These brushes aren’t the most complex, but they are what I made on the fly to make drawing hair easier, instead of hand drawing every detail like I’ve done most of my life lmao.
You can find the png files for a bitmap here, along with screenshots of my settings [I use this brush in Medibang Paint Pro, a free art program]. My settings use it as a scatter watercolour, I think it works well with the watercolor for color blending but you could theoretically use it just as a scatter.
Though, the brush settings are something not that important: the size, particle size, scatter strength, opacity, compliment, and color mixing are all things I change frequently when working.
Free to use, just don’t claim as your own. If you want to support me, you can leave a tip at my Kofi.
Just a reminder about fatphotoref.com—it exists!! I'll be updating with new photos next week and hopefully more regularly after that. Request access by going to bit.ly/fpraccess 💙🧜♀️ happy mer may!
I've been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of "how to draw" videos directly on the site, the models are 3d and you can rotate the angle, but you can't make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here's a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.
really helpful technique ^ once you know how to divide by halves and thirds it makes drawing evenly spaced things in perspective waaay easier:
U use colors in such a enrichening way, how do you do that may I ask??
thank you so much! 💕
this answer is going to be a little long.
the first thing, i think, is that it's very common to think of color as a means to an end, as just another type of information about a drawing: i'm using brown on the hair to show that the hair is brown, i'm using green to show that the characters are standing in grass.
but if color is information, then we can use it to say a lot more than just the basic facts of a drawing!
to want to know everything about how color works, to explore what different colors mean to you, to try and try and try again.
because, and this is the kicker:
[from this post about how to use a color wheel]
i think it's common for people to talk about complementary colors and that's helpful when you're starting out with coloring, but i feel that it can become very limiting when it's treated like a rule and can obscure the fact that all colors are related to each other. it's called a color wheel because there is no beginning or end!
for example, take this drawing:
in this drawing, i'm using colors from all over:
but by just rearranging them slightly and throwing them against a black background like in the drawing, you can see how they're actually relating to each other and not nearly as random as they may seem at first glance!
[these notes are from this post where i break down how muted or "ugly" colors pull an image together] all colors are related to each other in some way, and that means that
for example, to me green can be uncomfortable and overwhelming, energetic and edgy, calm and natural, or fearful and tense. but no matter how it makes me feel, it's my responsibility to convey my relationship to green to whoever even glances at my drawing.
sure you can use commonly held ideas about colors [red = angry, blue = sad], but this shorthand is also limiting. if everyone used these commonly held ideas about color, there would be no room for experimentation or interesting, wild color choices! and colors mean different things to everyone-- that's what makes everyone's colorful art so different and so cool!!
another thing to note about those green drawings: each one is using a specific type of green.
the one with reigen leans blue-green, which creates a cool-colored image. meanwhile, reigen is warmer tones, which almost makes it seem like he's overheating when he's thrown against such a cool-toned background, which further expresses his discomfort!
the dimple!mob drawing is like a sprite or mountain dew-green, which encourages the feeling of electricity or energy. it's a cool yellowish-green.
the one of mob floating is a warmer yellowish-green, to suggest sunny warmth without drawing sun rays.
the divine tree arc drawing is a lot of reddish-greens, which can suggest a sickliness.
experiment with color combinations and different shades and hues! explore what these different types of colors mean to you!
so now let's get into the nitty gritty of color choice. the following images are from my free pdf about color, composition, and intuitive drawing:
the main takeaways from these pages are:
consider simplifying your colors! more colors does not necessarily equal a better drawing.
see how much a single color can do! can you use it in multiple places on your drawing? what meaning can you ascribe to the colors you're using?
consider creating a concept for your colors and a few rules to guide your piece! a lot of great drawings can fall apart because the coloring concept was too vague or because there weren't enough rules or guidelines to keep the image coherent.
are your colors saturated enough? are the different colors you're using fighting for the viewer's attention? do you have focal points in your art, and if so, are the colors you're using reinforcing those focal points?
use the tools at your disposal! color-picking, color balance, overlay layers. it can feel important to try to prove something by hand-picking every color, but even when i hand-pick my colors i almost always check them with color balance anyway to make sure i'm picking the best colors possible.
