFE HE LED HAD ON PEOPLE LIKE ROGUE, KERRY OR ALT. THAT'S WHY THE BOND BETWEEN JOHNNY AND V IS SO IMPORTANT TO THE NARRATIVE- JOHNNY IS WHO V CAN BECOME IF THEY WILL CONTINUE ON THE PATH OF SURVIVAL BY ALL MEANS AND THIRST FOR FAME, AND V IS WHO JOHNNY COULD'VE BEEN IF HE'D PRIORITIZE HIS FRIENDS AND PARTNERS WHILE HE WAS ALIVE. V CAN HELP JOHNNY TO TRY REPAIR AT LEAST SOME OF THE MISTAKES HE MADE IN LIFE, WHILE JOHNNY CAN WARN V AND SERVE AS THEIR GUIDE, AS FLAWED AND SELFISH HE MIGHT BE SOMETIMES. THEY ARE BOTH ON A CRASH COURSE TO BECOMING THE SAME PERSON ANYWAYS, SO THEY MIGHT AS WELL BE THE BEST OF THE BOTH OF THEM. TRANSCENDENCE AND CHANGE IN GENERAL ARE IMPORTANT THEMES OF THE GAME TOO, WITH V FEARING THEIR DEATH AND BECOMING JOHNNY, WHEN THEY SHOULD ACCEPT THAT NOTHING IN LIFE IS PERMANENT, AND THEY ARE CONSTANTLY CHANGING INTO DIFFERENT VERSIONS OF THEMSELVES. EVEN THEIR SLOW CHANGE INTO JOHNNY, OR, MORE PRECISELY, AN AMALGAMATE OF THE TWO OF THEM, ISN'T THAT DIFFERENT FROM THE CHANGE EVERYONE GOES THROUGH ALL THE TIME, EVERY DAY. IN THE END, V CAN ASCEND INTO A BEING OF THE NET AND GIVING THEIR BODY TO JOHNNY, GOING THROUGH THE MOST LITERAL READING OF THAT "CHANGE" THEME IN THE GAME. JOHNNY'S ARC IS ALSO HEAVILY TIED TO CHANGE, AND THAT'S WHERE HIS CHARACTER ARC COMES IN-
heres a shitty cartoon about dogs i made in like 4 days when i was still in animation classes years ago. i wanted to call it sons of bitches but they censored me
(the first song was by louie zong, I think the second was like, the soundtrack to a dog's life or something?)
Based on @just-another-ghoul-lover 's post here, I wanted to throw in my two cents on ghouls, but I didn't wanna take over their post nor make it look like I think they're wrong, which they aren't canonically.
But, since when have I ever let canon stop me?
My HC is more like what we get in Fallout 4: ghouls are more like horribly scarred by the radiation, but not in a constant state of rotting. If their ability to heal is keeping them alive, then eventually that healing will win out. I figure ghouls are also prone to losing other bits of themselves when injured and such, and let's face it, in 200+ years a lot of injury can happen. And, I like that some ghouls keep their hair for whatever reason, or if they didn't, I mean, if Deacon can get surgery to change his face very other week, why not hair transplants for ghouls? Or just wigs, if you want. Either way, everyone is different and it stands to reason, at least in my HC, that ghoulification is different for everyone. With Hancock's coming from an experimental drug, I feel like his body is reacting a totally different way, just like I think that Eddie Winter probably should've looked a little more unique as well.
As far as being radiated, radiation degrades over time. Hence the whole idea that eventually you can actually leave a vault - even if Vault Tec never intended that to happen in some cases. I can see it being low level radiation in ghouls, but thing is at this point, they are either about the same as the background radiation that the whole world exists in - so not much of a problem to people around them who already deal with it daily - or it's just enough to warrant some worry and keep Rad-Away around.
I don't think the more intelligent ghouls smell awful more than intensely musky, which isn't a smell everyone likes. And, it's worse when they're wet. So, if you don't like wet brahmin smell, you probably don't like ghouls. Intelligent ghouls, I feel, probably try to take care of themselves as much as possible. I mean, Daisy, for instance, strikes me as someone who is probably rather fastidious about it. And, there are ways to mask smells.
Feral ghouls, on the other hand, do not take care of any hygiene and will eat anything that moves which means they are constantly covered in gore, so they smell absolutely like dead things. Bodies who exist in that manner absolutely will start to rot after a while. Especially if they injure themselves and don't tend it, which they won't, so they get infections which causes more rot. So, I mean, being around ferals will absolutely make certain people jump to the assumption all ghouls smell that way, especially if they're racist against ghouls to begin with.
And, hey, again, I know my HC isn't canon, and I'm okay with that. I am also okay with people preferring to stick with canon. That in itself offers some interesting ideas in ghoul/human relations.
they are so Shaped
dog
that comic i wrote years ago about the wolf seeing a dog and getting freaked out by it sucks. i should have made it about turkeys
If you haven't done this already, faucet dragon mimics? A little like the shower head ones
Or maybe utensil mimics lol
I liked the utensil idea. I also realized I misspelled “Utensil” in the title.
Masterpost
types of fantasy subgenres - writing help
high / epic fantasy - a genre of fantasy that holds its own world and creatures. examples of this could be J.R.R. Tolkien's LOTR, or C.S. Lewis' Chronicles of Narnia
low fantasy - a genre where there are regular magical happenings in "our" world—such as a magical school, or people with magical abilities. this could be found in J.K. Rowling's Harry Potter, or Studio Ghibli's Spirited Away
urban fantasy - essentially low fantasy, only it takes place in an urban setting such as a big city. an example of this is Cassandra Clare's City of Bones
sword and sorcery - fantasy that is centred around swords, magic, and witchcraft. it is a subgenre of high fantasy. a book is Robert E. Howard's Conan series
dark fantasy - fantasy elements mixed with horror. The Atlas Six, by Olivia Blake
fable - a story with a moral lesson
arthurian fantasy - anything derived from the tales of King Arthur (the Sword in the Stone, etc.)
crosswords fantasy - essentially where the main character crosses between their world and a fantasy world. an example of this could be Lewis Carroll's Alice in Wonderland
dragon fantasy - what it sounds like.
historical fantasy - a cross between the historical fiction and low fantasy subgeneres. it could be set in a royal court filled with goblins, for example, in a time that was once present on earth.