So I found sketches from three months ago aand decided to redraw one of them
(yea i changed my nickname)
My last deliberation on Seawings and their eccentric insult vocabulary seemed to be well-received, so here is another one of my headcanons:
Mudwings are seriously into food.
I know, pretty revolutionary take when there is only a handful of named Mudwing characters, and two of them love eating so much that it either almost or entirely eclipses their personality.
But Clay and Ochre are not what I am talking about. This isn’t about a love of eating (though many Mudwings admittedly do have that). I’m suggesting that, out of all the tribes from Pyrrhia, Mudwings are at the forefront of food preparation and culinary innovation, to the point where a large part of their culture revolves around it.
Pyrrhia as a conglomerate of different cultures largely sustains its populations through hunting and gathering. The average dragon, when the hunger pangs set in, will make a hasty trip into the nearest forest, cave, or scavenger den and round up some prey animals. In most cases, this prey will go straight from the talons to the mouth, or, if the hunter is a bit more forward-thinking, into the pantry, and then from talons to the mouth.
There are a few variations of this practice; Skywings may give the carcass a quick roast on an open flame before eating it, Sandwings may dry the meat out so the excess moisture does not upset their internal water balance, Rainwings will prefer fruit over meat. Icewings will nearly always consume their prey raw and unseasoned, as their extremely delicate palate is easily overwhelmed by intense flavors that may be released through cooking.
More complex forms of food preparation seem to exist mostly outside the scope of the general populace. The practice of “cooking” appears to be limited to the ranks of aristocracy, with dedicated cooks only found within the court of a queen or in private households of other high-born individuals. It creates a sharp divide between commoners and social elites, between the wealthy and (as Sea Queen Coral once put it so succinctly) the “eel-eating masses”. All exemplified through the differing standards of food.
And yet somehow, standing in stark contrast to everywhere else on the continent, nearly every Mudwing-- from the most low-born runts of the Diamond Spray Delta to the most decorated head advisors in the Queen’s palace --knows how to cook, and will do so regularly.
Why is that, and how did it happen?
Most things that form the backbone of a culture usually start with some ancient practice that was useful at some point in time and then, as people kept doing it, eventually got absorbed into public awareness and became “the way things are done”.
Mudwings face a unique challenge compared to anyone else, as they are the only tribe whose combat prowess is significantly affected by their environment, specifically climate, weather, and temperature. Sure, you can take any dragon, drop them into an unfavorable climate, and they will generally perform worse than under normal circumstances. But the unique weakness of Mudwings is that they lose their breath weapon when they get too cold. Place an Icewing into a burning room and they will still be able to use their frost breath. Pluck a Sandwing from their dry environment and drop them into the humid, sweltering hell of the jungle, their natural weapons will still function. But make a Mudwing cower between two piles of snow for a while, and their internal fire will go out quickly.
As you might imagine, this is a bit of a liability when you have to defend your territory from Skywings hiding and scheming among the frozen peaks bordering your country.
So the ancient Mudwings had to figure out a solution to their conundrum, and what they came up with was this: They got a large pot and filled it with water, threw in all manner of meats, plants, and herbs, whatever they could find where they were holed up, then boiled it until it was good and filling. The hot food in their bellies helped them stay warm even at high altitudes and allowed them to stand their ground against the northwestern invaders.
Soon it became tradition for troops to share a hotpot the night before battle, and a rich variety of hearty broths and stews developed from there, as these were simple to make from scraps and could be reheated easily. The practice became so popular, the Mudwings kept doing it even during peacetime. Soon, in addition to the hunting of prey animals that was commonplace, Mudwings began to cultivate vegetable gardens to have access to a more stable supply of ingredients. Eventually, their growing understanding of agriculture allowed them to grow rice, which was especially well-suited to the abundance of wetlands found in their territory. Everyone was cooking now.
If you ask several Mudwings which core values represent their tribe best, many would likely put forward some variation of “camaraderie”, “family”, or “loyalty to your sibs”. They are a very social people who form deep bonds with those whom they grew up with, and one of the most direct ways to grow close to someone is to share your meals with them every day. As such, the preparation and consumption of food is a vital part in maintaining cohesion between members of a Mudwing sibling group.
Every one of these groups will have a “Bigwings”, which is understood to be a combination of a leader and caretaker role. The Bigwings is aware of all of their sibs’ culinary preferences and needs and has all of the troop’s recipes memorized. When mealtime approaches, he or she makes the call on what kind of dish will be prepared and delegates roles and tasks to the troop. This is a daily exercise that builds the Bigwings’ authority and communication skills, and reinforces trust and familiarity between all siblings.
Next to the Bigwings is the Gatherer, which historically was a role assigned to one or more troop members who foraged for wild vegetables or hunted more prey if the previous communal hunt did not yield enough. While this is still true today, many Gatherers also maintain a garden or wet patch to source fresh vegetables or grain for meals.
