Reminder To Take A Break And Drink Some Water!

Reminder to take a break and drink some water!

p.s your working on the game rather quickly from what I’ve seen with developers it can take months / years to get to the point you’ve shown us and your doing amazing! Be careful of getting burnt out tho!

Oh wow ty :> I feel like I still have so far to go, like I'm still in the phase of laying the foundation for the game I guess, getting all the menus set up and working through mechanics, making maps, adding assets...

I've done a bit of writing the story into the game, but I decided to backpedal a bit with that progress as I feel there are likely more efficient ways to do certain things in the story and just within the engine, and I'll know those methods if I get the other parts set up first y'know?

But once that part is all done I can really just focus more on writing and drawing, and any future installments should theoretically take less time than the initial release since the framework will already be there.

As far as burnout, for sure! It probably doesn't seem like it but I do try to take time for myself too. It was finally nice outside today so I took a nice long motorcycle ride, since my lungs haven't recovered enough yet from being sick for a bicycle ride. And of course I took breaks to just wander around and enjoy the sunlight 🤍

More Posts from 2headedb0y and Others

2 months ago

We are not thinking 'Move on From the Cats Already' it is an important thing that you said is important to one of the boys, so fleshing it out is necessary!

Thank you for all the work you put in, invest as much time as you want in anything you want, we're happy to be here!

Thanks so much :) yeah I might have been projecting my own anxiety on that one, lol

I'm glad people like the cats, I wanted one of the guys to have a soft spot for them because I thought it could make for some fun/wholesome moments. Gotta balance the yandere drama out some

And thank you for being here on this ride with me

2 months ago

Trailer for 2-Headed Boy, free to play yandere boyfriend RPG for PC, no release date but Steam page coming soon™ up now for wishlists!


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3 months ago
Don't Know His Skin Tone So Made A Rough Sketch Fan Art Without It :DD

Don't know his skin tone so made a rough sketch fan art without it :DD


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3 months ago

omg it looks so good.... adding weather mechanics is super cool! does the weather affect anything/trigger any specific scene between the player and kage?

Thank you, the season changes of course do and I'm still brainstorming how to tie the weather into events in the game. Since it's randomized I can't do anything that would be drastically significant to the story. But I can work in something fun for that for sure, some smaller scenes or changes that give an opportunity for stat altering encounters

3 months ago
Finally Put The Final Love Interest Into The Game. The Blonde Is Yugen, Birthdate May 21. He's The Slowest
Finally Put The Final Love Interest Into The Game. The Blonde Is Yugen, Birthdate May 21. He's The Slowest
Finally Put The Final Love Interest Into The Game. The Blonde Is Yugen, Birthdate May 21. He's The Slowest
Finally Put The Final Love Interest Into The Game. The Blonde Is Yugen, Birthdate May 21. He's The Slowest
Finally Put The Final Love Interest Into The Game. The Blonde Is Yugen, Birthdate May 21. He's The Slowest
Finally Put The Final Love Interest Into The Game. The Blonde Is Yugen, Birthdate May 21. He's The Slowest

Finally put the final love interest into the game. The blonde is Yugen, birthdate May 21. He's the slowest burn of all routes, and also the one your yandere hates the most, because he's the most difficult route to sabotage. Once Yugen is invested in the player, he tends to not let go... This one's gonna be a tug of war for your yandere.

Next is to make a sprite set for him!


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2 months ago
2headedb0y - I Hate You, Don't Leave Me

He looks back when you look back,

Not just once,

Not just twice


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2 months ago

Hiya! I'm excited for the game! It all looks amazing. The art, characters, story! I love Kage! Especially his yandere~

I like the saying:

I can fix him I can make him worse.

I was wondering what inspired you to make the game? Or the inspiration of the characters?

Again, good job on the game! I'm rooting for you!!! Sending you all my support!

Blargh you've hit me right in the feels here, I'm so glad you like Kage and the game ;w;

The neat thing about this game is that "I can fix him (or make him worse)" is kind of a core concept/overall theme of it, though in kind of an unusual way that I don't want to reveal online since it would spoil it a bit. But I think you will enjoy the game (I hope)!

