I want more stories that explore the angst potential of unrequited platonic love.
Like:
‘You’ve always been like a brother to me but I’ve realised you only come to me when you want something’
‘My surrogate parental figure just sees me as another student/employee/lackey’
‘I raised you like my own child but you don’t even remember who I am’
And of course, the classic ‘You’re my best (and only) friend but I know I’m only one of yours’.
Hello, I am writing a book where rather than having one main character/protagonist there is multiple characters that are sort of 'focused' on in third person. I have been looking into this for some time and many resources simply say 'your main character' and I struggle with what I am meant to do if I have more than one character. Am I searching for the wrong things here? Have I bitten off more than I can chew and do you have any resources for writing more than one MC?
The key to this balance is smooth transition and a balance of “screen time”. The story lines must be evenly balanced and prioritized in the actual text and the overall plot/conflict.
It’s definitely challenging to incorporate multiple focus characters and storylines, but it’s not impossible. It’s more time you’ll have to spend on character development, and then weaving the plots together in a way that feels balanced and purposeful. This can be as simple as utilizing format, and as complex as jumbling all of the separate conflicts and background noises together without pulling the reader in a million different directions.
I have a few resources you may find helpful as you go along, but the overall piece of advice I have on this is to focus on an even distribution of time, energy, and care into each character and their own stories, and then make sure it all fits nicely by the end.
How To Fit Character Development Into Your Story
Giving Characters Distinct Voices in Dialogue
Tips on Character Consistency
Resources For Plot Development
Guide To Plot Development
Tackling Subplots
Plot Structures
Pacing Appropriately
Tips on Introducing Backstory
What To Cut Out of Your Story
Tips on Balancing Development
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Masterlist | WIP Blog
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some dnd backstory ideas that give your character a reason to leave home that isn’t “everyone in my family died.” (just to say: i have nothing against those backstories (i use them a lot), but its fun to mix it up!)
family/friends/personal
someone close to you is sick. you need to adventure to find a cure
someone stole something important from you and you need to find it
you’ve received a message from a long lost relative and are trying to find them
someone that you love has been kidnapped (maybe you have to earn money to pay a ransom or complete some deed…)
adventuring runs in the family! everyone is expected to complete one quest in their lives
your family/culture sends people out to complete certain tasks when they reach a certain age as a rite of passage
another player’s character saved you in the past so you feel indebted to them and travel with them, protecting/aiding them
there’s a magical drought in your hometown and you have to fix it
your hometown doesn’t have a lot of jobs so you have to travel and send money back home
some childhood friends and you made a “scavenger hunt” where you try and complete a checklist of certain tasks (ie. defeat a barbarian in hand to hand combat, steal x amount of gold, slay a dragon, etc) in an allotted amount of time
quests/jobs
a god/patron has sent you on a quest to do something for them
you’ve been hired by someone to complete a task (and you get sucked into the big adventure along the way)
you’re on a quest for knowledge. maybe it’s to learn the best ways of fighting, maybe it’s something more academic related
your priest received a vision from your god and they sent you on a quest
you’re writing a book about the world and different cultures and you need first hand experience
you’ve found every map you’ve come across is shitty, so you decide to become a cartographer and make your own
you’re a detective who helps solve crimes and need to travel to solve a particular case
you’re a collector of a certain object and travel across the land to find it
you’re apart of an adventuring academy and have to complete a quest to graduate
you’re an artisan and you travel with your wares, trying to sell them. alternatively, you’re trying to spread word of your business and gain new business partners
you worked at a tavern your whole life where an old bard would sing songs of their adventuring party and that inspired you to go and do some adventuring of your own
feel free to add some of your own!
🟢 You are still a writer even when you haven't written in a while.
🟢 You are still a writer even when you feel like you aren't writing enough.
🟢 You are still a writer when you feel like your work isn't good.
🟢 You are still a writer when other people don't like your work.
🟢 You are still a writer when you aren't published.
🟢 You are still a writer when you only have works in progress.
🟢 You are still a writer if all you write is fanfiction.
I just wrote over 2,500 words after not writing for a year. Just feels amazing to know that it doesn't matter if what I wrote was any good. Those are words that finally came out and they don't need to be perfect.
And I want this to be your sign that it's okay if you haven't written in a long time. You can always just come back to it.
Relationships that have real king/lionheart energy, that whole “I have sworn myself wholly to you, I am your sword arm, I am your dog” to someone else’s “you are the one person in this world I can rely on, and I am both bolstered and burdened by your absolute faith in me” vibe, but it’s in circumstances that are like. so low stakes. Manger of a movie theater/the one usher who doesn’t smoke weed at work.
Do an outline, whatever way works best. Get yourself out of the word soup and know where the story is headed.
Conflicts and obstacles. Hurt the protagonist, put things in their way, this keeps the story interesting. An easy journey makes the story boring and boring is hard to write.
Change the POV. Sometimes all it takes to untangle a knotted story is to look at it through different eyes, be it through the sidekick, the antagonist, a minor character, whatever.
Know the characters. You can’t write a story if the characters are strangers to you. Know their likes, dislikes, fears, and most importantly, their motivation. This makes the path clearer.
Fill in holes. Writing doesn’t have to be linear; you can always go back and fill in plotholes, and add content and context.
Have flashbacks, hallucinations, dream sequences or foreshadowing events. These stir the story up, deviations from the expected course add a feeling of urgency and uncertainty to the narrative.
Introduce a new mystery. If there’s something that just doesn’t add up, a big question mark, the story becomes more compelling. Beware: this can also cause you to sink further into the mire.
Take something from your protagonist. A weapon, asset, ally or loved one. Force him to operate without it, it can reinvigorate a stale story.
Twists and betrayal. Maybe someone isn’t who they say they are or the protagonist is betrayed by someone he thought he could trust. This can shake the story up and get it rolling again.
Secrets. If someone has a deep, dark secret that they’re forced to lie about, it’s a good way to stir up some fresh conflict. New lies to cover up the old ones, the secret being revealed, and all the resulting chaos.
Kill someone. Make a character death that is productive to the plot, but not “just because”. If done well, it affects all the characters, stirs up the story and gets it moving.
Ill-advised character actions. Tension is created when a character we love does something we hate. Identify the thing the readers don’t want to happen, then engineer it so it happens worse than they imagined.
Create cliff-hangers. Keep the readers’ attention by putting the characters into new problems and make them wait for you to write your way out of it. This challenge can really bring out your creativity.
Raise the stakes. Make the consequences of failure worse, make the journey harder. Suddenly the protagonist’s goal is more than he expected, or he has to make an important choice.
Make the hero active. You can’t always wait for external influences on the characters, sometimes you have to make the hero take actions himself. Not necessarily to be successful, but active and complicit in the narrative.
Different threat levels. Make the conflicts on a physical level (“I’m about to be killed by a demon”), an emotional level (“But that demon was my true love”) and a philosophical level (“If I’m forced to kill my true love before they kill me, how can love ever succeed in the face of evil?”).
Figure out an ending. If you know where the story is going to end, it helps get the ball rolling towards that end, even if it’s not the same ending that you actually end up writing.
What if? What if the hero kills the antagonist now, gets captured, or goes insane? When you write down different questions like these, the answer to how to continue the story will present itself.
Start fresh or skip ahead. Delete the last five thousand words and try again. It’s terrifying at first, but frees you up for a fresh start to find a proper path. Or you can skip the part that’s putting you on edge – forget about that fidgety crap, you can do it later – and write the next scene. Whatever was in-between will come with time.
things that might inspire me or help with with my writing skills
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