And lastly there is the Communicator, which is a role usually assigned to the most social and charismatic sibling. The Communicator is vital for coordinating battle strategies with other troops, which, while very important, is not really all that relevant for this deliberation. What is relevant however, is the role they fulfill during peacetime, which is to set up joint meals between two or more sibling groups. This practice is critical for maintaining morale, as doing this regularly helps expand the troop’s palette and keep their Bigwings inspired. That way the troop’s collection of recipes stays fresh and innovative instead of turning stale and rigid.
Of course how much each troop values culinary exploits varies between individuals. Some Mudwing groups are outspokenly passionate about cooking and advancing their craft. They might view their work as an expression of art and get very upset or offended if you indicate that thinking about food is unimportant or a waste of time. Some extreme cases may even get angry at you if you waste ingredients or refuse to elevate a dish to its fullest potential by not seasoning it well or doing something else to ruin it. Other groups may be more relaxed and casual about food preparation, and a few might even not think about it much at all.
If a Mudwing invites you to dinner, it is paramount to figure out which of these groups they belong to beforehand, so you may get an understanding of how much of a threat this outing may pose to your health, especially if you are an Icewing or Seawing with a limited palate.
To my knowledge, there isn't much. Mostly because there isn't much about Mudwings and their culture in general. Across all the books, only one of them has a Mudwing protagonist, and the vast majority of it is spent in the Sky Kingdom, so his roots don't get a lot of exposure. Then whenever another Mudwing comes into the story, they tend to exit it very quickly after, without being able to share more.
I made this theory for myself largely in response to Mudwing culture being such a big question mark. I initially came up with it when I saw a Mudwing gardener in Escaping Peril and thought "That could be a cool direction for the tribe." The guidebook that released recently gave me some additional pointers with regards to a few of the looser points of this theory.
I'm hoping it is interesting, or at the very least entertaining in some way.
i made this comic about emperors years ago and i just found it on a hard drive and i am uploading it but i dont know if anyone will see it,
the text is from Hollow Knight though, so not by me. just thought it was fitting at the time
youll find me on instagram nowadays: https://www.instagram.com/friidoodles/
odd
Moon Presence and... Sun Presence?!
“This…is wrong, isnt it?”
DAY 9 OF CRINGETOBER!!!!!!! crossover ship.
featuring Providence (Terraria Calamity Mod), Zero Two (Kirby), and The Radiance (Hollow knight)
me and friends have dubbed them the Evil Lesbian Polycule.
being of darkness x The Fucking Sun x some sorta mix/balance of both light and dark. idfk. but one thing for sure is there's Purifying Flames
when you and your enemy are so close to each other that it's almost intimate
full res version + version without effects on my boosty
I’M SO IN LOVE WITH THIS POST BY @bimbomcgee
looking at the series of events that the dark urge went through in their semi-odd forty ish years of life in baldur’s gate, it really is no wonder why they felt so utterly terrified at showing even a modicum of affection towards another person.
they were made to kill their foster family at such a young age, likely barely even a teenager, if even that. the only family they had ever known, having no memory of their birth, and the urge that plagued them — the urge which is likely a manifestation of bhaal himself — makes them eviscerate their closest support system.
they were rushed towards a temple, an underground sanctum filled with only envious slaughter-siblings and devout worshippers, both of which treated them as an outsider to varying degrees. slaughter-siblings who were rife with jealousy, eager to see them fail and to use them as a stepping stone to prove their worth to either the oldest living bhaalspawn or bhaal himself. worshippers who would kill and maim for even a feeling of the gods divine worship on their skin, likely tearing and violating the dark urge from the minute the god-child was put in front of them. an environment filled to the brim with hostility and oppression, and through this entire experience the dark urge’s only support and love they have access too comes from a loveless god.
a god that is so deeply revered and feared in equal measure in the halls they stalk. a god whose dominion demands reverent sacrifice, a constant debasing of the self, and sickening display of self-violation to fuel his dark rituals. a god whose domain of murder allows for no softness, no weakness, no compassion, no room for anything but the god himself.
and then the dark urge begins to admire enver gortash. a man who, like him, is subjected to the domineering hand of a god. a man who shares his intense worship and faith. a man who understands the burden and pressures of living up to a gods expectation. a man who lives with the same fear that the dark urge has constantly been trying to squash and squander. a man who understands.
it really is no wonder that the dark urge becomes terrified when the depth of feeling they are experiencing becomes known to them. to have your entire life’s purpose uprooted and destroyed. to have your entire life revolve around the fact that everything in this world that was not for bhaal does not have a place in it, and yet the feelings you are having are not for your object of worship. those feelings are for yourself, and isn’t that selfish?
the dark urge was not made to have personhood. they were not made for individualism. the luxury of choice was never theirs to have or make, a fact they have been intimately aware of since their knife-hand first took the lives of their mother and father — their real mother and father. the first people who loved them, unconditionally, with a wholehearted abandon. and the dark urge was made to kill them for it.
no wonder the dark urge is terrified.
i’d be terrified too, if i knew i’d be destined to have anything i claimed as my own taken from me. even if the thing i claimed wasn’t mine to claim in the first place.