was this necessary to add right now, no was this easy to add and another means of attaining validation and visible progress... yes
So my dialogue scripts used to be JSON since the initial tutorials and resources I found suggested it. For some reason, I thought writing my own Yarnspinner-like system would be better, so I did that. Now my dialogue scripts are written as plain text. The tool in the video above lets me write and see changes in the actual game UI. All in all it's incredibly jank.
Both of these ended up getting scraped. oof
Sorry for the imgur link, my gif was too chonky. Which makes sense I guess since it's a 30-second-long textbox that needs some of it's messages pruned.
Yea that's right, I want my game to have an adventurers guild with ranks. I'm going to take my sweet sweet time explaining the rank system to the player even though it will barely differ from the speech given in every trashy isekai made since 2018. Recently I redesigned the rank insignias (I was bored and didn't want to code) sneaky peaky
I really want to use this feature for puzzles, but I can't think of a good one lol. Maybe I'll just make objects that do something when you yeet them.
Not sure how well this will pan out but since the environment is in 3D and there is hella depth to work with I want to try hiding some interactable objects behind stuff or in an obscured fashion. Since you can't rotate the camera and the scene is orthographic I need to notify the player somehow that they have stumbled upon something hence the cool x-ray effect when you get close. I could add this to NPCs also which could be interesting.
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Oh nyo
Just some old Juice FX testing I found on my drive.
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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