reverb in an empty hall.
prints (all proceeds go towards aid for Gaza)
i think a big part of the reason i love de is that it always affirms the things in themselves. there is a temptation, when a core part of your outlook on the world collapses, to look at everything that exists and say "well, what is the point of you, then? do you even mean anything anymore?" and it says yes, it does. the things - the lights, the clinking of cups, the smoke, the cold, the colors that make up the picture - just being - it has value, the things mean themselves if nothing else. it is what it is, and what it is is enough.
I'm actually really touched by this scene, which you only get if you're with Cuno or alone in the end:
You think you're going to be abandoned, but then a bunch of skills jump out to encourage you in their own way.
And all the options you get except the last one are positive.
my fave quote from the game :>
actually what are your new year’s resolutions pls put them in the tags so i can be nosy
to be honest, to me starting at the top seemed easy. the way i learned was basically a sequence of "this is how x really works under the hood"-type revelations, which suited my learning style reasonably well. im sure i could have gone the other way around too, though i feel like you might have lost me starting at assembly because a high level language was relevant to my other interests then in a way assembly wouldnt be
half of the mystique around "tech stuff" that most people experience is mostly just because they don't know the difference between a "tech enthusiast" as constructed by Apple et al's marketing team and "people who know computers work" and how there's very little actual overlap between these two categories. the only actually good programmers are the ones who want to fuck the computers or perchance have undergone some other technopsychosocial adaptation, which does not correlate with knowing how many dozen cameras the latest iphone has or being able to get along well with the business major interviewer at a startup called Zyergote who drives a tesla
to go even further, im not sure that "the brain without sensory input" is right either. im not sure that there *is* a brain, while you are in the pale. maybe you are dissolved into concepts, just a memory that remembers its own self. and with the aid of some techniques, you are simply re-embodied in a different place where the pale meets material reality. and the effects of the pale on cognition are a sort of conceptual cross-radiation, where other things become part of this idea of yourself, and as you are re-embodied, you still carry them with you
quick question to the lore masters: is the pale white or black? the paledriver says it's like looking into the ocean at night when harry asks how it looks. but it's called pale lol and in some canon artwork i saw it look like white clouds. i suppose realistically, the light should not be able to penetrate it at some point right? and if it's the opposite to things existing it makes more sense it's a literal hole in the world so should look pitch black?
I love cooking things and then not sharing them with people. For me, cooking is really an act of disconnection and hatred.
Hello everyone i know you already did a lot to me and to my family I'm shy asking your help and your support but this family really need your support ( i know them in person) Mohamed is a hemophilia patient who needs access to medicine and to do surgery on his knees, his 11-year-old daughter also needs thigh surgery (she was supposed to do it outside Gaza in November but couldn't travel due to the border issues). I appreciate you guys and love you. Share it as u can.
People seemed to like the BotW Hyrule worldgen preset I shared for for Dwarf Fortress a few months ago so I thought I'd share these ones too.
The file contains world prests in different sizes for Cyrodiil (generated from the Oblivion heightmap), Skyrim (generated from the Skyrim heightmap), Vvardenfell (generated from the Morrowind heightmap) the Iliac Bay (generated from the Daggerfall heightmap) and Tamriel (generated from this fanmade heightmap)
Elevation should be relatively accurate bc I generated them from the games' actual heighmaps using PerfectworldDF, althought I had to make some minor alterations (such as connecting the Imperial City Isle to the rest of the world with a little land bridge). I did my best with the biome placement but I'm only human and the DF biome editor is not exactly easy to use, look at this shit:
This was made for classic DF but I've confirmed it works with the Steam version too.
How to use:
Download this world_gen.txt file
Go to your Dwarf Fortress install.
Go to data>init
Replace that folder's world_gen.txt file with this one.
(Make a backup of the old file if you want to keep your old world presets. Or merge the two files into one by copying the entire text of one of them and pasting it at the end of the other)
In game, choose "Design new world with Advanced Parameters"
Choose one of the presets from this file.
Before generating, you can tweak details like history length, number of civs, etc, etc etc.