YOU DO NOT HAVE TO SUFFER FOR ART. PLEASE use everything that is available to you, and make sure that you are aligned with what brings you joy when you're making art!
i wanted to show an example of a drawing i've done that is doing way too much vs a drawing that is simpler but more balanced:
on the left, the colors are interesting but the background is too strong and is competing with the actual drawing for attention. on the right, the clear background and simple coloring create a cute, easy to read, successful image! this is what i mean when i say that colors can fight for the viewer's attention and mess up a good drawing.
my final secret is that i rarely shade with or use white, black, or grays. i don't think this is a rule that you have to follow, but i like it because it pushes me to figure out what colors will go best with each other, and i think this single tip has strengthened my understanding of color immensely. however, there are a lot of beautiful art styles that shade with and use pure white, black, and gray. you have to decide what you love!
and
look at other people's art, color pick it, and make a palette based on their art! look at how they represent values through color, how they shade, etc. study your favorite artists' work!! you will learn so much!!
i hope this was helpful! if you have any more follow-up questions or if there's something that you want to know that i didn't explain here, please don't hesitate to ask!
Heyo! I got asked if I could make a tutorial on digital painting so I’m gonna throw together some advice meant for people who are starting out and want to figure out exactly how this stuff all works. Because it’s hard! What I hope to accomplish here is to make painting more approachable for you.
Firstly, I have put together something like this before, so for archival purposes here it is: http://holy-quinity.tumblr.com/post/89594801811/i-dont-know-how-much-of-this-kind-of-thing-you
For those of you who don’t wanna bother reading that, here are the main points:
1. Learn your program and its tools, from brush properties to layer styles. And I mean learn them. Make a cheatsheet that shows you exactly what each button and scale does, both in isolation and in conjunction with other buttons and scales. Refer to this as much as possible until it is intuitive. The end goal is to know exactly what to do to your brush’s settings to achieve a given effect.
2. It’s perfectly okay to use your sketches, linearts, and other forms of line in your paintings. They can help guide the form and there’s no need to make something fully “lineless”! I never make things “lineless.”
3. Study other people’s art and try to think how they could have possibly achieved the effects they did. You can learn a lot just by observing and mentally recreating the process stroke by stroke—muscle memory is a powerful tool at your disposal. This becomes easier to do once you’ve started doing item 1 above.
OKAY!
So where the heck do you even begin?
What I’m gonna do is try to make digital painting as approachable as possible for someone who’s never really done it. The main idea here is that digital painting is just like real painting. So if you’ve ever done real painting, you already kinda know what’s coming.
I’m gonna assume you know the basics of digital art: you can sketch, line those sketches using layers and opacity changes, and fill the lines with color, maybe even opting to add some shading…and you’ll get something like this:
You know, cell-shaded, or maybe the shading’s blended, but you’ve still obviously a line drawing with color put down on layers beneath the lines.
The next intuitive step is to try going “lineless”…but when you remove the lines you get this:
idk about you but I’m laughing at how stupid this looks
When I was first teaching myself to paint digitally, I didn’t really know how to deal with this. Without lines, the form of the subject vanished or became a mess like the above. Even if I was meticulous and careful about placing down the color such that without the lines layer turned on, the shapes fit together, it didn’t look quite right. There’d be gaps, I wouldn’t know how to incorporate the subject into a background, the contrast wouldn’t be high enough, or it’d just in general look too much like a screenshot from Super Mario 64.
Painting requires a different process than the above. You’ll have to let go of some of your habits and conventions. Such as staying in the lines. Such as fully relying on the lines. Like, I love my lines, I love my sketches—but in painting, they are guides for form, and are not the form itself. So let me go through how I approach a given painting:
My painting process starts with a sketch (here a boring portrait for demonstrative purposes). I make the opacity of the sketch layer something like 30%, and then throw down my base colors on a new layer underneath. I’m not being meticulous about the sketch itself, because again it’s just meant to guide my placement of color. I’m also not meticulous about my placement of the color.
We’re essentially sketching with color. Because ultimately what we want is for the color to take on the form and shapes conveyed by the sketch.
There’s a lot going into this about how to use value, how to shade, how to use color, etc. that I’m kinda skipping over because it takes a lot of time to explain…but there are hundreds of tutorials out there on those topics so please, google around! I found some helpful tuts that way when I was starting out.
Something I find v useful is to keep selecting colors that already exist in your image for shading and hue adjustment. This is why I start with really blendy, low-opacity brushes when throwing down color on top of the background. I can then select colors within there that are a mix of the two.
For instance, I’ll select the color of the lines here:
…and use that to shade:
And maybe I’ll select one of the darker shades around his eye, but not the darkest, to make the shading a smoother gradient…and so on.
What I do in general at this point is go over the shapes and lines of the sketch. Such that I can turn off the sketch layer and see this:
I’m replacing the lines with shading and value. I’ll continue to do this as I keep adding color.
This is all super loose. I am not dedicated to any particular stroke. I just want the colors and shading and light source to be right. I’ll use overlay layers to boost contrast or add a hue.
Here are other examples where I used this process:
I am constantly changing brushes and brush settings as I paint. It really depends on what effect I want where. I am also constantly selecting new colors and applying or blending those in. I don’t believe in having some uniformly applied base color and then shading with only one or two…that’s what I’d do if I was cell-shading like the first drawing I showed you here, but painting should be about messing with color and opacity and blending to make millions of hues!
