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I’ve said it before, I’ll say it a thousand more times: No piece of dystopian fiction has ever been a prediction of the future. They are observations and criticisms of the present.
this goes out to mothers everywhere: please try not to become deeply emotionally invested in your daughter's hair
You’re laughing. Environmentalists and Elon Musk haters teamed up to build and somehow actually send a giant space Roomba to orbit to get rid of all of the floating space garbage and Elon Musk’s satellites that then accidentally destroyed half of the ISS before exploding and turning into more space garbage and you’re laughing?
One of the funniest failures of US school system is the fact they are legally obligated to teach us all the states but they never actually show how big Alaska is like I have actually had teachers tell me that Texas is the biggest state. We have all just convinced ourselves that Alaska is that small shrunken down thing on most US maps and the people that know it's the largest state can almost never accurately describe how large it is.
For context here is a picture
Something I'm fond of saying is "The villain drives the plot but the hero sets the tone." Something that's very important about this is that the resolution to the conflicts presented need to match the hero's tone. If your story doesn't believe problems can be solved the way the hero wants to solve them... why is this the hero?
If you want your problems to be solved with brutal catharsis, then your hero should be someone who believes in brutal catharsis.
If you want your problems to be solved with forgiveness and reconciliation, then your hero should be someone who believes in forgiveness and reconciliation.
They don't have to begin there. This can be something they come around to over the course of the story, as they grow and change per their character arc. But by the time of their ultimate encounter with the villain, their values should be the values that drive the story forward.
There's this thing in D&D that some DMs do. Where, when you roll enough damage to deplete the monster's hit points, they'll turn to you and say, "That's a kill. Describe for the group how you take the monster down." And you're allowed to come up with some cool maneuver or something that your character did in order to deliver the finishing blow.
The hero's ultimate triumph over the villain is a lot like this. More than any other part of the story, this moment is their apotheosis. It should be a celebration of everything they are and everything they stand for.
You have defeated the villain; Now describe for the group what form that victory takes.
Not sure how this works. I'll figure things out as I go. But for now, I hope what I have isn't difficult to navigate.
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