The game inspiration is a little weird. It was just over a month ago that I started this, not too long after finishing the game Omori, which is also an indie game made in the same engine that I am using for my game (Omori is actually how I learned about this game engine's existence).

If you're unfamiliar with Omori, mental health and trauma are major themes in the game, and I loved how they combined that with sweet and sentimental themes too. It was just a really touching game that hit close to home to me. My game is definitely very different, but does deal with mental health/trauma and uses the same engine.

The other inspiration is going to sound terrible, but I was literally searching online for yandere games to play, and of course the first one that popped up in searches was Yandere Simulator, and since I literally live in a cave I didn't know about it. I went to the game's website and wasn't really impressed with it, didn't care for the art or design or any of it, the only thing I liked was the idea of playing as a yandere and stalking your crush, but it sounds like the game is stuck forever in demo/testing mode and won't ever be finished anyway.

Also the lack of male yanderes was disappointing, but whatever, not every game is made for me. :) But I thought, wouldn't it be cute to go the other way with it, and make a game where YOU are being stalked by a yandere who is obsessed with you...? I did find a TON of visual novels online that have that as a theme, but I personally prefer RPG style games where there is some gameplay and you can move your character around, so I decided to go for that instead, from what I can see there are way less of those available with a male yandere stalker. In fact, I haven't found ANY so far, but I probably just didn't look hard enough.

Kage is kind of an externalized (and somewhat exaggerated) expression of all my own weird traumas, insecurities, and issues, which isn't something I'm super proud of but also something I've had to work really to overcome, which I AM proud of. He's like my "shadow" self if you're familiar with Jungian psychology, which is why I named him "Kage," it's just Japanese for "shadow" lol.

Sorry, that was a really long-winded response so...thanks for the question and coming to my TedTalk...and for your support <3


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3 months ago

A small carnival area for Midnight City. I still need to blend out the gradient on the ambient light for the night time Ferris wheel. And make the interior map for the haunted house.

Also considering putting a clock on the Ferris wheel, but I'm not sure if that would cause lag or not...still thinking about that one.


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2 months ago

Honestly it's just super cool you give us the option to choose clothes, you don't have to put stats on them if you don't want to, that seems like a lot of work for you 🥺

Hey thank you, honestly I think I needed a voice of reason here, and you're probably right. I would probably have to figure out balancing and stuff for the clothes if I did that. I'm hoping to give these as "mission rewards" so adding stats to them really could get too complicated.

2 months ago

Sorry about the weird creepy silence for the last couple of days, I had a pretty gross head cold so my head felt about 50% larger than normal for a few days there, and I've been kind of busy expelling all kind of unspeakable evil from my face holes.

Mostly over it now, but all I really did during that time was work on the character creator a bit more, work on some menu organization for the game and other backend things (trying to future-proof the game for installment release and other stuff), and also this thing in the video.

I was thinking about the seasonal produce ingredients for cooking, and how players might end up making something they don't actually want/have a use for, and then not only being stuck with that dish, but also having lost their seasonal produce they used to make it. If they ran out of that seasonal ingredient, they're kind of screwed until the next time that produce is available/in-season, as far as making any other dishes goes.

So besides adding the option to discard unwanted items from your inventory, I've also set up an item called the "Unmaker" that can be used to break down creations back into their base ingredients. The Unmaker is a consumable item, meaning you can only use it once per dish then it disappears from your inventory. In this video demo I have 5 of them, so you'll see that amount go down with each use.

Right now I have the percentage chances of successfully getting your ingredients back set pretty high (100% for the seasonal ingredients and 60% for all other ingredients) but I'm sure I'll end up adjusting these after doing some playtesting.


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2headedb0y - I Hate You, Don't Leave Me
I Hate You, Don't Leave Me

21+ blog owner Upcoming free-to-play yandere boyfriend PC game: "2-Headed Boy" TikTok: @2headed.boy1 reddit: r/2HeadedBoy Twitter/X: 2HeadedBoy2024

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