Good rule of thumb: Hard, opaque brushes for applying color. Soft, dilute brushes for blending colors. Sometimes hard, dilute brushes can make some cool blending effects! I personally prefer harder edges on my shading so that’s a brush I use often.
This is getting a bit long so I’m gonna split it up into multiple parts, but really what I want you to get from this is:
1. learn the tools at your disposal until they are intuitive
2. sketch and line are guides for form, not the form itself
3. rather, hue and value will produce the form
And of course, practice makes perfect!!! Every drawing you make, every painting you make, will bring you one step closer to the artist you want to be, and thus every drawing and every painting, no matter what, is a success.
1. Sentences can only do one thing at a time.
Have you ever heard a four-year-old run out of breath before she can finish her thought? I edit a lot of sentences that work the same way. You need a noun, you need a verb, you might need an object. Give some serious thought to stopping right there.
Sentences are building blocks, not bungee cords; they’re not meant to be stretched to the limit. I’m not saying you necessarily want a Hemingway-esque series of clipped short sentences, but most writers benefit from dividing their longest sentences into shorter, more muscular ones.
2. Paragraphs can only do one thing at a time.
A paragraph supports a single idea. Construct complex arguments by combining simple ideas that follow logically. Every time you address a new idea, add a line break. Short paragraphs are the most readable; few should be more than three or four sentences long. This is more important if you’re writing for the Web.
3. Look closely at -ing
Nouns ending in -ing are fine. (Strong writing, IT consulting, great fishing.) But constructions like “I am running,” “a forum for building consensus,” or “The new team will be managing” are inherently weak. Rewrite them to “I run,” “a forum to build consensus,” and “the team will manage.” You’re on the right track when the rewrite has fewer words (see below).
(If for some insane reason you want to get all geeky about this, you can read the Wikipedia article on gerunds and present participles. But you don’t have to know the underlying grammatical rules to make this work. Rewrite -ing when you can, and your writing will grow muscles you didn’t know it had.)
4. Omit unnecessary words.
I know we all heard this in high school, but we weren’t listening. (Mostly because it’s hard.) It’s doubly hard when you’re editing your own writing—we put all that work into getting words onto the page, and by god we need a damned good reason to get rid of them.
Here’s your damned good reason: extra words drain life from your work. The fewer words used to express an idea, the more punch it has. Therefore:
Summer months Regional level The entire country On a daily basis (usually best rewritten to “every day”) She knew that it was good. Very (I just caught one above: four-year-old little girl)
You can nearly always improve sentences by rewriting them in fewer words.
5. Reframe 90% of the passive voice.
French speakers consider an elegantly managed passive voice to be the height of refinement. But here in the good old U.S. (or Australia, Great Britain, etc.), we value action. We do things is inherently more interesting than Things are done by us. Passive voicemuddies your writing; when the actor is hidden, the action makes less sense.
Bonus: Use spell-check
There’s no excuse for teh in anything more formal than a Twitter tweet.
Also, “a lot” and “all right” are always spelled as two words. You can trust me, I’m an editor.
Easy reading is damned hard writing. ~ Nathaniel Hawthorne
As promised, it’s finally here! Thank you to all of my patrons for not only the support that made this possible, but for giving me the confidence to work on a big project like this.
Rather than providing any drawing instruction, what this writeup aims to do is help you learn to unpack the decisions being made in a given composition, and articulate what elements in a piece are responsible for its impact. Being able to isolate these qualities in your own art and art that inspires you opens up avenues for improvement regardless of medium, style, or technical skill. This is the first of hopefully many PWYW art ‘tutorials’ from me.
I hope you all enjoy!
Holt shit your art is amazing, whered you learn to do backgrounds? Any tips?
Thanks! I just love how Kaye_bin and Vasili Zorin draw backgrounds. Wish one day I'll do something like them and will understand colors as they do. In almost all artworks recently posted, I just tried to draw as many details as I can in a sketch or line work stages. Then prayed to all Gods it will work in a color stage and used a lot adjustment layers :D Right now I am trying to change this workflow and do a little color sketch before start to work with lines. I think all next artwork will be done this way, I'll try to save some steps or timelapse. These are some quick studies I did from games, artists, photos, just to make myself used to draw color sketch first.
Then I tried to use this pipeline on some fast doodles, like this one:
And right now I wanna try to draw something bigger and detailed with this method. Will see how it goes :3
being a self-taught artist with no formal training is having done art seriously since you were a young teenager and only finding out that you’re supposed to do warm up sketches every time you’re about to work on serious art when you’re fuckin twenty-five